mirror of
https://github.com/ryujinx-mirror/ryujinx.git
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149 lines
6.3 KiB
C#
149 lines
6.3 KiB
C#
using OpenTK;
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using OpenTK.Input;
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.HLE.HOS.Services.Hid;
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using System;
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using ControllerConfig = Ryujinx.Common.Configuration.Hid.ControllerConfig;
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namespace Ryujinx.Ui
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{
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public class JoystickController
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{
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private readonly ControllerConfig _config;
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public JoystickController(ControllerConfig config)
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{
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_config = config;
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}
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private bool IsEnabled()
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{
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return Joystick.GetState(_config.Index).IsConnected;
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}
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public ControllerKeys GetButtons()
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{
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// NOTE: This should be initialized AFTER GTK for compat reasons with OpenTK SDL2 backend and GTK on Linux.
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// BODY: Usage of Joystick.GetState must be defer to after GTK full initialization. Otherwise, GTK will segfault because SDL2 was already init *sighs*
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if (!IsEnabled())
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{
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return 0;
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}
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JoystickState joystickState = Joystick.GetState(_config.Index);
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ControllerKeys buttons = 0;
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if (IsActivated(joystickState, _config.LeftJoycon.DPadUp)) buttons |= ControllerKeys.DpadUp;
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if (IsActivated(joystickState, _config.LeftJoycon.DPadDown)) buttons |= ControllerKeys.DpadDown;
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if (IsActivated(joystickState, _config.LeftJoycon.DPadLeft)) buttons |= ControllerKeys.DpadLeft;
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if (IsActivated(joystickState, _config.LeftJoycon.DPadRight)) buttons |= ControllerKeys.DpadRight;
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if (IsActivated(joystickState, _config.LeftJoycon.StickButton)) buttons |= ControllerKeys.LStick;
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if (IsActivated(joystickState, _config.LeftJoycon.ButtonMinus)) buttons |= ControllerKeys.Minus;
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if (IsActivated(joystickState, _config.LeftJoycon.ButtonL)) buttons |= ControllerKeys.L;
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if (IsActivated(joystickState, _config.LeftJoycon.ButtonZl)) buttons |= ControllerKeys.Zl;
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if (IsActivated(joystickState, _config.LeftJoycon.ButtonSl)) buttons |= ControllerKeys.SlLeft;
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if (IsActivated(joystickState, _config.LeftJoycon.ButtonSr)) buttons |= ControllerKeys.SrLeft;
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if (IsActivated(joystickState, _config.RightJoycon.ButtonA)) buttons |= ControllerKeys.A;
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if (IsActivated(joystickState, _config.RightJoycon.ButtonB)) buttons |= ControllerKeys.B;
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if (IsActivated(joystickState, _config.RightJoycon.ButtonX)) buttons |= ControllerKeys.X;
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if (IsActivated(joystickState, _config.RightJoycon.ButtonY)) buttons |= ControllerKeys.Y;
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if (IsActivated(joystickState, _config.RightJoycon.StickButton)) buttons |= ControllerKeys.RStick;
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if (IsActivated(joystickState, _config.RightJoycon.ButtonPlus)) buttons |= ControllerKeys.Plus;
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if (IsActivated(joystickState, _config.RightJoycon.ButtonR)) buttons |= ControllerKeys.R;
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if (IsActivated(joystickState, _config.RightJoycon.ButtonZr)) buttons |= ControllerKeys.Zr;
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if (IsActivated(joystickState, _config.RightJoycon.ButtonSl)) buttons |= ControllerKeys.SlRight;
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if (IsActivated(joystickState, _config.RightJoycon.ButtonSr)) buttons |= ControllerKeys.SrRight;
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return buttons;
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}
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private bool IsActivated(JoystickState joystickState, ControllerInputId controllerInputId)
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{
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if (controllerInputId <= ControllerInputId.Button20)
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{
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return joystickState.IsButtonDown((int)controllerInputId);
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}
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else if (controllerInputId <= ControllerInputId.Axis5)
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{
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int axis = controllerInputId - ControllerInputId.Axis0;
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return joystickState.GetAxis(axis) > _config.TriggerThreshold;
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}
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else if (controllerInputId <= ControllerInputId.Hat2Right)
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{
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int hat = (controllerInputId - ControllerInputId.Hat0Up) / 4;
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int baseHatId = (int)ControllerInputId.Hat0Up + (hat * 4);
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JoystickHatState hatState = joystickState.GetHat((JoystickHat)hat);
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if (hatState.IsUp && ((int)controllerInputId % baseHatId == 0)) return true;
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if (hatState.IsDown && ((int)controllerInputId % baseHatId == 1)) return true;
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if (hatState.IsLeft && ((int)controllerInputId % baseHatId == 2)) return true;
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if (hatState.IsRight && ((int)controllerInputId % baseHatId == 3)) return true;
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}
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return false;
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}
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public (short, short) GetLeftStick()
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{
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if (!IsEnabled())
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{
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return (0, 0);
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}
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return GetStick(_config.LeftJoycon.StickX, _config.LeftJoycon.StickY, _config.DeadzoneLeft);
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}
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public (short, short) GetRightStick()
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{
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if (!IsEnabled())
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{
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return (0, 0);
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}
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return GetStick(_config.RightJoycon.StickX, _config.RightJoycon.StickY, _config.DeadzoneRight);
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}
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private (short, short) GetStick(ControllerInputId stickXInputId, ControllerInputId stickYInputId, float deadzone)
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{
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if (stickXInputId < ControllerInputId.Axis0 || stickXInputId > ControllerInputId.Axis5 ||
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stickYInputId < ControllerInputId.Axis0 || stickYInputId > ControllerInputId.Axis5)
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{
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return (0, 0);
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}
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JoystickState jsState = Joystick.GetState(_config.Index);
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int xAxis = stickXInputId - ControllerInputId.Axis0;
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int yAxis = stickYInputId - ControllerInputId.Axis0;
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float xValue = jsState.GetAxis(xAxis);
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float yValue = -jsState.GetAxis(yAxis); // Invert Y-axis
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return ApplyDeadzone(new Vector2(xValue, yValue), deadzone);
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}
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private (short, short) ApplyDeadzone(Vector2 axis, float deadzone)
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{
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return (ClampAxis(MathF.Abs(axis.X) > deadzone ? axis.X : 0f),
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ClampAxis(MathF.Abs(axis.Y) > deadzone ? axis.Y : 0f));
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}
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private static short ClampAxis(float value)
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{
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if (value <= -short.MaxValue)
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{
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return -short.MaxValue;
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}
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else
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{
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return (short)(value * short.MaxValue);
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}
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}
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}
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}
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