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https://github.com/ryujinx-mirror/ryujinx.git
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a9343c9364
* Refactor `PtcInfo` This change reduces the coupling of `PtcInfo` by moving relocation tracking to the backend. `RelocEntry`s remains as `RelocEntry`s through out the pipeline until it actually needs to be written to the PTC streams. Keeping this representation makes inspecting and manipulating relocations after compilations less painful. This is something I needed to do to patch relocations to 0 to diff dumps. Contributes to #1125. * Turn `Symbol` & `RelocInfo` into readonly structs * Add documentation to `CompiledFunction` * Remove `Compiler.Compile<T>` Remove `Compiler.Compile<T>` and replace it by `Map<T>` of the `CompiledFunction` returned.
235 lines
7.6 KiB
C#
235 lines
7.6 KiB
C#
using ARMeilleure.CodeGen.Linking;
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using ARMeilleure.Decoders;
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using ARMeilleure.IntermediateRepresentation;
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using ARMeilleure.State;
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using ARMeilleure.Translation;
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using ARMeilleure.Translation.PTC;
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using static ARMeilleure.Instructions.InstEmitHelper;
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using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
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namespace ARMeilleure.Instructions
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{
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static class InstEmitFlowHelper
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{
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public static void EmitCondBranch(ArmEmitterContext context, Operand target, Condition cond)
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{
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if (cond != Condition.Al)
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{
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context.BranchIfTrue(target, GetCondTrue(context, cond));
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}
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else
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{
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context.Branch(target);
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}
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}
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public static Operand GetCondTrue(ArmEmitterContext context, Condition condition)
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{
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Operand cmpResult = context.TryGetComparisonResult(condition);
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if (cmpResult != default)
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{
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return cmpResult;
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}
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Operand value = Const(1);
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Operand Inverse(Operand val)
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{
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return context.BitwiseExclusiveOr(val, Const(1));
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}
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switch (condition)
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{
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case Condition.Eq:
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value = GetFlag(PState.ZFlag);
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break;
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case Condition.Ne:
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value = Inverse(GetFlag(PState.ZFlag));
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break;
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case Condition.GeUn:
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value = GetFlag(PState.CFlag);
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break;
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case Condition.LtUn:
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value = Inverse(GetFlag(PState.CFlag));
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break;
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case Condition.Mi:
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value = GetFlag(PState.NFlag);
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break;
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case Condition.Pl:
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value = Inverse(GetFlag(PState.NFlag));
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break;
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case Condition.Vs:
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value = GetFlag(PState.VFlag);
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break;
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case Condition.Vc:
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value = Inverse(GetFlag(PState.VFlag));
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break;
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case Condition.GtUn:
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{
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Operand c = GetFlag(PState.CFlag);
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Operand z = GetFlag(PState.ZFlag);
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value = context.BitwiseAnd(c, Inverse(z));
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break;
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}
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case Condition.LeUn:
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{
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Operand c = GetFlag(PState.CFlag);
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Operand z = GetFlag(PState.ZFlag);
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value = context.BitwiseOr(Inverse(c), z);
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break;
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}
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case Condition.Ge:
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{
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Operand n = GetFlag(PState.NFlag);
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Operand v = GetFlag(PState.VFlag);
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value = context.ICompareEqual(n, v);
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break;
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}
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case Condition.Lt:
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{
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Operand n = GetFlag(PState.NFlag);
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Operand v = GetFlag(PState.VFlag);
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value = context.ICompareNotEqual(n, v);
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break;
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}
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case Condition.Gt:
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{
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Operand n = GetFlag(PState.NFlag);
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Operand z = GetFlag(PState.ZFlag);
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Operand v = GetFlag(PState.VFlag);
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value = context.BitwiseAnd(Inverse(z), context.ICompareEqual(n, v));
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break;
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}
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case Condition.Le:
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{
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Operand n = GetFlag(PState.NFlag);
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Operand z = GetFlag(PState.ZFlag);
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Operand v = GetFlag(PState.VFlag);
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value = context.BitwiseOr(z, context.ICompareNotEqual(n, v));
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break;
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}
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}
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return value;
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}
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public static void EmitCall(ArmEmitterContext context, ulong immediate)
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{
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bool isRecursive = immediate == context.EntryAddress;
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if (isRecursive)
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{
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context.Branch(context.GetLabel(immediate));
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}
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else
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{
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EmitTableBranch(context, Const(immediate), isJump: false);
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}
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}
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public static void EmitVirtualCall(ArmEmitterContext context, Operand target)
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{
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EmitTableBranch(context, target, isJump: false);
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}
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public static void EmitVirtualJump(ArmEmitterContext context, Operand target, bool isReturn)
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{
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if (isReturn)
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{
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context.Return(target);
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}
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else
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{
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EmitTableBranch(context, target, isJump: true);
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}
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}
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private static void EmitTableBranch(ArmEmitterContext context, Operand guestAddress, bool isJump)
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{
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context.StoreToContext();
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if (guestAddress.Type == OperandType.I32)
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{
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guestAddress = context.ZeroExtend32(OperandType.I64, guestAddress);
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}
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// Store the target guest address into the native context. The stubs uses this address to dispatch into the
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// next translation.
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Operand nativeContext = context.LoadArgument(OperandType.I64, 0);
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Operand dispAddressAddr = context.Add(nativeContext, Const((ulong)NativeContext.GetDispatchAddressOffset()));
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context.Store(dispAddressAddr, guestAddress);
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Operand hostAddress;
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// If address is mapped onto the function table, we can skip the table walk. Otherwise we fallback
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// onto the dispatch stub.
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if (guestAddress.Kind == OperandKind.Constant && context.FunctionTable.IsValid(guestAddress.Value))
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{
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Operand hostAddressAddr = !context.HasPtc ?
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Const(ref context.FunctionTable.GetValue(guestAddress.Value)) :
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Const(ref context.FunctionTable.GetValue(guestAddress.Value), new Symbol(SymbolType.FunctionTable, guestAddress.Value));
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hostAddress = context.Load(OperandType.I64, hostAddressAddr);
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}
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else
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{
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hostAddress = !context.HasPtc ?
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Const((long)context.Stubs.DispatchStub) :
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Const((long)context.Stubs.DispatchStub, Ptc.DispatchStubSymbol);
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}
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if (isJump)
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{
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context.Tailcall(hostAddress, nativeContext);
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}
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else
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{
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OpCode op = context.CurrOp;
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Operand returnAddress = context.Call(hostAddress, OperandType.I64, nativeContext);
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context.LoadFromContext();
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// Note: The return value of a translated function is always an Int64 with the address execution has
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// returned to. We expect this address to be immediately after the current instruction, if it isn't we
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// keep returning until we reach the dispatcher.
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Operand nextAddr = Const((long)op.Address + op.OpCodeSizeInBytes);
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// Try to continue within this block.
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// If the return address isn't to our next instruction, we need to return so the JIT can figure out
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// what to do.
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Operand lblContinue = context.GetLabel(nextAddr.Value);
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context.BranchIf(lblContinue, returnAddress, nextAddr, Comparison.Equal, BasicBlockFrequency.Cold);
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context.Return(returnAddress);
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}
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}
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}
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}
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