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https://github.com/ryujinx-mirror/ryujinx.git
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309 lines
17 KiB
C#
309 lines
17 KiB
C#
using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Shader;
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using Silk.NET.Vulkan;
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using System;
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namespace Ryujinx.Graphics.Vulkan
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{
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static class EnumConversion
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{
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public static ShaderStageFlags Convert(this ShaderStage stage)
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{
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return stage switch
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{
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ShaderStage.Vertex => ShaderStageFlags.VertexBit,
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ShaderStage.Geometry => ShaderStageFlags.GeometryBit,
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ShaderStage.TessellationControl => ShaderStageFlags.TessellationControlBit,
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ShaderStage.TessellationEvaluation => ShaderStageFlags.TessellationEvaluationBit,
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ShaderStage.Fragment => ShaderStageFlags.FragmentBit,
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ShaderStage.Compute => ShaderStageFlags.ComputeBit,
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_ => LogInvalidAndReturn(stage, nameof(ShaderStage), (ShaderStageFlags)0)
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};
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}
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public static PipelineStageFlags ConvertToPipelineStageFlags(this ShaderStage stage)
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{
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return stage switch
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{
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ShaderStage.Vertex => PipelineStageFlags.VertexShaderBit,
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ShaderStage.Geometry => PipelineStageFlags.GeometryShaderBit,
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ShaderStage.TessellationControl => PipelineStageFlags.TessellationControlShaderBit,
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ShaderStage.TessellationEvaluation => PipelineStageFlags.TessellationEvaluationShaderBit,
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ShaderStage.Fragment => PipelineStageFlags.FragmentShaderBit,
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ShaderStage.Compute => PipelineStageFlags.ComputeShaderBit,
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_ => LogInvalidAndReturn(stage, nameof(ShaderStage), (PipelineStageFlags)0)
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};
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}
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public static SamplerAddressMode Convert(this AddressMode mode)
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{
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return mode switch
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{
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AddressMode.Clamp => SamplerAddressMode.ClampToEdge, // TODO: Should be clamp.
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AddressMode.Repeat => SamplerAddressMode.Repeat,
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AddressMode.MirrorClamp => SamplerAddressMode.ClampToEdge, // TODO: Should be mirror clamp.
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AddressMode.MirrorClampToEdge => SamplerAddressMode.MirrorClampToEdgeKhr,
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AddressMode.MirrorClampToBorder => SamplerAddressMode.ClampToBorder, // TODO: Should be mirror clamp to border.
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AddressMode.ClampToBorder => SamplerAddressMode.ClampToBorder,
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AddressMode.MirroredRepeat => SamplerAddressMode.MirroredRepeat,
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AddressMode.ClampToEdge => SamplerAddressMode.ClampToEdge,
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_ => LogInvalidAndReturn(mode, nameof(AddressMode), SamplerAddressMode.ClampToEdge) // TODO: Should be clamp.
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};
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}
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public static Silk.NET.Vulkan.BlendFactor Convert(this GAL.BlendFactor factor)
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{
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return factor switch
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{
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GAL.BlendFactor.Zero or GAL.BlendFactor.ZeroGl => Silk.NET.Vulkan.BlendFactor.Zero,
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GAL.BlendFactor.One or GAL.BlendFactor.OneGl => Silk.NET.Vulkan.BlendFactor.One,
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GAL.BlendFactor.SrcColor or GAL.BlendFactor.SrcColorGl => Silk.NET.Vulkan.BlendFactor.SrcColor,
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GAL.BlendFactor.OneMinusSrcColor or GAL.BlendFactor.OneMinusSrcColorGl => Silk.NET.Vulkan.BlendFactor.OneMinusSrcColor,
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GAL.BlendFactor.SrcAlpha or GAL.BlendFactor.SrcAlphaGl => Silk.NET.Vulkan.BlendFactor.SrcAlpha,
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GAL.BlendFactor.OneMinusSrcAlpha or GAL.BlendFactor.OneMinusSrcAlphaGl => Silk.NET.Vulkan.BlendFactor.OneMinusSrcAlpha,
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GAL.BlendFactor.DstAlpha or GAL.BlendFactor.DstAlphaGl => Silk.NET.Vulkan.BlendFactor.DstAlpha,
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GAL.BlendFactor.OneMinusDstAlpha or GAL.BlendFactor.OneMinusDstAlphaGl => Silk.NET.Vulkan.BlendFactor.OneMinusDstAlpha,
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GAL.BlendFactor.DstColor or GAL.BlendFactor.DstColorGl => Silk.NET.Vulkan.BlendFactor.DstColor,
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GAL.BlendFactor.OneMinusDstColor or GAL.BlendFactor.OneMinusDstColorGl => Silk.NET.Vulkan.BlendFactor.OneMinusDstColor,
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GAL.BlendFactor.SrcAlphaSaturate or GAL.BlendFactor.SrcAlphaSaturateGl => Silk.NET.Vulkan.BlendFactor.SrcAlphaSaturate,
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GAL.BlendFactor.Src1Color or GAL.BlendFactor.Src1ColorGl => Silk.NET.Vulkan.BlendFactor.Src1Color,
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GAL.BlendFactor.OneMinusSrc1Color or GAL.BlendFactor.OneMinusSrc1ColorGl => Silk.NET.Vulkan.BlendFactor.OneMinusSrc1Color,
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GAL.BlendFactor.Src1Alpha or GAL.BlendFactor.Src1AlphaGl => Silk.NET.Vulkan.BlendFactor.Src1Alpha,
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GAL.BlendFactor.OneMinusSrc1Alpha or GAL.BlendFactor.OneMinusSrc1AlphaGl => Silk.NET.Vulkan.BlendFactor.OneMinusSrc1Alpha,
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GAL.BlendFactor.ConstantColor => Silk.NET.Vulkan.BlendFactor.ConstantColor,
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GAL.BlendFactor.OneMinusConstantColor => Silk.NET.Vulkan.BlendFactor.OneMinusConstantColor,
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GAL.BlendFactor.ConstantAlpha => Silk.NET.Vulkan.BlendFactor.ConstantAlpha,
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GAL.BlendFactor.OneMinusConstantAlpha => Silk.NET.Vulkan.BlendFactor.OneMinusConstantAlpha,
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_ => LogInvalidAndReturn(factor, nameof(GAL.BlendFactor), Silk.NET.Vulkan.BlendFactor.Zero)
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};
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}
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public static Silk.NET.Vulkan.BlendOp Convert(this GAL.BlendOp op)
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{
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return op switch
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{
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GAL.BlendOp.Add or GAL.BlendOp.AddGl => Silk.NET.Vulkan.BlendOp.Add,
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GAL.BlendOp.Subtract or GAL.BlendOp.SubtractGl => Silk.NET.Vulkan.BlendOp.Subtract,
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GAL.BlendOp.ReverseSubtract or GAL.BlendOp.ReverseSubtractGl => Silk.NET.Vulkan.BlendOp.ReverseSubtract,
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GAL.BlendOp.Minimum or GAL.BlendOp.MinimumGl => Silk.NET.Vulkan.BlendOp.Min,
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GAL.BlendOp.Maximum or GAL.BlendOp.MaximumGl => Silk.NET.Vulkan.BlendOp.Max,
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_ => LogInvalidAndReturn(op, nameof(GAL.BlendOp), Silk.NET.Vulkan.BlendOp.Add)
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};
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}
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public static Silk.NET.Vulkan.CompareOp Convert(this GAL.CompareOp op)
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{
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return op switch
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{
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GAL.CompareOp.Never or GAL.CompareOp.NeverGl => Silk.NET.Vulkan.CompareOp.Never,
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GAL.CompareOp.Less or GAL.CompareOp.LessGl => Silk.NET.Vulkan.CompareOp.Less,
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GAL.CompareOp.Equal or GAL.CompareOp.EqualGl => Silk.NET.Vulkan.CompareOp.Equal,
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GAL.CompareOp.LessOrEqual or GAL.CompareOp.LessOrEqualGl => Silk.NET.Vulkan.CompareOp.LessOrEqual,
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GAL.CompareOp.Greater or GAL.CompareOp.GreaterGl => Silk.NET.Vulkan.CompareOp.Greater,
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GAL.CompareOp.NotEqual or GAL.CompareOp.NotEqualGl => Silk.NET.Vulkan.CompareOp.NotEqual,
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GAL.CompareOp.GreaterOrEqual or GAL.CompareOp.GreaterOrEqualGl => Silk.NET.Vulkan.CompareOp.GreaterOrEqual,
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GAL.CompareOp.Always or GAL.CompareOp.AlwaysGl => Silk.NET.Vulkan.CompareOp.Always,
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_ => LogInvalidAndReturn(op, nameof(GAL.CompareOp), Silk.NET.Vulkan.CompareOp.Never)
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};
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}
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public static CullModeFlags Convert(this Face face)
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{
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return face switch
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{
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Face.Back => CullModeFlags.BackBit,
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Face.Front => CullModeFlags.FrontBit,
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Face.FrontAndBack => CullModeFlags.FrontAndBack,
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_ => LogInvalidAndReturn(face, nameof(Face), CullModeFlags.BackBit)
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};
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}
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public static Silk.NET.Vulkan.FrontFace Convert(this GAL.FrontFace frontFace)
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{
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// Flipped to account for origin differences.
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return frontFace switch
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{
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GAL.FrontFace.Clockwise => Silk.NET.Vulkan.FrontFace.CounterClockwise,
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GAL.FrontFace.CounterClockwise => Silk.NET.Vulkan.FrontFace.Clockwise,
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_ => LogInvalidAndReturn(frontFace, nameof(GAL.FrontFace), Silk.NET.Vulkan.FrontFace.Clockwise)
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};
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}
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public static Silk.NET.Vulkan.IndexType Convert(this GAL.IndexType type)
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{
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return type switch
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{
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GAL.IndexType.UByte => Silk.NET.Vulkan.IndexType.Uint8Ext,
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GAL.IndexType.UShort => Silk.NET.Vulkan.IndexType.Uint16,
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GAL.IndexType.UInt => Silk.NET.Vulkan.IndexType.Uint32,
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_ => LogInvalidAndReturn(type, nameof(GAL.IndexType), Silk.NET.Vulkan.IndexType.Uint16)
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};
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}
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public static Filter Convert(this MagFilter filter)
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{
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return filter switch
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{
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MagFilter.Nearest => Filter.Nearest,
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MagFilter.Linear => Filter.Linear,
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_ => LogInvalidAndReturn(filter, nameof(MagFilter), Filter.Nearest)
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};
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}
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public static (Filter, SamplerMipmapMode) Convert(this MinFilter filter)
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{
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return filter switch
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{
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MinFilter.Nearest => (Filter.Nearest, SamplerMipmapMode.Nearest),
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MinFilter.Linear => (Filter.Linear, SamplerMipmapMode.Nearest),
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MinFilter.NearestMipmapNearest => (Filter.Nearest, SamplerMipmapMode.Nearest),
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MinFilter.LinearMipmapNearest => (Filter.Linear, SamplerMipmapMode.Nearest),
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MinFilter.NearestMipmapLinear => (Filter.Nearest, SamplerMipmapMode.Linear),
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MinFilter.LinearMipmapLinear => (Filter.Linear, SamplerMipmapMode.Linear),
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_ => LogInvalidAndReturn(filter, nameof(MinFilter), (Filter.Nearest, SamplerMipmapMode.Nearest))
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};
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}
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public static Silk.NET.Vulkan.PrimitiveTopology Convert(this GAL.PrimitiveTopology topology)
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{
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return topology switch
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{
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GAL.PrimitiveTopology.Points => Silk.NET.Vulkan.PrimitiveTopology.PointList,
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GAL.PrimitiveTopology.Lines => Silk.NET.Vulkan.PrimitiveTopology.LineList,
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GAL.PrimitiveTopology.LineStrip => Silk.NET.Vulkan.PrimitiveTopology.LineStrip,
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GAL.PrimitiveTopology.Triangles => Silk.NET.Vulkan.PrimitiveTopology.TriangleList,
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GAL.PrimitiveTopology.TriangleStrip => Silk.NET.Vulkan.PrimitiveTopology.TriangleStrip,
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GAL.PrimitiveTopology.TriangleFan => Silk.NET.Vulkan.PrimitiveTopology.TriangleFan,
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GAL.PrimitiveTopology.LinesAdjacency => Silk.NET.Vulkan.PrimitiveTopology.LineListWithAdjacency,
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GAL.PrimitiveTopology.LineStripAdjacency => Silk.NET.Vulkan.PrimitiveTopology.LineStripWithAdjacency,
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GAL.PrimitiveTopology.TrianglesAdjacency => Silk.NET.Vulkan.PrimitiveTopology.TriangleListWithAdjacency,
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GAL.PrimitiveTopology.TriangleStripAdjacency => Silk.NET.Vulkan.PrimitiveTopology.TriangleStripWithAdjacency,
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GAL.PrimitiveTopology.Patches => Silk.NET.Vulkan.PrimitiveTopology.PatchList,
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GAL.PrimitiveTopology.Polygon => Silk.NET.Vulkan.PrimitiveTopology.TriangleFan,
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GAL.PrimitiveTopology.Quads => throw new NotSupportedException("Quad topology is not available in Vulkan."),
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GAL.PrimitiveTopology.QuadStrip => throw new NotSupportedException("QuadStrip topology is not available in Vulkan."),
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_ => LogInvalidAndReturn(topology, nameof(GAL.PrimitiveTopology), Silk.NET.Vulkan.PrimitiveTopology.TriangleList)
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};
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}
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public static Silk.NET.Vulkan.StencilOp Convert(this GAL.StencilOp op)
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{
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return op switch
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{
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GAL.StencilOp.Keep or GAL.StencilOp.KeepGl => Silk.NET.Vulkan.StencilOp.Keep,
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GAL.StencilOp.Zero or GAL.StencilOp.ZeroGl => Silk.NET.Vulkan.StencilOp.Zero,
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GAL.StencilOp.Replace or GAL.StencilOp.ReplaceGl => Silk.NET.Vulkan.StencilOp.Replace,
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GAL.StencilOp.IncrementAndClamp or GAL.StencilOp.IncrementAndClampGl => Silk.NET.Vulkan.StencilOp.IncrementAndClamp,
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GAL.StencilOp.DecrementAndClamp or GAL.StencilOp.DecrementAndClampGl => Silk.NET.Vulkan.StencilOp.DecrementAndClamp,
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GAL.StencilOp.Invert or GAL.StencilOp.InvertGl => Silk.NET.Vulkan.StencilOp.Invert,
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GAL.StencilOp.IncrementAndWrap or GAL.StencilOp.IncrementAndWrapGl => Silk.NET.Vulkan.StencilOp.IncrementAndWrap,
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GAL.StencilOp.DecrementAndWrap or GAL.StencilOp.DecrementAndWrapGl => Silk.NET.Vulkan.StencilOp.DecrementAndWrap,
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_ => LogInvalidAndReturn(op, nameof(GAL.StencilOp), Silk.NET.Vulkan.StencilOp.Keep)
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};
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}
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public static ComponentSwizzle Convert(this SwizzleComponent swizzleComponent)
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{
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return swizzleComponent switch
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{
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SwizzleComponent.Zero => ComponentSwizzle.Zero,
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SwizzleComponent.One => ComponentSwizzle.One,
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SwizzleComponent.Red => ComponentSwizzle.R,
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SwizzleComponent.Green => ComponentSwizzle.G,
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SwizzleComponent.Blue => ComponentSwizzle.B,
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SwizzleComponent.Alpha => ComponentSwizzle.A,
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_ => LogInvalidAndReturn(swizzleComponent, nameof(SwizzleComponent), ComponentSwizzle.Zero)
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};
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}
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public static ImageType Convert(this Target target)
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{
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return target switch
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{
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Target.Texture1D or
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Target.Texture1DArray or
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Target.TextureBuffer => ImageType.Type1D,
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Target.Texture2D or
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Target.Texture2DArray or
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Target.Texture2DMultisample or
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Target.Cubemap or
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Target.CubemapArray => ImageType.Type2D,
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Target.Texture3D => ImageType.Type3D,
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_ => LogInvalidAndReturn(target, nameof(Target), ImageType.Type2D)
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};
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}
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public static ImageViewType ConvertView(this Target target)
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{
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return target switch
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{
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Target.Texture1D => ImageViewType.Type1D,
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Target.Texture2D or Target.Texture2DMultisample => ImageViewType.Type2D,
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Target.Texture3D => ImageViewType.Type3D,
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Target.Texture1DArray => ImageViewType.Type1DArray,
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Target.Texture2DArray => ImageViewType.Type2DArray,
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Target.Cubemap => ImageViewType.TypeCube,
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Target.CubemapArray => ImageViewType.TypeCubeArray,
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_ => LogInvalidAndReturn(target, nameof(Target), ImageViewType.Type2D)
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};
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}
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public static ImageAspectFlags ConvertAspectFlags(this GAL.Format format)
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{
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return format switch
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{
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GAL.Format.D16Unorm or GAL.Format.D32Float => ImageAspectFlags.DepthBit,
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GAL.Format.S8Uint => ImageAspectFlags.StencilBit,
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GAL.Format.D24UnormS8Uint or
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GAL.Format.D32FloatS8Uint or
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GAL.Format.S8UintD24Unorm => ImageAspectFlags.DepthBit | ImageAspectFlags.StencilBit,
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_ => ImageAspectFlags.ColorBit
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};
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}
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public static ImageAspectFlags ConvertAspectFlags(this GAL.Format format, DepthStencilMode depthStencilMode)
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{
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return format switch
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{
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GAL.Format.D16Unorm or GAL.Format.D32Float => ImageAspectFlags.DepthBit,
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GAL.Format.S8Uint => ImageAspectFlags.StencilBit,
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GAL.Format.D24UnormS8Uint or
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GAL.Format.D32FloatS8Uint or
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GAL.Format.S8UintD24Unorm => depthStencilMode == DepthStencilMode.Stencil ? ImageAspectFlags.StencilBit : ImageAspectFlags.DepthBit,
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_ => ImageAspectFlags.ColorBit
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};
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}
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public static LogicOp Convert(this LogicalOp op)
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{
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return op switch
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{
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LogicalOp.Clear => LogicOp.Clear,
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LogicalOp.And => LogicOp.And,
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LogicalOp.AndReverse => LogicOp.AndReverse,
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LogicalOp.Copy => LogicOp.Copy,
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LogicalOp.AndInverted => LogicOp.AndInverted,
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LogicalOp.Noop => LogicOp.NoOp,
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LogicalOp.Xor => LogicOp.Xor,
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LogicalOp.Or => LogicOp.Or,
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LogicalOp.Nor => LogicOp.Nor,
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LogicalOp.Equiv => LogicOp.Equivalent,
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LogicalOp.Invert => LogicOp.Invert,
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LogicalOp.OrReverse => LogicOp.OrReverse,
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LogicalOp.CopyInverted => LogicOp.CopyInverted,
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LogicalOp.OrInverted => LogicOp.OrInverted,
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LogicalOp.Nand => LogicOp.Nand,
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LogicalOp.Set => LogicOp.Set,
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_ => LogInvalidAndReturn(op, nameof(LogicalOp), LogicOp.Copy)
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};
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}
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private static T2 LogInvalidAndReturn<T1, T2>(T1 value, string name, T2 defaultValue = default)
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{
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Logger.Debug?.Print(LogClass.Gpu, $"Invalid {name} enum value: {value}.");
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return defaultValue;
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}
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}
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}
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