mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-12-01 22:37:26 +00:00
7344dee475
* account: Adds Account Manager In a way to have Custom User Profiles merged in master faster, this PR adds a `AccountManager` class (based on `AccountUtils` class) and the following changes have been made: - Adds a "default profile values" which were the old hardcoded ones. - The image profile is moved to the Account service folder. - The hardcoded UserId for the savedata is now using the `AccountManager` last opened one. - The DeviceId in Mii service is changed to the right value (checked by REd sys:set call). * Fix csproj * Addresses gdkchan's comments * Fix UserProfile fields * Fix mii GetDeviceId() * Update Ryujinx.HLE.csproj
56 lines
1.5 KiB
C#
56 lines
1.5 KiB
C#
using Ryujinx.HLE.HOS.Services.Account.Acc;
|
|
using Ryujinx.HLE.HOS.Services.Am.AppletAE;
|
|
using System;
|
|
using System.IO;
|
|
|
|
namespace Ryujinx.HLE.HOS.Applets
|
|
{
|
|
internal class PlayerSelectApplet : IApplet
|
|
{
|
|
private Horizon _system;
|
|
|
|
private AppletSession _normalSession;
|
|
private AppletSession _interactiveSession;
|
|
|
|
public event EventHandler AppletStateChanged;
|
|
|
|
public PlayerSelectApplet(Horizon system)
|
|
{
|
|
_system = system;
|
|
}
|
|
|
|
public ResultCode Start(AppletSession normalSession,
|
|
AppletSession interactiveSession)
|
|
{
|
|
_normalSession = normalSession;
|
|
_interactiveSession = interactiveSession;
|
|
|
|
// TODO(jduncanator): Parse PlayerSelectConfig from input data
|
|
_normalSession.Push(BuildResponse());
|
|
|
|
AppletStateChanged?.Invoke(this, null);
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
public ResultCode GetResult()
|
|
{
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
private byte[] BuildResponse()
|
|
{
|
|
UserProfile currentUser = _system.AccountManager.LastOpenedUser;
|
|
|
|
using (MemoryStream stream = new MemoryStream())
|
|
using (BinaryWriter writer = new BinaryWriter(stream))
|
|
{
|
|
writer.Write((ulong)PlayerSelectResult.Success);
|
|
|
|
currentUser.UserId.Write(writer);
|
|
|
|
return stream.ToArray();
|
|
}
|
|
}
|
|
}
|
|
}
|