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ac21abbb9d
* Preparation for initial Flatpack and FlatHub integration This integrate some initial changes required for Flatpack and distribution from FlatHub. Also added some resources that will be used for packaging on Linux. * Address gdkchan comment
53 lines
1.7 KiB
C#
53 lines
1.7 KiB
C#
using Ryujinx.Common.Configuration;
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using System;
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using System.Reflection;
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namespace Ryujinx.Common
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{
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// DO NOT EDIT, filled by CI
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public static class ReleaseInformations
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{
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private const string FlatHubChannelOwner = "flathub";
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public static string BuildVersion = "%%RYUJINX_BUILD_VERSION%%";
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public static string BuildGitHash = "%%RYUJINX_BUILD_GIT_HASH%%";
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public static string ReleaseChannelName = "%%RYUJINX_TARGET_RELEASE_CHANNEL_NAME%%";
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public static string ReleaseChannelOwner = "%%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER%%";
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public static string ReleaseChannelRepo = "%%RYUJINX_TARGET_RELEASE_CHANNEL_REPO%%";
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public static bool IsValid()
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{
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return !BuildGitHash.StartsWith("%%") &&
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!ReleaseChannelName.StartsWith("%%") &&
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!ReleaseChannelOwner.StartsWith("%%") &&
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!ReleaseChannelRepo.StartsWith("%%");
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}
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public static bool IsFlatHubBuild()
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{
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return IsValid() && ReleaseChannelOwner.Equals(FlatHubChannelOwner);
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}
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public static string GetVersion()
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{
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if (IsValid())
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{
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return BuildVersion;
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}
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else
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{
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return Assembly.GetEntryAssembly().GetCustomAttribute<AssemblyInformationalVersionAttribute>().InformationalVersion;
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}
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}
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public static string GetBaseApplicationDirectory()
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{
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if (IsFlatHubBuild())
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{
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return AppDataManager.BaseDirPath;
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}
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return AppDomain.CurrentDomain.BaseDirectory;
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}
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}
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}
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