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59490d54b5
* infra: Switch to win10-x64 RID and fix PR comment for Avalonia and SDL2 artifact rename * Address gdkchan's comments
28 lines
1.3 KiB
XML
28 lines
1.3 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<RuntimeIdentifiers>win10-x64;linux-x64;osx-x64</RuntimeIdentifiers>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\Ryujinx.Audio\Ryujinx.Audio.csproj" />
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</ItemGroup>
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<ItemGroup>
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<ContentWithTargetPath Include="Native\libsoundio\libs\libsoundio.dll" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<TargetPath>libsoundio.dll</TargetPath>
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</ContentWithTargetPath>
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<ContentWithTargetPath Include="Native\libsoundio\libs\libsoundio.dylib" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'win10-x64'">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<TargetPath>libsoundio.dylib</TargetPath>
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</ContentWithTargetPath>
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<ContentWithTargetPath Include="Native\libsoundio\libs\libsoundio.so" Condition="'$(RuntimeIdentifier)' != 'win10-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<TargetPath>libsoundio.so</TargetPath>
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</ContentWithTargetPath>
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</ItemGroup>
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</Project>
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