mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-25 11:35:12 +00:00
6d65e53664
* Remove unused tracing functionality from the CPU * GetNsoExecutable -> GetExecutable * Unsigned comparison * Re-add cpu tracing * Config change * Remove cold methods from the translation cache on the cpu * Replace lock with try lock, pass new ATranslatorCache instead of ATranslator * Rebase fixups
165 lines
No EOL
4.8 KiB
C#
165 lines
No EOL
4.8 KiB
C#
using ChocolArm64.Decoder;
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using ChocolArm64.Events;
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using ChocolArm64.Memory;
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using ChocolArm64.State;
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using ChocolArm64.Translation;
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using System;
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using System.Reflection.Emit;
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namespace ChocolArm64
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{
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public class ATranslator
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{
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private ATranslatorCache Cache;
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public event EventHandler<ACpuTraceEventArgs> CpuTrace;
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public bool EnableCpuTrace { get; set; }
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public ATranslator()
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{
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Cache = new ATranslatorCache();
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}
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internal void ExecuteSubroutine(AThread Thread, long Position)
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{
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//TODO: Both the execute A32/A64 methods should be merged on the future,
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//when both ISAs are implemented with the interpreter and JIT.
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//As of now, A32 only has a interpreter and A64 a JIT.
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AThreadState State = Thread.ThreadState;
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AMemory Memory = Thread.Memory;
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if (State.ExecutionMode == AExecutionMode.AArch32)
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{
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ExecuteSubroutineA32(State, Memory);
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}
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else
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{
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ExecuteSubroutineA64(State, Memory, Position);
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}
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}
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private void ExecuteSubroutineA32(AThreadState State, AMemory Memory)
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{
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do
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{
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AOpCode OpCode = ADecoder.DecodeOpCode(State, Memory, State.R15);
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OpCode.Interpreter(State, Memory, OpCode);
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}
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while (State.R15 != 0 && State.Running);
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}
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private void ExecuteSubroutineA64(AThreadState State, AMemory Memory, long Position)
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{
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do
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{
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if (EnableCpuTrace)
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{
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CpuTrace?.Invoke(this, new ACpuTraceEventArgs(Position));
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}
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if (!Cache.TryGetSubroutine(Position, out ATranslatedSub Sub))
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{
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Sub = TranslateTier0(State, Memory, Position);
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}
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if (Sub.ShouldReJit())
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{
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TranslateTier1(State, Memory, Position);
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}
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Position = Sub.Execute(State, Memory);
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}
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while (Position != 0 && State.Running);
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}
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internal bool HasCachedSub(long Position)
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{
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return Cache.HasSubroutine(Position);
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}
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private ATranslatedSub TranslateTier0(AThreadState State, AMemory Memory, long Position)
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{
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ABlock Block = ADecoder.DecodeBasicBlock(State, Memory, Position);
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ABlock[] Graph = new ABlock[] { Block };
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string SubName = GetSubroutineName(Position);
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AILEmitterCtx Context = new AILEmitterCtx(Cache, Graph, Block, SubName);
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do
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{
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Context.EmitOpCode();
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}
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while (Context.AdvanceOpCode());
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ATranslatedSub Subroutine = Context.GetSubroutine();
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Subroutine.SetType(ATranslatedSubType.SubTier0);
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Cache.AddOrUpdate(Position, Subroutine, Block.OpCodes.Count);
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AOpCode LastOp = Block.GetLastOp();
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return Subroutine;
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}
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private void TranslateTier1(AThreadState State, AMemory Memory, long Position)
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{
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(ABlock[] Graph, ABlock Root) = ADecoder.DecodeSubroutine(Cache, State, Memory, Position);
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string SubName = GetSubroutineName(Position);
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AILEmitterCtx Context = new AILEmitterCtx(Cache, Graph, Root, SubName);
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if (Context.CurrBlock.Position != Position)
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{
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Context.Emit(OpCodes.Br, Context.GetLabel(Position));
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}
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do
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{
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Context.EmitOpCode();
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}
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while (Context.AdvanceOpCode());
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//Mark all methods that calls this method for ReJiting,
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//since we can now call it directly which is faster.
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if (Cache.TryGetSubroutine(Position, out ATranslatedSub OldSub))
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{
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foreach (long CallerPos in OldSub.GetCallerPositions())
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{
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if (Cache.TryGetSubroutine(Position, out ATranslatedSub CallerSub))
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{
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CallerSub.MarkForReJit();
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}
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}
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}
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ATranslatedSub Subroutine = Context.GetSubroutine();
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Subroutine.SetType(ATranslatedSubType.SubTier1);
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Cache.AddOrUpdate(Position, Subroutine, GetGraphInstCount(Graph));
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}
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private string GetSubroutineName(long Position)
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{
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return $"Sub{Position:x16}";
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}
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private int GetGraphInstCount(ABlock[] Graph)
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{
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int Size = 0;
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foreach (ABlock Block in Graph)
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{
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Size += Block.OpCodes.Count;
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}
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return Size;
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}
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}
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} |