ryujinx-mirror/Ryujinx.HLE/Ryujinx.HLE.csproj
Alex Barney 63b24b4af2 Rename "RyuFs" directory to "Ryujinx" and use the same savedata system the Switch uses (#801)
* Use savedata FS commands from LibHac

* Add EnsureSaveData. Use ApplicationControlProperty struct

* Add a function to migrate to the new directory layout

* LibHac update

* Change backup structure

* Don't create UI files in the save path

* Update RyuFs paths

* Add GetProgramIndexForAccessLog

Ryujinx only runs one program at a time, so always return values reflecting that

* Load control NCA when loading from an NSP

* Skip over UI stats when exiting

* Set TitleName and TitleId in more cases. Fix TitleID naming style

* Completely comment out GUI play stats code

* rebase

* Update LibHac

* Update LibHac

* Revert UI changes

* Do migration automatically at startup

* Rename RyuFs directory to Ryujinx

* Update RyuFs text

* Store savedata paths in the GUI

* Make "Open Save Directory" work

* Use a dummy NACP in EnsureSaveData if one is not loaded

* Remove manual migration button

* Respond to feedback

* Don't read the installer config to get a version string

* Delete nuget.config

* Exclude 'sdcard' and 'bis' during migration

Co-authored-by: Thog <thog@protonmail.com>
2020-01-05 12:49:44 +01:00

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netcoreapp3.0</TargetFramework>
<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
<Configurations>Debug;Release;Profile Debug;Profile Release</Configurations>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile Debug|AnyCPU'">
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefineConstants>TRACE;USE_PROFILING</DefineConstants>
<Optimize>false</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile Release|AnyCPU'">
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefineConstants>TRACE;USE_PROFILING</DefineConstants>
<Optimize>true</Optimize>
</PropertyGroup>
<!-- Due to Concentus. -->
<PropertyGroup>
<NoWarn>NU1605</NoWarn>
</PropertyGroup>
<ItemGroup>
<None Remove="Homebrew.npdm" />
<None Remove="RyujinxProfileImage.jpg" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Homebrew.npdm" />
<EmbeddedResource Include="RyujinxProfileImage.jpg" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Ryujinx.Audio\Ryujinx.Audio.csproj" />
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics\Ryujinx.Graphics.csproj" />
<ProjectReference Include="..\Ryujinx.Profiler\Ryujinx.Profiler.csproj" />
<ProjectReference Include="..\ARMeilleure\ARMeilleure.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Concentus" Version="1.1.7" />
<PackageReference Include="LibHac" Version="0.7.0" />
<PackageReference Include="TimeZoneConverter.Posix" Version="2.1.0" />
</ItemGroup>
</Project>