mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-12-02 06:47:25 +00:00
7b66cb0d90
* audio: Cleanup SoundIO and fix OpenAL issue * fix tabs by spaces * Fix extra spaces * Fix SoundIO.cs * Fix ContainsAudioOutBuffer
404 lines
No EOL
13 KiB
C#
404 lines
No EOL
13 KiB
C#
using OpenTK.Audio;
|
|
using OpenTK.Audio.OpenAL;
|
|
using System;
|
|
using System.Collections.Concurrent;
|
|
using System.Runtime.InteropServices;
|
|
using System.Threading;
|
|
|
|
namespace Ryujinx.Audio
|
|
{
|
|
/// <summary>
|
|
/// An audio renderer that uses OpenAL as the audio backend
|
|
/// </summary>
|
|
public class OpenALAudioOut : IAalOutput, IDisposable
|
|
{
|
|
/// <summary>
|
|
/// The maximum amount of tracks we can issue simultaneously
|
|
/// </summary>
|
|
private const int MaxTracks = 256;
|
|
|
|
/// <summary>
|
|
/// The <see cref="OpenTK.Audio"/> audio context
|
|
/// </summary>
|
|
private AudioContext _context;
|
|
|
|
/// <summary>
|
|
/// An object pool containing <see cref="OpenALAudioTrack"/> objects
|
|
/// </summary>
|
|
private ConcurrentDictionary<int, OpenALAudioTrack> _tracks;
|
|
|
|
/// <summary>
|
|
/// True if the thread need to keep polling
|
|
/// </summary>
|
|
private bool _keepPolling;
|
|
|
|
/// <summary>
|
|
/// The poller thread audio context
|
|
/// </summary>
|
|
private Thread _audioPollerThread;
|
|
|
|
/// <summary>
|
|
/// True if OpenAL is supported on the device
|
|
/// </summary>
|
|
public static bool IsSupported
|
|
{
|
|
get
|
|
{
|
|
try
|
|
{
|
|
return AudioContext.AvailableDevices.Count > 0;
|
|
}
|
|
catch
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
public OpenALAudioOut()
|
|
{
|
|
_context = new AudioContext();
|
|
_tracks = new ConcurrentDictionary<int, OpenALAudioTrack>();
|
|
_keepPolling = true;
|
|
_audioPollerThread = new Thread(AudioPollerWork)
|
|
{
|
|
Name = "Audio.PollerThread"
|
|
};
|
|
|
|
_audioPollerThread.Start();
|
|
}
|
|
|
|
private void AudioPollerWork()
|
|
{
|
|
do
|
|
{
|
|
foreach (OpenALAudioTrack track in _tracks.Values)
|
|
{
|
|
lock (track)
|
|
{
|
|
track.CallReleaseCallbackIfNeeded();
|
|
}
|
|
}
|
|
|
|
// If it's not slept it will waste cycles.
|
|
Thread.Sleep(10);
|
|
}
|
|
while (_keepPolling);
|
|
|
|
foreach (OpenALAudioTrack track in _tracks.Values)
|
|
{
|
|
track.Dispose();
|
|
}
|
|
|
|
_tracks.Clear();
|
|
_context.Dispose();
|
|
}
|
|
|
|
public bool SupportsChannelCount(int channels)
|
|
{
|
|
// NOTE: OpenAL doesn't give us a way to know if the 5.1 setup is supported by hardware or actually emulated.
|
|
// TODO: find a way to determine hardware support.
|
|
return channels == 1 || channels == 2;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new audio track with the specified parameters
|
|
/// </summary>
|
|
/// <param name="sampleRate">The requested sample rate</param>
|
|
/// <param name="hardwareChannels">The requested hardware channels</param>
|
|
/// <param name="virtualChannels">The requested virtual channels</param>
|
|
/// <param name="callback">A <see cref="ReleaseCallback" /> that represents the delegate to invoke when a buffer has been released by the audio track</param>
|
|
/// <returns>The created track's Track ID</returns>
|
|
public int OpenHardwareTrack(int sampleRate, int hardwareChannels, int virtualChannels, ReleaseCallback callback)
|
|
{
|
|
OpenALAudioTrack track = new OpenALAudioTrack(sampleRate, GetALFormat(hardwareChannels), hardwareChannels, virtualChannels, callback);
|
|
|
|
for (int id = 0; id < MaxTracks; id++)
|
|
{
|
|
if (_tracks.TryAdd(id, track))
|
|
{
|
|
return id;
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
private ALFormat GetALFormat(int channels)
|
|
{
|
|
switch (channels)
|
|
{
|
|
case 1: return ALFormat.Mono16;
|
|
case 2: return ALFormat.Stereo16;
|
|
case 6: return ALFormat.Multi51Chn16Ext;
|
|
}
|
|
|
|
throw new ArgumentOutOfRangeException(nameof(channels));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Stops playback and closes the track specified by <paramref name="trackId"/>
|
|
/// </summary>
|
|
/// <param name="trackId">The ID of the track to close</param>
|
|
public void CloseTrack(int trackId)
|
|
{
|
|
if (_tracks.TryRemove(trackId, out OpenALAudioTrack track))
|
|
{
|
|
lock (track)
|
|
{
|
|
track.Dispose();
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a value indicating whether the specified buffer is currently reserved by the specified track
|
|
/// </summary>
|
|
/// <param name="trackId">The track to check</param>
|
|
/// <param name="bufferTag">The buffer tag to check</param>
|
|
public bool ContainsBuffer(int trackId, long bufferTag)
|
|
{
|
|
if (_tracks.TryGetValue(trackId, out OpenALAudioTrack track))
|
|
{
|
|
lock (track)
|
|
{
|
|
return track.ContainsBuffer(bufferTag);
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets a list of buffer tags the specified track is no longer reserving
|
|
/// </summary>
|
|
/// <param name="trackId">The track to retrieve buffer tags from</param>
|
|
/// <param name="maxCount">The maximum amount of buffer tags to retrieve</param>
|
|
/// <returns>Buffers released by the specified track</returns>
|
|
public long[] GetReleasedBuffers(int trackId, int maxCount)
|
|
{
|
|
if (_tracks.TryGetValue(trackId, out OpenALAudioTrack track))
|
|
{
|
|
lock (track)
|
|
{
|
|
return track.GetReleasedBuffers(maxCount);
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Appends an audio buffer to the specified track
|
|
/// </summary>
|
|
/// <typeparam name="T">The sample type of the buffer</typeparam>
|
|
/// <param name="trackId">The track to append the buffer to</param>
|
|
/// <param name="bufferTag">The internal tag of the buffer</param>
|
|
/// <param name="buffer">The buffer to append to the track</param>
|
|
public void AppendBuffer<T>(int trackId, long bufferTag, T[] buffer) where T : struct
|
|
{
|
|
if (_tracks.TryGetValue(trackId, out OpenALAudioTrack track))
|
|
{
|
|
lock (track)
|
|
{
|
|
int bufferId = track.AppendBuffer(bufferTag);
|
|
|
|
// Do we need to downmix?
|
|
if (track.HardwareChannels != track.VirtualChannels)
|
|
{
|
|
short[] downmixedBuffer;
|
|
|
|
ReadOnlySpan<short> bufferPCM16 = MemoryMarshal.Cast<T, short>(buffer);
|
|
|
|
if (track.VirtualChannels == 6)
|
|
{
|
|
downmixedBuffer = Downmixing.DownMixSurroundToStereo(bufferPCM16);
|
|
|
|
if (track.HardwareChannels == 1)
|
|
{
|
|
downmixedBuffer = Downmixing.DownMixStereoToMono(downmixedBuffer);
|
|
}
|
|
}
|
|
else if (track.VirtualChannels == 2)
|
|
{
|
|
downmixedBuffer = Downmixing.DownMixStereoToMono(bufferPCM16);
|
|
}
|
|
else
|
|
{
|
|
throw new NotImplementedException($"Downmixing from {track.VirtualChannels} to {track.HardwareChannels} not implemented!");
|
|
}
|
|
|
|
AL.BufferData(bufferId, track.Format, downmixedBuffer, downmixedBuffer.Length * sizeof(ushort), track.SampleRate);
|
|
}
|
|
else
|
|
{
|
|
AL.BufferData(bufferId, track.Format, buffer, buffer.Length * sizeof(ushort), track.SampleRate);
|
|
}
|
|
|
|
AL.SourceQueueBuffer(track.SourceId, bufferId);
|
|
|
|
StartPlaybackIfNeeded(track);
|
|
|
|
track.PlayedSampleCount += (ulong)buffer.Length;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Starts playback
|
|
/// </summary>
|
|
/// <param name="trackId">The ID of the track to start playback on</param>
|
|
public void Start(int trackId)
|
|
{
|
|
if (_tracks.TryGetValue(trackId, out OpenALAudioTrack track))
|
|
{
|
|
lock (track)
|
|
{
|
|
track.State = PlaybackState.Playing;
|
|
|
|
StartPlaybackIfNeeded(track);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void StartPlaybackIfNeeded(OpenALAudioTrack track)
|
|
{
|
|
AL.GetSource(track.SourceId, ALGetSourcei.SourceState, out int stateInt);
|
|
|
|
ALSourceState State = (ALSourceState)stateInt;
|
|
|
|
if (State != ALSourceState.Playing && track.State == PlaybackState.Playing)
|
|
{
|
|
AL.SourcePlay(track.SourceId);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Stops playback
|
|
/// </summary>
|
|
/// <param name="trackId">The ID of the track to stop playback on</param>
|
|
public void Stop(int trackId)
|
|
{
|
|
if (_tracks.TryGetValue(trackId, out OpenALAudioTrack track))
|
|
{
|
|
lock (track)
|
|
{
|
|
track.State = PlaybackState.Stopped;
|
|
|
|
AL.SourceStop(track.SourceId);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get track buffer count
|
|
/// </summary>
|
|
/// <param name="trackId">The ID of the track to get buffer count</param>
|
|
public uint GetBufferCount(int trackId)
|
|
{
|
|
if (_tracks.TryGetValue(trackId, out OpenALAudioTrack track))
|
|
{
|
|
lock (track)
|
|
{
|
|
return track.BufferCount;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get track played sample count
|
|
/// </summary>
|
|
/// <param name="trackId">The ID of the track to get played sample count</param>
|
|
public ulong GetPlayedSampleCount(int trackId)
|
|
{
|
|
if (_tracks.TryGetValue(trackId, out OpenALAudioTrack track))
|
|
{
|
|
lock (track)
|
|
{
|
|
return track.PlayedSampleCount;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Flush all track buffers
|
|
/// </summary>
|
|
/// <param name="trackId">The ID of the track to flush</param>
|
|
public bool FlushBuffers(int trackId)
|
|
{
|
|
if (_tracks.TryGetValue(trackId, out OpenALAudioTrack track))
|
|
{
|
|
lock (track)
|
|
{
|
|
track.FlushBuffers();
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Set track volume
|
|
/// </summary>
|
|
/// <param name="trackId">The ID of the track to set volume</param>
|
|
/// <param name="volume">The volume of the track</param>
|
|
public void SetVolume(int trackId, float volume)
|
|
{
|
|
if (_tracks.TryGetValue(trackId, out OpenALAudioTrack track))
|
|
{
|
|
lock (track)
|
|
{
|
|
track.SetVolume(volume);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get track volume
|
|
/// </summary>
|
|
/// <param name="trackId">The ID of the track to get volume</param>
|
|
public float GetVolume(int trackId)
|
|
{
|
|
if (_tracks.TryGetValue(trackId, out OpenALAudioTrack track))
|
|
{
|
|
lock (track)
|
|
{
|
|
return track.GetVolume();
|
|
}
|
|
}
|
|
|
|
return 1.0f;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the current playback state of the specified track
|
|
/// </summary>
|
|
/// <param name="trackId">The track to retrieve the playback state for</param>
|
|
public PlaybackState GetState(int trackId)
|
|
{
|
|
if (_tracks.TryGetValue(trackId, out OpenALAudioTrack track))
|
|
{
|
|
return track.State;
|
|
}
|
|
|
|
return PlaybackState.Stopped;
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
Dispose(true);
|
|
}
|
|
|
|
protected virtual void Dispose(bool disposing)
|
|
{
|
|
if (disposing)
|
|
{
|
|
_keepPolling = false;
|
|
}
|
|
}
|
|
}
|
|
} |