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https://github.com/ryujinx-mirror/ryujinx.git
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11222516c4
* gui/gpu: Implement setting and toggle for Aspect Ratio * address gdkchan feedback and add 16:10 * fix config.json file * Fix rebase * Address gdkchan feedback * Address rip feedback * Fix aspectWidth
59 lines
No EOL
1.7 KiB
C#
59 lines
No EOL
1.7 KiB
C#
namespace Ryujinx.Common.Configuration
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{
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public enum AspectRatio
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{
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Fixed4x3,
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Fixed16x9,
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Fixed16x10,
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Fixed21x9,
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Fixed32x9,
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Stretched
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}
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public static class AspectRatioExtensions
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{
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public static float ToFloat(this AspectRatio aspectRatio)
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{
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return aspectRatio.ToFloatX() / aspectRatio.ToFloatY();
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}
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public static float ToFloatX(this AspectRatio aspectRatio)
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{
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return aspectRatio switch
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{
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AspectRatio.Fixed4x3 => 4.0f,
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AspectRatio.Fixed16x9 => 16.0f,
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AspectRatio.Fixed16x10 => 16.0f,
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AspectRatio.Fixed21x9 => 21.0f,
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AspectRatio.Fixed32x9 => 32.0f,
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_ => 16.0f
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};
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}
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public static float ToFloatY(this AspectRatio aspectRatio)
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{
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return aspectRatio switch
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{
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AspectRatio.Fixed4x3 => 3.0f,
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AspectRatio.Fixed16x9 => 9.0f,
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AspectRatio.Fixed16x10 => 10.0f,
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AspectRatio.Fixed21x9 => 9.0f,
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AspectRatio.Fixed32x9 => 9.0f,
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_ => 9.0f
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};
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}
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public static string ToText(this AspectRatio aspectRatio)
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{
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return aspectRatio switch
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{
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AspectRatio.Fixed4x3 => "4:3",
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AspectRatio.Fixed16x9 => "16:9",
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AspectRatio.Fixed16x10 => "16:10",
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AspectRatio.Fixed21x9 => "21:9",
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AspectRatio.Fixed32x9 => "32:9",
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_ => "Stretched"
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};
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}
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}
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} |