mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-25 11:35:12 +00:00
f556c80d02
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
58 lines
No EOL
1.3 KiB
C#
58 lines
No EOL
1.3 KiB
C#
using System;
|
|
namespace SoundIOSharp
|
|
{
|
|
public class SoundIORingBuffer : IDisposable
|
|
{
|
|
internal SoundIORingBuffer(IntPtr handle)
|
|
{
|
|
this.handle = handle;
|
|
}
|
|
|
|
IntPtr handle;
|
|
|
|
public int Capacity
|
|
{
|
|
get { return Natives.soundio_ring_buffer_capacity(handle); }
|
|
}
|
|
|
|
public void Clear()
|
|
{
|
|
Natives.soundio_ring_buffer_clear(handle);
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
Natives.soundio_ring_buffer_destroy(handle);
|
|
}
|
|
|
|
public int FillCount
|
|
{
|
|
get { return Natives.soundio_ring_buffer_fill_count(handle); }
|
|
}
|
|
|
|
public int FreeCount
|
|
{
|
|
get { return Natives.soundio_ring_buffer_free_count(handle); }
|
|
}
|
|
|
|
public IntPtr ReadPointer
|
|
{
|
|
get { return Natives.soundio_ring_buffer_read_ptr(handle); }
|
|
}
|
|
|
|
public IntPtr WritePointer
|
|
{
|
|
get { return Natives.soundio_ring_buffer_write_ptr(handle); }
|
|
}
|
|
|
|
public void AdvanceReadPointer(int count)
|
|
{
|
|
Natives.soundio_ring_buffer_advance_read_ptr(handle, count);
|
|
}
|
|
|
|
public void AdvanceWritePointer(int count)
|
|
{
|
|
Natives.soundio_ring_buffer_advance_write_ptr(handle, count);
|
|
}
|
|
}
|
|
} |