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https://github.com/ryujinx-mirror/ryujinx.git
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eeb626947e
* Implement Shared Fonts This fully implements shared fonts. This commit is provided without fonts. This commit also add Size to HSharedMem.Positions to be able to add fonts to shared zones when RequestLoad is called. * Require the user to provide fonts in RyuFS/system * Use File.Exits instead of relying ona try/catch and change system resource exception format a bit * Make sure that font sum doesn't exceed 17MB Also rename font data dictionary for coherence.
177 lines
5.8 KiB
C#
177 lines
5.8 KiB
C#
using ChocolArm64.Exceptions;
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using ChocolArm64.Memory;
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using Ryujinx.HLE.Logging;
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using Ryujinx.HLE.OsHle;
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using Ryujinx.HLE.OsHle.Handles;
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using Ryujinx.HLE.Resource;
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using System;
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using System.Collections.Generic;
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using System.IO;
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namespace Ryujinx.HLE.Font
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{
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public class SharedFontManager
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{
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private const uint SharedMemorySize = 0x1100000;
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private Logger Log;
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private string FontsPath;
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private object ShMemLock;
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private (AMemory, long, long)[] ShMemPositions;
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private Dictionary<SharedFontType, byte[]> FontData;
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private uint[] LoadedFonts;
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public SharedFontManager(Logger Log, string SystemPath)
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{
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this.Log = Log;
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this.FontsPath = Path.Combine(SystemPath, "fonts");
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ShMemLock = new object();
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ShMemPositions = new(AMemory, long, long)[0];
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FontData = new Dictionary<SharedFontType, byte[]>()
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{
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{ SharedFontType.JapanUsEurope, GetData("FontStandard") },
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{ SharedFontType.SimplifiedChinese, GetData("FontChineseSimplified") },
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{ SharedFontType.SimplifiedChineseEx, GetData("FontExtendedChineseSimplified") },
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{ SharedFontType.TraditionalChinese, GetData("FontChineseTraditional") },
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{ SharedFontType.Korean, GetData("FontKorean") },
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{ SharedFontType.NintendoEx, GetData("FontNintendoExtended") }
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};
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int FontMemoryUsage = 0;
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foreach (byte[] data in FontData.Values)
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{
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FontMemoryUsage += data.Length;
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FontMemoryUsage += 0x8;
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}
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if (FontMemoryUsage > SharedMemorySize)
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{
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throw new InvalidSystemResourceException($"The sum of all fonts size exceed the shared memory size. Please make sure that the fonts don't exceed {SharedMemorySize} bytes in total. (actual size: {FontMemoryUsage} bytes)");
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}
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LoadedFonts = new uint[FontData.Count];
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}
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public byte[] GetData(string FontName)
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{
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string FontFilePath = Path.Combine(FontsPath, $"{FontName}.ttf");
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if (File.Exists(FontFilePath))
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{
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return File.ReadAllBytes(FontFilePath);
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}
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else
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{
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throw new InvalidSystemResourceException($"Font \"{FontName}.ttf\" not found. Please provide it in \"{FontsPath}\".");
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}
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}
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public void MapFont(SharedFontType FontType, AMemory Memory, long Position)
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{
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uint SharedMemoryAddressOffset = GetSharedMemoryAddressOffset(FontType);
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// TODO: find what are the 8 bytes before the font
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Memory.WriteUInt64(Position + SharedMemoryAddressOffset - 8, 0);
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Memory.WriteBytes(Position + SharedMemoryAddressOffset, FontData[FontType]);
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}
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public void PropagateNewMapFont(SharedFontType Type)
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{
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lock (ShMemLock)
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{
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foreach ((AMemory Memory, long Position, long Size) in ShMemPositions)
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{
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AMemoryMapInfo MemoryInfo = Memory.Manager.GetMapInfo(Position);
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if (MemoryInfo == null)
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{
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throw new VmmPageFaultException(Position);
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}
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// The memory is read only, we need to changes that to add the new font
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AMemoryPerm originalPerms = MemoryInfo.Perm;
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Memory.Manager.Reprotect(Position, Size, AMemoryPerm.RW);
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MapFont(Type, Memory, Position);
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Memory.Manager.Reprotect(Position, Size, originalPerms);
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}
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}
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}
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internal void ShMemMap(object sender, EventArgs e)
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{
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HSharedMem SharedMem = (HSharedMem)sender;
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lock (ShMemLock)
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{
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ShMemPositions = SharedMem.GetVirtualPositions();
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(AMemory Memory, long Position, long Size) = ShMemPositions[ShMemPositions.Length - 1];
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for (int Type = 0; Type < LoadedFonts.Length; Type++)
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{
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if (LoadedFonts[(int)Type] == 1)
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{
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MapFont((SharedFontType)Type, Memory, Position);
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}
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}
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}
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}
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internal void ShMemUnmap(object sender, EventArgs e)
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{
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HSharedMem SharedMem = (HSharedMem)sender;
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lock (ShMemLock)
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{
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ShMemPositions = SharedMem.GetVirtualPositions();
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}
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}
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public void Load(SharedFontType FontType)
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{
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if (LoadedFonts[(int)FontType] == 0)
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{
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PropagateNewMapFont(FontType);
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}
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LoadedFonts[(int)FontType] = 1;
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}
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public uint GetLoadState(SharedFontType FontType)
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{
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if (LoadedFonts[(int)FontType] != 1)
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{
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// Some games don't request a load, so we need to load it here.
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Load(FontType);
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return 0;
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}
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return LoadedFonts[(int)FontType];
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}
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public uint GetFontSize(SharedFontType FontType)
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{
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return (uint)FontData[FontType].Length;
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}
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public uint GetSharedMemoryAddressOffset(SharedFontType FontType)
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{
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uint Pos = 0x8;
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for (SharedFontType Type = SharedFontType.JapanUsEurope; Type < FontType; Type++)
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{
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Pos += GetFontSize(Type);
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Pos += 0x8;
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}
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return Pos;
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}
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public int Count => FontData.Count;
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}
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}
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