ryujinx-mirror/Ryujinx/Ui/GtkDialog.cs
Xpl0itR 538fba826b
Improvements to input and input configuration in the GUI. (#849)
* Improvements to input and input configuration in the GUI

* Requested changes

* nits

* more nits
2020-05-03 04:00:53 +02:00

63 lines
No EOL
2.3 KiB
C#

using Gtk;
using System.Reflection;
namespace Ryujinx.Ui
{
internal class GtkDialog : MessageDialog
{
internal static bool _isExitDialogOpen = false;
private GtkDialog(string title, string mainText, string secondaryText,
MessageType messageType = MessageType.Other, ButtonsType buttonsType = ButtonsType.Ok) : base(null, DialogFlags.Modal, messageType, buttonsType, null)
{
Title = title;
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.Icon.png");
Text = mainText;
SecondaryText = secondaryText;
WindowPosition = WindowPosition.Center;
Response += GtkDialog_Response;
SetSizeRequest(100, 20);
}
private void GtkDialog_Response(object sender, ResponseArgs args)
{
Dispose();
}
internal static void CreateInfoDialog(string title, string mainText, string secondaryText)
{
new GtkDialog(title, mainText, secondaryText, MessageType.Info).Run();
}
internal static void CreateWarningDialog(string mainText, string secondaryText)
{
new GtkDialog("Ryujinx - Warning", mainText, secondaryText, MessageType.Warning).Run();
}
internal static void CreateErrorDialog(string errorMessage)
{
new GtkDialog("Ryujinx - Error", "Ryujinx has encountered an error", errorMessage, MessageType.Error).Run();
}
internal static MessageDialog CreateConfirmationDialog(string mainText, string secondaryText = "")
{
return new GtkDialog("Ryujinx - Confirmation", mainText, secondaryText, MessageType.Question, ButtonsType.YesNo);
}
internal static bool CreateExitDialog()
{
if (_isExitDialogOpen)
{
return false;
}
_isExitDialogOpen = true;
ResponseType res = (ResponseType)new GtkDialog("Ryujinx - Exit", "Are you sure you want to stop emulation?",
"All unsaved data will be lost", MessageType.Question, ButtonsType.YesNo).Run();
_isExitDialogOpen = false;
return res == ResponseType.Yes;
}
}
}