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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
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InstGen.cs | ||
InstGenBallot.cs | ||
InstGenCall.cs | ||
InstGenFSI.cs | ||
InstGenHelper.cs | ||
InstGenMemory.cs | ||
InstGenPacking.cs | ||
InstInfo.cs | ||
InstType.cs |