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4da44e09cb
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
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IRDumper.cs | ||
Logger.cs | ||
PassName.cs | ||
Symbols.cs | ||
TranslatorEventSource.cs |