mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-26 20:13:01 +00:00
b34c0a47b4
* Fix constant buffer array size when indexing is used * Change default QueryConstantBufferUse value * Fix more regressions * Ensure proper order
324 lines
No EOL
11 KiB
C#
324 lines
No EOL
11 KiB
C#
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
|
using Ryujinx.Graphics.Shader.Translation;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Ryujinx.Graphics.Shader.StructuredIr
|
|
{
|
|
static class StructuredProgram
|
|
{
|
|
public static StructuredProgramInfo MakeStructuredProgram(Function[] functions, ShaderConfig config)
|
|
{
|
|
StructuredProgramContext context = new StructuredProgramContext(config);
|
|
|
|
for (int funcIndex = 0; funcIndex < functions.Length; funcIndex++)
|
|
{
|
|
Function function = functions[funcIndex];
|
|
|
|
BasicBlock[] blocks = function.Blocks;
|
|
|
|
VariableType returnType = function.ReturnsValue ? VariableType.S32 : VariableType.None;
|
|
|
|
VariableType[] inArguments = new VariableType[function.InArgumentsCount];
|
|
VariableType[] outArguments = new VariableType[function.OutArgumentsCount];
|
|
|
|
for (int i = 0; i < inArguments.Length; i++)
|
|
{
|
|
inArguments[i] = VariableType.S32;
|
|
}
|
|
|
|
for (int i = 0; i < outArguments.Length; i++)
|
|
{
|
|
outArguments[i] = VariableType.S32;
|
|
}
|
|
|
|
context.EnterFunction(blocks.Length, function.Name, returnType, inArguments, outArguments);
|
|
|
|
PhiFunctions.Remove(blocks);
|
|
|
|
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
|
|
{
|
|
BasicBlock block = blocks[blkIndex];
|
|
|
|
context.EnterBlock(block);
|
|
|
|
for (LinkedListNode<INode> opNode = block.Operations.First; opNode != null; opNode = opNode.Next)
|
|
{
|
|
Operation operation = (Operation)opNode.Value;
|
|
|
|
if (IsBranchInst(operation.Inst))
|
|
{
|
|
context.LeaveBlock(block, operation);
|
|
}
|
|
else
|
|
{
|
|
AddOperation(context, operation);
|
|
}
|
|
}
|
|
}
|
|
|
|
GotoElimination.Eliminate(context.GetGotos());
|
|
|
|
AstOptimizer.Optimize(context);
|
|
|
|
context.LeaveFunction();
|
|
}
|
|
|
|
return context.Info;
|
|
}
|
|
|
|
private static void AddOperation(StructuredProgramContext context, Operation operation)
|
|
{
|
|
Instruction inst = operation.Inst;
|
|
|
|
int sourcesCount = operation.SourcesCount;
|
|
int outDestsCount = operation.DestsCount != 0 ? operation.DestsCount - 1 : 0;
|
|
|
|
IAstNode[] sources = new IAstNode[sourcesCount + outDestsCount];
|
|
|
|
for (int index = 0; index < operation.SourcesCount; index++)
|
|
{
|
|
sources[index] = context.GetOperandUse(operation.GetSource(index));
|
|
}
|
|
|
|
for (int index = 0; index < outDestsCount; index++)
|
|
{
|
|
AstOperand oper = context.GetOperandDef(operation.GetDest(1 + index));
|
|
|
|
oper.VarType = InstructionInfo.GetSrcVarType(inst, sourcesCount + index);
|
|
|
|
sources[sourcesCount + index] = oper;
|
|
}
|
|
|
|
AstTextureOperation GetAstTextureOperation(TextureOperation texOp)
|
|
{
|
|
return new AstTextureOperation(
|
|
inst,
|
|
texOp.Type,
|
|
texOp.Format,
|
|
texOp.Flags,
|
|
texOp.CbufSlot,
|
|
texOp.Handle,
|
|
texOp.Index,
|
|
sources);
|
|
}
|
|
|
|
if (operation.Dest != null)
|
|
{
|
|
AstOperand dest = context.GetOperandDef(operation.Dest);
|
|
|
|
// If all the sources are bool, it's better to use short-circuiting
|
|
// logical operations, rather than forcing a cast to int and doing
|
|
// a bitwise operation with the value, as it is likely to be used as
|
|
// a bool in the end.
|
|
if (IsBitwiseInst(inst) && AreAllSourceTypesEqual(sources, VariableType.Bool))
|
|
{
|
|
inst = GetLogicalFromBitwiseInst(inst);
|
|
}
|
|
|
|
bool isCondSel = inst == Instruction.ConditionalSelect;
|
|
bool isCopy = inst == Instruction.Copy;
|
|
|
|
if (isCondSel || isCopy)
|
|
{
|
|
VariableType type = GetVarTypeFromUses(operation.Dest);
|
|
|
|
if (isCondSel && type == VariableType.F32)
|
|
{
|
|
inst |= Instruction.FP32;
|
|
}
|
|
|
|
dest.VarType = type;
|
|
}
|
|
else
|
|
{
|
|
dest.VarType = InstructionInfo.GetDestVarType(inst);
|
|
}
|
|
|
|
IAstNode source;
|
|
|
|
if (operation is TextureOperation texOp)
|
|
{
|
|
if (texOp.Inst == Instruction.ImageLoad)
|
|
{
|
|
dest.VarType = texOp.Format.GetComponentType();
|
|
}
|
|
|
|
source = GetAstTextureOperation(texOp);
|
|
}
|
|
else if (!isCopy)
|
|
{
|
|
source = new AstOperation(inst, operation.Index, sources, operation.SourcesCount);
|
|
}
|
|
else
|
|
{
|
|
source = sources[0];
|
|
}
|
|
|
|
context.AddNode(new AstAssignment(dest, source));
|
|
}
|
|
else if (operation.Inst == Instruction.Comment)
|
|
{
|
|
context.AddNode(new AstComment(((CommentNode)operation).Comment));
|
|
}
|
|
else if (operation is TextureOperation texOp)
|
|
{
|
|
AstTextureOperation astTexOp = GetAstTextureOperation(texOp);
|
|
|
|
context.AddNode(astTexOp);
|
|
}
|
|
else
|
|
{
|
|
context.AddNode(new AstOperation(inst, operation.Index, sources, operation.SourcesCount));
|
|
}
|
|
|
|
// Those instructions needs to be emulated by using helper functions,
|
|
// because they are NVIDIA specific. Those flags helps the backend to
|
|
// decide which helper functions are needed on the final generated code.
|
|
switch (operation.Inst)
|
|
{
|
|
case Instruction.AtomicMaxS32 | Instruction.MrShared:
|
|
case Instruction.AtomicMinS32 | Instruction.MrShared:
|
|
context.Info.HelperFunctionsMask |= HelperFunctionsMask.AtomicMinMaxS32Shared;
|
|
break;
|
|
case Instruction.AtomicMaxS32 | Instruction.MrStorage:
|
|
case Instruction.AtomicMinS32 | Instruction.MrStorage:
|
|
context.Info.HelperFunctionsMask |= HelperFunctionsMask.AtomicMinMaxS32Storage;
|
|
break;
|
|
case Instruction.MultiplyHighS32:
|
|
context.Info.HelperFunctionsMask |= HelperFunctionsMask.MultiplyHighS32;
|
|
break;
|
|
case Instruction.MultiplyHighU32:
|
|
context.Info.HelperFunctionsMask |= HelperFunctionsMask.MultiplyHighU32;
|
|
break;
|
|
case Instruction.Shuffle:
|
|
context.Info.HelperFunctionsMask |= HelperFunctionsMask.Shuffle;
|
|
break;
|
|
case Instruction.ShuffleDown:
|
|
context.Info.HelperFunctionsMask |= HelperFunctionsMask.ShuffleDown;
|
|
break;
|
|
case Instruction.ShuffleUp:
|
|
context.Info.HelperFunctionsMask |= HelperFunctionsMask.ShuffleUp;
|
|
break;
|
|
case Instruction.ShuffleXor:
|
|
context.Info.HelperFunctionsMask |= HelperFunctionsMask.ShuffleXor;
|
|
break;
|
|
case Instruction.SwizzleAdd:
|
|
context.Info.HelperFunctionsMask |= HelperFunctionsMask.SwizzleAdd;
|
|
break;
|
|
}
|
|
}
|
|
|
|
private static VariableType GetVarTypeFromUses(Operand dest)
|
|
{
|
|
HashSet<Operand> visited = new HashSet<Operand>();
|
|
|
|
Queue<Operand> pending = new Queue<Operand>();
|
|
|
|
bool Enqueue(Operand operand)
|
|
{
|
|
if (visited.Add(operand))
|
|
{
|
|
pending.Enqueue(operand);
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
Enqueue(dest);
|
|
|
|
while (pending.TryDequeue(out Operand operand))
|
|
{
|
|
foreach (INode useNode in operand.UseOps)
|
|
{
|
|
if (useNode is not Operation operation)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (operation.Inst == Instruction.Copy)
|
|
{
|
|
if (operation.Dest.Type == OperandType.LocalVariable)
|
|
{
|
|
if (Enqueue(operation.Dest))
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return OperandInfo.GetVarType(operation.Dest.Type);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int index = 0; index < operation.SourcesCount; index++)
|
|
{
|
|
if (operation.GetSource(index) == operand)
|
|
{
|
|
return InstructionInfo.GetSrcVarType(operation.Inst, index);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return VariableType.S32;
|
|
}
|
|
|
|
private static bool AreAllSourceTypesEqual(IAstNode[] sources, VariableType type)
|
|
{
|
|
foreach (IAstNode node in sources)
|
|
{
|
|
if (node is not AstOperand operand)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (operand.VarType != type)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
private static bool IsBranchInst(Instruction inst)
|
|
{
|
|
return inst switch
|
|
{
|
|
Instruction.Branch or
|
|
Instruction.BranchIfFalse or
|
|
Instruction.BranchIfTrue => true,
|
|
_ => false
|
|
};
|
|
}
|
|
|
|
private static bool IsBitwiseInst(Instruction inst)
|
|
{
|
|
return inst switch
|
|
{
|
|
Instruction.BitwiseAnd or
|
|
Instruction.BitwiseExclusiveOr or
|
|
Instruction.BitwiseNot or
|
|
Instruction.BitwiseOr => true,
|
|
_ => false
|
|
};
|
|
}
|
|
|
|
private static Instruction GetLogicalFromBitwiseInst(Instruction inst)
|
|
{
|
|
return inst switch
|
|
{
|
|
Instruction.BitwiseAnd => Instruction.LogicalAnd,
|
|
Instruction.BitwiseExclusiveOr => Instruction.LogicalExclusiveOr,
|
|
Instruction.BitwiseNot => Instruction.LogicalNot,
|
|
Instruction.BitwiseOr => Instruction.LogicalOr,
|
|
_ => throw new ArgumentException($"Unexpected instruction \"{inst}\".")
|
|
};
|
|
}
|
|
}
|
|
} |