mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-22 10:05:10 +00:00
40b21cc3c4
* 3D engine now uses DeviceState too, plus new state modification tracking * Remove old methods code * Remove GpuState and friends * Optimize DeviceState, force inline some functions * This change was not supposed to go in * Proper channel initialization * Optimize state read/write methods even more * Fix debug build * Do not dirty state if the write is redundant * The YControl register should dirty either the viewport or front face state too, to update the host origin * Avoid redundant vertex buffer updates * Move state and get rid of the Ryujinx.Graphics.Gpu.State namespace * Comments and nits * Fix rebase * PR feedback * Move changed = false to improve codegen * PR feedback * Carry RyuJIT a bit more
15 lines
No EOL
289 B
C#
15 lines
No EOL
289 B
C#
namespace Ryujinx.Graphics.Gpu
|
|
{
|
|
/// <summary>
|
|
/// GPU engine class ID.
|
|
/// </summary>
|
|
public enum ClassId
|
|
{
|
|
Twod = 0x902d,
|
|
Threed = 0xb197,
|
|
Compute = 0xb1c0,
|
|
InlineToMemory = 0xa140,
|
|
Dma = 0xb0b5,
|
|
GPFifo = 0xb06f
|
|
}
|
|
} |