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https://github.com/ryujinx-mirror/ryujinx.git
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cd48576f58
* Implementation of query queue and host conditional rendering * Resolve some comments. * Use overloads instead of passing object. * Wake the consumer threads when incrementing syncpoints. Also, do a busy loop when awaiting the counter for a blocking flush, rather than potentially sleeping the thread. * Ensure there's a command between begin and end query.
191 lines
5.7 KiB
C#
191 lines
5.7 KiB
C#
using Ryujinx.Graphics.GAL;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Gpu.Memory
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{
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/// <summary>
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/// Represents the GPU counter cache.
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/// </summary>
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class CounterCache
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{
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private struct CounterEntry
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{
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public ulong Address { get; }
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public ICounterEvent Event { get; }
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public CounterEntry(ulong address, ICounterEvent evt)
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{
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Address = address;
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Event = evt;
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}
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}
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private readonly List<CounterEntry> _items;
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/// <summary>
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/// Creates a new instance of the GPU counter cache.
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/// </summary>
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public CounterCache()
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{
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_items = new List<CounterEntry>();
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}
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/// <summary>
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/// Adds a new counter to the counter cache, or updates a existing one.
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/// </summary>
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/// <param name="gpuVa">GPU virtual address where the counter will be written in memory</param>
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public void AddOrUpdate(ulong gpuVa, ICounterEvent evt)
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{
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int index = BinarySearch(gpuVa);
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CounterEntry entry = new CounterEntry(gpuVa, evt);
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if (index < 0)
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{
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_items.Insert(~index, entry);
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}
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else
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{
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_items[index] = entry;
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}
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}
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/// <summary>
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/// Handles removal of counters written to a memory region being unmapped.
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/// </summary>
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/// <param name="sender">Sender object</param>
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/// <param name="e">Event arguments</param>
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public void MemoryUnmappedHandler(object sender, UnmapEventArgs e) => RemoveRange(e.Address, e.Size);
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private void RemoveRange(ulong gpuVa, ulong size)
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{
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int index = BinarySearch(gpuVa + size - 1);
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if (index < 0)
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{
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index = ~index;
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}
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if (index >= _items.Count || !InRange(gpuVa, size, _items[index].Address))
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{
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return;
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}
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int count = 1;
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while (index > 0 && InRange(gpuVa, size, _items[index - 1].Address))
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{
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index--;
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count++;
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}
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// Notify the removed counter events that their result should no longer be written out.
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for (int i = 0; i < count; i++)
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{
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ICounterEvent evt = _items[index + i].Event;
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if (evt != null)
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{
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evt.Invalid = true;
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}
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}
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_items.RemoveRange(index, count);
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}
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/// <summary>
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/// Checks whenever an address falls inside a given range.
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/// </summary>
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/// <param name="startVa">Range start address</param>
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/// <param name="size">Range size</param>
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/// <param name="gpuVa">Address being checked</param>
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/// <returns>True if the address falls inside the range, false otherwise</returns>
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private static bool InRange(ulong startVa, ulong size, ulong gpuVa)
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{
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return gpuVa >= startVa && gpuVa < startVa + size;
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}
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/// <summary>
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/// Check if any counter value was written to the specified GPU virtual memory address.
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/// </summary>
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/// <param name="gpuVa">GPU virtual address</param>
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/// <returns>True if any counter value was written on the specified address, false otherwise</returns>
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public bool Contains(ulong gpuVa)
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{
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return BinarySearch(gpuVa) >= 0;
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}
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/// <summary>
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/// Flush any counter value written to the specified GPU virtual memory address.
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/// </summary>
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/// <param name="gpuVa">GPU virtual address</param>
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/// <returns>True if any counter value was written on the specified address, false otherwise</returns>
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public bool FindAndFlush(ulong gpuVa)
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{
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int index = BinarySearch(gpuVa);
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if (index > 0)
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{
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_items[index].Event?.Flush();
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return true;
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}
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else
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{
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return false;
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}
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}
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/// <summary>
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/// Find any counter event that would write to the specified GPU virtual memory address.
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/// </summary>
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/// <param name="gpuVa">GPU virtual address</param>
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/// <returns>The counter event, or null if not present</returns>
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public ICounterEvent FindEvent(ulong gpuVa)
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{
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int index = BinarySearch(gpuVa);
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if (index > 0)
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{
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return _items[index].Event;
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}
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else
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{
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return null;
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}
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}
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/// <summary>
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/// Performs binary search of an address on the list.
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/// </summary>
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/// <param name="address">Address to search</param>
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/// <returns>Index of the item, or complement of the index of the nearest item with lower value</returns>
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private int BinarySearch(ulong address)
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{
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int left = 0;
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int right = _items.Count - 1;
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while (left <= right)
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{
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int range = right - left;
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int middle = left + (range >> 1);
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CounterEntry item = _items[middle];
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if (item.Address == address)
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{
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return middle;
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}
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if (address < item.Address)
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{
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right = middle - 1;
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}
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else
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{
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left = middle + 1;
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}
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}
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return ~left;
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}
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}
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}
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