mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-29 21:43:01 +00:00
b8eb6abecc
* Refactor shader GPU state and memory access * Fix NVDEC project build * Address PR feedback and add missing XML comments
44 lines
No EOL
1.3 KiB
C#
44 lines
No EOL
1.3 KiB
C#
using Ryujinx.Graphics.GAL;
|
|
using Ryujinx.Graphics.Shader;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Shader
|
|
{
|
|
/// <summary>
|
|
/// Cached shader code for a single shader stage.
|
|
/// </summary>
|
|
class ShaderCodeHolder
|
|
{
|
|
/// <summary>
|
|
/// Shader program containing translated code.
|
|
/// </summary>
|
|
public ShaderProgram Program { get; }
|
|
|
|
/// <summary>
|
|
/// Host shader object.
|
|
/// </summary>
|
|
public IShader HostShader { get; set; }
|
|
|
|
/// <summary>
|
|
/// Maxwell binary shader code.
|
|
/// </summary>
|
|
public byte[] Code { get; }
|
|
|
|
/// <summary>
|
|
/// Optional maxwell binary shader code for "Vertex A" shader.
|
|
/// </summary>
|
|
public byte[] Code2 { get; }
|
|
|
|
/// <summary>
|
|
/// Creates a new instace of the shader code holder.
|
|
/// </summary>
|
|
/// <param name="program">Shader program</param>
|
|
/// <param name="code">Maxwell binary shader code</param>
|
|
/// <param name="code2">Optional binary shader code of the "Vertex A" shader, when combined with "Vertex B"</param>
|
|
public ShaderCodeHolder(ShaderProgram program, byte[] code, byte[] code2 = null)
|
|
{
|
|
Program = program;
|
|
Code = code;
|
|
Code2 = code2;
|
|
}
|
|
}
|
|
} |