ryujinx-mirror/Ryujinx/Ui/GLScreen.cs
Thog d6b9babe1d Keep the GUI alive when closing a game (#888)
* Keep the GUI alive when closing a game

Make HLE.Switch init when starting a game and dispose it when closing
the GlScreen.

This also make HLE in charge of disposing the audio and gpu backend.

* Address Ac_k's comments

* Make sure to dispose the Discord module and use GTK quit method

Also update Discord Precense when closing a game.

* Make sure to dispose MainWindow

* Address gdk's comments
2020-01-21 23:23:11 +01:00

395 lines
12 KiB
C#

using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using Ryujinx.Configuration;
using Ryujinx.Graphics.OpenGL;
using Ryujinx.HLE;
using Ryujinx.HLE.Input;
using Ryujinx.Profiler.UI;
using Ryujinx.Ui;
using System;
using System.Threading;
using Stopwatch = System.Diagnostics.Stopwatch;
namespace Ryujinx.Ui
{
public class GlScreen : GameWindow
{
private const int TouchScreenWidth = 1280;
private const int TouchScreenHeight = 720;
private const int TargetFps = 60;
private Switch _device;
private Renderer _renderer;
private HotkeyButtons _prevHotkeyButtons = 0;
private KeyboardState? _keyboard = null;
private MouseState? _mouse = null;
private Input.NpadController _primaryController;
private Thread _renderThread;
private bool _resizeEvent;
private bool _titleEvent;
private string _newTitle;
#if USE_PROFILING
private ProfileWindowManager _profileWindow;
#endif
public GlScreen(Switch device)
: base(1280, 720,
new GraphicsMode(), "Ryujinx", 0,
DisplayDevice.Default, 3, 3,
GraphicsContextFlags.ForwardCompatible)
{
_device = device;
if (!(device.Gpu.Renderer is Renderer))
{
throw new NotSupportedException($"GPU renderer must be an OpenGL renderer when using GlScreen!");
}
_renderer = (Renderer)device.Gpu.Renderer;
_primaryController = new Input.NpadController(ConfigurationState.Instance.Hid.JoystickControls);
Location = new Point(
(DisplayDevice.Default.Width / 2) - (Width / 2),
(DisplayDevice.Default.Height / 2) - (Height / 2));
#if USE_PROFILING
// Start profile window, it will handle itself from there
_profileWindow = new ProfileWindowManager();
#endif
}
private void RenderLoop()
{
MakeCurrent();
_renderer.Initialize();
Stopwatch chrono = new Stopwatch();
chrono.Start();
long ticksPerFrame = Stopwatch.Frequency / TargetFps;
long ticks = 0;
while (Exists && !IsExiting)
{
if (_device.WaitFifo())
{
_device.ProcessFrame();
}
if (_resizeEvent)
{
_resizeEvent = false;
_renderer.Window.SetSize(Width, Height);
}
ticks += chrono.ElapsedTicks;
chrono.Restart();
if (ticks >= ticksPerFrame)
{
RenderFrame();
// Queue max. 1 vsync
ticks = Math.Min(ticks - ticksPerFrame, ticksPerFrame);
}
}
_device.DisposeGpu();
}
public void MainLoop()
{
VSync = VSyncMode.Off;
Visible = true;
Context.MakeCurrent(null);
// OpenTK doesn't like sleeps in its thread, to avoid this a renderer thread is created
_renderThread = new Thread(RenderLoop)
{
Name = "GUI.RenderThread"
};
_renderThread.Start();
while (Exists && !IsExiting)
{
ProcessEvents();
if (!IsExiting)
{
UpdateFrame();
if (_titleEvent)
{
_titleEvent = false;
Title = _newTitle;
}
}
// Polling becomes expensive if it's not slept
Thread.Sleep(1);
}
}
private new void UpdateFrame()
{
HotkeyButtons currentHotkeyButtons = 0;
ControllerButtons currentButton = 0;
JoystickPosition leftJoystick;
JoystickPosition rightJoystick;
HLE.Input.Keyboard? hidKeyboard = null;
int leftJoystickDx = 0;
int leftJoystickDy = 0;
int rightJoystickDx = 0;
int rightJoystickDy = 0;
// Keyboard Input
if (_keyboard.HasValue)
{
KeyboardState keyboard = _keyboard.Value;
#if USE_PROFILING
// Profiler input, lets the profiler get access to the main windows keyboard state
_profileWindow.UpdateKeyInput(keyboard);
#endif
// Normal Input
currentHotkeyButtons = KeyboardControls.GetHotkeyButtons(ConfigurationState.Instance.Hid.KeyboardControls, keyboard);
currentButton = KeyboardControls.GetButtons(ConfigurationState.Instance.Hid.KeyboardControls, keyboard);
if (ConfigurationState.Instance.Hid.EnableKeyboard)
{
hidKeyboard = KeyboardControls.GetKeysDown(ConfigurationState.Instance.Hid.KeyboardControls, keyboard);
}
(leftJoystickDx, leftJoystickDy) = KeyboardControls.GetLeftStick(ConfigurationState.Instance.Hid.KeyboardControls, keyboard);
(rightJoystickDx, rightJoystickDy) = KeyboardControls.GetRightStick(ConfigurationState.Instance.Hid.KeyboardControls, keyboard);
}
if (!hidKeyboard.HasValue)
{
hidKeyboard = new HLE.Input.Keyboard
{
Modifier = 0,
Keys = new int[0x8]
};
}
currentButton |= _primaryController.GetButtons();
// Keyboard has priority stick-wise
if (leftJoystickDx == 0 && leftJoystickDy == 0)
{
(leftJoystickDx, leftJoystickDy) = _primaryController.GetLeftStick();
}
if (rightJoystickDx == 0 && rightJoystickDy == 0)
{
(rightJoystickDx, rightJoystickDy) = _primaryController.GetRightStick();
}
leftJoystick = new JoystickPosition
{
Dx = leftJoystickDx,
Dy = leftJoystickDy
};
rightJoystick = new JoystickPosition
{
Dx = rightJoystickDx,
Dy = rightJoystickDy
};
currentButton |= _device.Hid.UpdateStickButtons(leftJoystick, rightJoystick);
bool hasTouch = false;
// Get screen touch position from left mouse click
// OpenTK always captures mouse events, even if out of focus, so check if window is focused.
if (Focused && _mouse?.LeftButton == ButtonState.Pressed)
{
MouseState mouse = _mouse.Value;
int scrnWidth = Width;
int scrnHeight = Height;
if (Width > (Height * TouchScreenWidth) / TouchScreenHeight)
{
scrnWidth = (Height * TouchScreenWidth) / TouchScreenHeight;
}
else
{
scrnHeight = (Width * TouchScreenHeight) / TouchScreenWidth;
}
int startX = (Width - scrnWidth) >> 1;
int startY = (Height - scrnHeight) >> 1;
int endX = startX + scrnWidth;
int endY = startY + scrnHeight;
if (mouse.X >= startX &&
mouse.Y >= startY &&
mouse.X < endX &&
mouse.Y < endY)
{
int scrnMouseX = mouse.X - startX;
int scrnMouseY = mouse.Y - startY;
int mX = (scrnMouseX * TouchScreenWidth) / scrnWidth;
int mY = (scrnMouseY * TouchScreenHeight) / scrnHeight;
TouchPoint currentPoint = new TouchPoint
{
X = mX,
Y = mY,
// Placeholder values till more data is acquired
DiameterX = 10,
DiameterY = 10,
Angle = 90
};
hasTouch = true;
_device.Hid.SetTouchPoints(currentPoint);
}
}
if (!hasTouch)
{
_device.Hid.SetTouchPoints();
}
if (ConfigurationState.Instance.Hid.EnableKeyboard && hidKeyboard.HasValue)
{
_device.Hid.WriteKeyboard(hidKeyboard.Value);
}
BaseController controller = _device.Hid.PrimaryController;
controller.SendInput(currentButton, leftJoystick, rightJoystick);
// Toggle vsync
if (currentHotkeyButtons.HasFlag(HotkeyButtons.ToggleVSync) &&
!_prevHotkeyButtons.HasFlag(HotkeyButtons.ToggleVSync))
{
_device.EnableDeviceVsync = !_device.EnableDeviceVsync;
}
_prevHotkeyButtons = currentHotkeyButtons;
}
private new void RenderFrame()
{
_device.PresentFrame(SwapBuffers);
_device.Statistics.RecordSystemFrameTime();
double hostFps = _device.Statistics.GetSystemFrameRate();
double gameFps = _device.Statistics.GetGameFrameRate();
string titleNameSection = string.IsNullOrWhiteSpace(_device.System.TitleName) ? string.Empty
: " | " + _device.System.TitleName;
string titleIdSection = string.IsNullOrWhiteSpace(_device.System.TitleIdText) ? string.Empty
: " | " + _device.System.TitleIdText.ToUpper();
_newTitle = $"Ryujinx{titleNameSection}{titleIdSection} | Host FPS: {hostFps:0.0} | Game FPS: {gameFps:0.0} | " +
$"Game Vsync: {(_device.EnableDeviceVsync ? "On" : "Off")}";
_titleEvent = true;
_device.System.SignalVsync();
_device.VsyncEvent.Set();
}
protected override void OnUnload(EventArgs e)
{
#if USE_PROFILING
_profileWindow.Close();
#endif
_renderThread.Join();
base.OnUnload(e);
}
protected override void OnResize(EventArgs e)
{
_resizeEvent = true;
}
protected override void OnKeyDown(KeyboardKeyEventArgs e)
{
bool toggleFullscreen = e.Key == Key.F11 ||
(e.Modifiers.HasFlag(KeyModifiers.Alt) && e.Key == Key.Enter);
if (WindowState == WindowState.Fullscreen)
{
if (e.Key == Key.Escape || toggleFullscreen)
{
WindowState = WindowState.Normal;
}
}
else
{
if (e.Key == Key.Escape)
{
Exit();
}
if (toggleFullscreen)
{
WindowState = WindowState.Fullscreen;
}
}
_keyboard = e.Keyboard;
}
protected override void OnKeyUp(KeyboardKeyEventArgs e)
{
_keyboard = e.Keyboard;
}
protected override void OnMouseDown(MouseButtonEventArgs e)
{
_mouse = e.Mouse;
}
protected override void OnMouseUp(MouseButtonEventArgs e)
{
_mouse = e.Mouse;
}
protected override void OnMouseMove(MouseMoveEventArgs e)
{
_mouse = e.Mouse;
}
}
}