ryujinx-mirror/Ryujinx.HLE/HOS/Services/Am/AppletAE/AppletSession.cs
jduncanator ee81ab547e Initial swkbd implementation (#826)
* am: Initial swkbd implementation

Currently only implements the full screen keyboard, inline keyboard will come later.

* Remove unnecessary logging

* Miscellaneous tidy up

* am: Always pop incoming interactive session data

* am: Add a reminder to implement the full config struct

* am: Check for a max length of zero

We should only limit/truncate text when the max length is set to a non-zero value.

* Add documentation

* am: Return IStorage not available when queue is empty

We should be returning the appropriate error code when the FIFO is empty, rather than just throwing an exception and killing the emulator.

* Fix typo

* Code style changes
2019-11-18 12:16:26 +01:00

77 lines
1.9 KiB
C#

using System;
namespace Ryujinx.HLE.HOS.Services.Am.AppletAE
{
internal class AppletSession
{
private IAppletFifo<byte[]> _inputData;
private IAppletFifo<byte[]> _outputData;
public event EventHandler DataAvailable;
public int Length
{
get { return _inputData.Count; }
}
public AppletSession()
: this(new AppletFifo<byte[]>(),
new AppletFifo<byte[]>())
{ }
public AppletSession(
IAppletFifo<byte[]> inputData,
IAppletFifo<byte[]> outputData)
{
_inputData = inputData;
_outputData = outputData;
_inputData.DataAvailable += OnDataAvailable;
}
private void OnDataAvailable(object sender, EventArgs e)
{
DataAvailable?.Invoke(this, null);
}
public void Push(byte[] item)
{
if (!this.TryPush(item))
{
// TODO(jduncanator): Throw a proper exception
throw new InvalidOperationException();
}
}
public bool TryPush(byte[] item)
{
return _outputData.TryAdd(item);
}
public byte[] Pop()
{
if (this.TryPop(out byte[] item))
{
return item;
}
throw new InvalidOperationException("Input data empty.");
}
public bool TryPop(out byte[] item)
{
return _inputData.TryTake(out item);
}
/// <summary>
/// This returns an AppletSession that can be used at the
/// other end of the pipe. Pushing data into this new session
/// will put it in the first session's input buffer, and vice
/// versa.
/// </summary>
public AppletSession GetConsumer()
{
return new AppletSession(this._outputData, this._inputData);
}
}
}