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4d02a2d2c0
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
16 lines
436 B
C#
16 lines
436 B
C#
namespace Ryujinx.Graphics.Nvdec
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{
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public struct FrameDecodedEventArgs
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{
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public CodecId CodecId { get; }
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public uint LumaOffset { get; }
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public uint ChromaOffset { get; }
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internal FrameDecodedEventArgs(CodecId codecId, uint lumaOffset, uint chromaOffset)
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{
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CodecId = codecId;
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LumaOffset = lumaOffset;
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ChromaOffset = chromaOffset;
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}
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}
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}
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