mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-26 20:13:01 +00:00
6cb22c9d38
* openal: Update to OpenTK 4 * Ryujinx.Graphics.OpenGL: Update to OpenTK 4 * Entirely removed OpenTK 3, still wip * Use SPB for context creation and handling Still need to test on GLX and readd input support * Start implementing a new input system So far only gamepad are supported, no configuration possible via UI but detected via hotplug/removal Button mapping backend is implemented TODO: front end, configuration handling and configuration migration TODO: keyboard support * Enforce RGB only framebuffer on the GLWidget Fix possible transparent window * Implement UI gamepad frontend Also fix bad mapping of minus button and ensure gamepad config is updated in real time * Handle controller being disconnected and reconnected again * Revert "Enforce RGB only framebuffer on the GLWidget" This reverts commit 0949715d1a03ec793e35e37f7b610cbff2d63965. * Fix first color clear * Filter SDL2 events a bit * Start working on the keyboard detail - Rework configuration classes a bit to be more clean. - Integrate fully the keyboard configuration to the front end (TODO: assigner) - Start skeleton for the GTK3 keyboard driver * Add KeyboardStateSnapshot and its integration * Implement keyboard assigner and GTK3 key mapping TODO: controller configuration mapping and IGamepad implementation for keyboard * Add missing SR and SL definitions * Fix copy pasta mistake on config for previous commit * Implement IGamepad interface for GTK3 keyboard * Fix some implementation still being commented in the controller ui for keyboard * Port screen handle code * Remove all configuration management code and move HidNew to Hid * Rename InputConfigNew to InputConfig * Add a version field to the input config * Prepare serialization and deserialization of new input config and migrate profile loading and saving * Support input configuration saving to config and bump config version to 23. * Clean up in ConfigurationState * Reference SPB via a nuget package * Move new input system to Ryujinx.Input project and SDL2 detail to Ryujinx.Input.SDL2 * move GTK3 input to the right directory * Fix triggers on SDL2 * Update to SDL2 2.0.14 via our own fork * Update buttons definition for SDL2 2.0.14 and report gamepad features * Implement motion support again with SDL2 TODO: cemu hooks integration * Switch to latest of nightly SDL2 * SDL2: Fix bugs in gamepad id matching allowing different gamepad to match on the same device index * Ensure values are set in UI when the gamepad get hot plugged * Avoid trying to add controllers in the Update method and don't open SDL2 gamepad instance before checking ids This fixes permanent rumble of pro controller in some hotplug scenario * Fix more UI bugs * Move legcay motion code around before reintegration * gamecontroller UI tweaks here and there * Hide Motion on non motion configurations * Update the TODO grave Some TODO were fixed long time ago or are quite oudated... * Integrate cemu hooks motion configuration * Integrate cemu hooks configuration options to the UI again * cemuhooks => cemuhooks * Add cemu hook support again * Fix regression on normal motion and fix some very nasty bugs around * Fix for XCB multithreads issue on Linux * Enable motion by default * Block inputs in the main view when in the controller configuration window * Some fixes for the controller ui again * Add joycon support and fixes other hints * Bug fixes and clean up - Invert default mapping if not a Nintendo controller - Keep alive the controller being selected on the controller window (allow to avoid big delay for controller needing time to init when doing button assignment) - Clean up hints in use - Remove debug logs around - Fixes potential double free with SDL2Gamepad * Move the button assigner and motion logic to the Ryujinx.Input project * Reimplement raw keyboard hle input Also move out the logic of the hotkeys * Move all remaining Input manager stuffs to the Ryujinx.Input project * Increment configuration version yet again because of master changes * Ensure input config isn't null when not present * Fixes for VS not being nice * Fix broken gamepad caching logic causing crashes on ui * Ensure the background context is destroyed * Update dependencies * Readd retrocompat with old format of the config to avoid parsing and crashes on those versions Also updated the debug Config.json * Document new input APIs * Isolate SDL2Driver to the project and remove external export of it * Add support for external gamepad db mappings on SDL2 * Last clean up before PR * Addresses first part of comments * Address gdkchan's comments * Do not use JsonException * Last comment fixes
1353 lines
51 KiB
C#
1353 lines
51 KiB
C#
using ARMeilleure.Translation;
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using ARMeilleure.Translation.PTC;
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using Gtk;
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using LibHac.Common;
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using LibHac.Ns;
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using Ryujinx.Audio.Backends.Dummy;
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using Ryujinx.Audio.Backends.OpenAL;
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using Ryujinx.Audio.Backends.SoundIo;
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using Ryujinx.Audio.Integration;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.System;
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using Ryujinx.Configuration;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.OpenGL;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.FileSystem.Content;
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using Ryujinx.HLE.HOS;
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using Ryujinx.HLE.HOS.Services.Account.Acc;
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using Ryujinx.Input.GTK3;
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using Ryujinx.Input.HLE;
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using Ryujinx.Input.SDL2;
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using Ryujinx.Modules;
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using Ryujinx.Ui.App;
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using Ryujinx.Ui.Applet;
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using Ryujinx.Ui.Helper;
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using Ryujinx.Ui.Widgets;
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using Ryujinx.Ui.Windows;
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Threading;
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using System.Threading.Tasks;
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using GUI = Gtk.Builder.ObjectAttribute;
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using PtcLoadingState = ARMeilleure.Translation.PTC.PtcLoadingState;
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using ShaderCacheLoadingState = Ryujinx.Graphics.Gpu.Shader.ShaderCacheState;
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namespace Ryujinx.Ui
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{
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public class MainWindow : Window
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{
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private readonly VirtualFileSystem _virtualFileSystem;
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private readonly ContentManager _contentManager;
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private readonly AccountManager _accountManager;
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private UserChannelPersistence _userChannelPersistence;
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private HLE.Switch _emulationContext;
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private WindowsMultimediaTimerResolution _windowsMultimediaTimerResolution;
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private readonly ApplicationLibrary _applicationLibrary;
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private readonly GtkHostUiHandler _uiHandler;
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private readonly AutoResetEvent _deviceExitStatus;
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private readonly ListStore _tableStore;
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private bool _updatingGameTable;
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private bool _gameLoaded;
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private bool _ending;
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private string _currentEmulatedGamePath = null;
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private string _lastScannedAmiiboId = "";
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private bool _lastScannedAmiiboShowAll = false;
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public GlRenderer GlRendererWidget;
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public InputManager InputManager;
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#pragma warning disable CS0169, CS0649, IDE0044
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[GUI] public MenuItem ExitMenuItem;
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[GUI] public MenuItem UpdateMenuItem;
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[GUI] MenuBar _menuBar;
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[GUI] Box _footerBox;
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[GUI] Box _statusBar;
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[GUI] MenuItem _optionMenu;
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[GUI] MenuItem _actionMenu;
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[GUI] MenuItem _stopEmulation;
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[GUI] MenuItem _simulateWakeUpMessage;
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[GUI] MenuItem _scanAmiibo;
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[GUI] MenuItem _fullScreen;
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[GUI] CheckMenuItem _startFullScreen;
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[GUI] CheckMenuItem _favToggle;
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[GUI] MenuItem _firmwareInstallDirectory;
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[GUI] MenuItem _firmwareInstallFile;
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[GUI] Label _fifoStatus;
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[GUI] CheckMenuItem _iconToggle;
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[GUI] CheckMenuItem _developerToggle;
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[GUI] CheckMenuItem _appToggle;
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[GUI] CheckMenuItem _timePlayedToggle;
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[GUI] CheckMenuItem _versionToggle;
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[GUI] CheckMenuItem _lastPlayedToggle;
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[GUI] CheckMenuItem _fileExtToggle;
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[GUI] CheckMenuItem _pathToggle;
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[GUI] CheckMenuItem _fileSizeToggle;
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[GUI] Label _dockedMode;
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[GUI] Label _aspectRatio;
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[GUI] Label _gameStatus;
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[GUI] TreeView _gameTable;
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[GUI] TreeSelection _gameTableSelection;
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[GUI] ScrolledWindow _gameTableWindow;
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[GUI] Label _gpuName;
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[GUI] Label _progressLabel;
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[GUI] Label _firmwareVersionLabel;
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[GUI] ProgressBar _progressBar;
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[GUI] Box _viewBox;
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[GUI] Label _vSyncStatus;
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[GUI] Box _listStatusBox;
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[GUI] Label _loadingStatusLabel;
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[GUI] ProgressBar _loadingStatusBar;
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#pragma warning restore CS0649, IDE0044, CS0169
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public MainWindow() : this(new Builder("Ryujinx.Ui.MainWindow.glade")) { }
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private MainWindow(Builder builder) : base(builder.GetObject("_mainWin").Handle)
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{
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builder.Autoconnect(this);
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// Apply custom theme if needed.
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ThemeHelper.ApplyTheme();
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// Sets overridden fields.
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int monitorWidth = Display.PrimaryMonitor.Geometry.Width * Display.PrimaryMonitor.ScaleFactor;
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int monitorHeight = Display.PrimaryMonitor.Geometry.Height * Display.PrimaryMonitor.ScaleFactor;
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DefaultWidth = monitorWidth < 1280 ? monitorWidth : 1280;
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DefaultHeight = monitorHeight < 760 ? monitorHeight : 760;
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Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Ryujinx.png");
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Title = $"Ryujinx {Program.Version}";
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// Hide emulation context status bar.
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_statusBar.Hide();
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// Instanciate HLE objects.
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_virtualFileSystem = VirtualFileSystem.CreateInstance();
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_contentManager = new ContentManager(_virtualFileSystem);
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_accountManager = new AccountManager();
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_userChannelPersistence = new UserChannelPersistence();
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// Instanciate GUI objects.
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_applicationLibrary = new ApplicationLibrary(_virtualFileSystem);
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_uiHandler = new GtkHostUiHandler(this);
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_deviceExitStatus = new AutoResetEvent(false);
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WindowStateEvent += WindowStateEvent_Changed;
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DeleteEvent += Window_Close;
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_applicationLibrary.ApplicationAdded += Application_Added;
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_applicationLibrary.ApplicationCountUpdated += ApplicationCount_Updated;
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_actionMenu.StateChanged += ActionMenu_StateChanged;
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_gameTable.ButtonReleaseEvent += Row_Clicked;
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_fullScreen.Activated += FullScreen_Toggled;
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GlRenderer.StatusUpdatedEvent += Update_StatusBar;
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if (ConfigurationState.Instance.Ui.StartFullscreen)
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{
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_startFullScreen.Active = true;
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}
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_actionMenu.Sensitive = false;
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if (ConfigurationState.Instance.Ui.GuiColumns.FavColumn) _favToggle.Active = true;
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if (ConfigurationState.Instance.Ui.GuiColumns.IconColumn) _iconToggle.Active = true;
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if (ConfigurationState.Instance.Ui.GuiColumns.AppColumn) _appToggle.Active = true;
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if (ConfigurationState.Instance.Ui.GuiColumns.DevColumn) _developerToggle.Active = true;
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if (ConfigurationState.Instance.Ui.GuiColumns.VersionColumn) _versionToggle.Active = true;
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if (ConfigurationState.Instance.Ui.GuiColumns.TimePlayedColumn) _timePlayedToggle.Active = true;
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if (ConfigurationState.Instance.Ui.GuiColumns.LastPlayedColumn) _lastPlayedToggle.Active = true;
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if (ConfigurationState.Instance.Ui.GuiColumns.FileExtColumn) _fileExtToggle.Active = true;
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if (ConfigurationState.Instance.Ui.GuiColumns.FileSizeColumn) _fileSizeToggle.Active = true;
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if (ConfigurationState.Instance.Ui.GuiColumns.PathColumn) _pathToggle.Active = true;
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_favToggle.Toggled += Fav_Toggled;
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_iconToggle.Toggled += Icon_Toggled;
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_appToggle.Toggled += App_Toggled;
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_developerToggle.Toggled += Developer_Toggled;
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_versionToggle.Toggled += Version_Toggled;
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_timePlayedToggle.Toggled += TimePlayed_Toggled;
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_lastPlayedToggle.Toggled += LastPlayed_Toggled;
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_fileExtToggle.Toggled += FileExt_Toggled;
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_fileSizeToggle.Toggled += FileSize_Toggled;
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_pathToggle.Toggled += Path_Toggled;
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_gameTable.Model = _tableStore = new ListStore(
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typeof(bool),
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typeof(Gdk.Pixbuf),
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typeof(string),
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typeof(string),
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typeof(string),
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typeof(string),
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typeof(string),
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typeof(string),
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typeof(string),
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typeof(string),
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typeof(BlitStruct<ApplicationControlProperty>));
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_tableStore.SetSortFunc(5, SortHelper.TimePlayedSort);
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_tableStore.SetSortFunc(6, SortHelper.LastPlayedSort);
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_tableStore.SetSortFunc(8, SortHelper.FileSizeSort);
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int columnId = ConfigurationState.Instance.Ui.ColumnSort.SortColumnId;
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bool ascending = ConfigurationState.Instance.Ui.ColumnSort.SortAscending;
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_tableStore.SetSortColumnId(columnId, ascending ? SortType.Ascending : SortType.Descending);
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_gameTable.EnableSearch = true;
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_gameTable.SearchColumn = 2;
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UpdateColumns();
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UpdateGameTable();
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ConfigurationState.Instance.Ui.GameDirs.Event += (sender, args) =>
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{
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if (args.OldValue != args.NewValue)
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{
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UpdateGameTable();
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}
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};
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Task.Run(RefreshFirmwareLabel);
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InputManager = new InputManager(new GTK3KeyboardDriver(this), new SDL2GamepadDriver());
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}
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private void WindowStateEvent_Changed(object o, WindowStateEventArgs args)
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{
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_fullScreen.Label = args.Event.NewWindowState.HasFlag(Gdk.WindowState.Fullscreen) ? "Exit Fullscreen" : "Enter Fullscreen";
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}
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private void UpdateColumns()
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{
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foreach (TreeViewColumn column in _gameTable.Columns)
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{
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_gameTable.RemoveColumn(column);
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}
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CellRendererToggle favToggle = new CellRendererToggle();
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favToggle.Toggled += FavToggle_Toggled;
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if (ConfigurationState.Instance.Ui.GuiColumns.FavColumn) _gameTable.AppendColumn("Fav", favToggle, "active", 0);
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if (ConfigurationState.Instance.Ui.GuiColumns.IconColumn) _gameTable.AppendColumn("Icon", new CellRendererPixbuf(), "pixbuf", 1);
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if (ConfigurationState.Instance.Ui.GuiColumns.AppColumn) _gameTable.AppendColumn("Application", new CellRendererText(), "text", 2);
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if (ConfigurationState.Instance.Ui.GuiColumns.DevColumn) _gameTable.AppendColumn("Developer", new CellRendererText(), "text", 3);
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if (ConfigurationState.Instance.Ui.GuiColumns.VersionColumn) _gameTable.AppendColumn("Version", new CellRendererText(), "text", 4);
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if (ConfigurationState.Instance.Ui.GuiColumns.TimePlayedColumn) _gameTable.AppendColumn("Time Played", new CellRendererText(), "text", 5);
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if (ConfigurationState.Instance.Ui.GuiColumns.LastPlayedColumn) _gameTable.AppendColumn("Last Played", new CellRendererText(), "text", 6);
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if (ConfigurationState.Instance.Ui.GuiColumns.FileExtColumn) _gameTable.AppendColumn("File Ext", new CellRendererText(), "text", 7);
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if (ConfigurationState.Instance.Ui.GuiColumns.FileSizeColumn) _gameTable.AppendColumn("File Size", new CellRendererText(), "text", 8);
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if (ConfigurationState.Instance.Ui.GuiColumns.PathColumn) _gameTable.AppendColumn("Path", new CellRendererText(), "text", 9);
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foreach (TreeViewColumn column in _gameTable.Columns)
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{
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switch (column.Title)
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{
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case "Fav":
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column.SortColumnId = 0;
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column.Clicked += Column_Clicked;
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break;
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case "Application":
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column.SortColumnId = 2;
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column.Clicked += Column_Clicked;
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break;
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case "Developer":
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column.SortColumnId = 3;
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column.Clicked += Column_Clicked;
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break;
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case "Version":
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column.SortColumnId = 4;
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column.Clicked += Column_Clicked;
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break;
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case "Time Played":
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column.SortColumnId = 5;
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column.Clicked += Column_Clicked;
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break;
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case "Last Played":
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column.SortColumnId = 6;
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column.Clicked += Column_Clicked;
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break;
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case "File Ext":
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column.SortColumnId = 7;
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column.Clicked += Column_Clicked;
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break;
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case "File Size":
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column.SortColumnId = 8;
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column.Clicked += Column_Clicked;
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break;
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case "Path":
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column.SortColumnId = 9;
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column.Clicked += Column_Clicked;
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break;
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}
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}
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}
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protected override void OnDestroyed()
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{
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InputManager.Dispose();
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}
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private void InitializeSwitchInstance()
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{
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_virtualFileSystem.Reload();
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IRenderer renderer = new Renderer();
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IHardwareDeviceDriver deviceDriver = new DummyHardwareDeviceDriver();
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if (ConfigurationState.Instance.System.AudioBackend.Value == AudioBackend.SoundIo)
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{
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if (SoundIoHardwareDeviceDriver.IsSupported)
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{
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deviceDriver = new SoundIoHardwareDeviceDriver();
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}
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else
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{
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Logger.Warning?.Print(LogClass.Audio, "SoundIO is not supported, falling back to dummy audio out.");
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}
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}
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else if (ConfigurationState.Instance.System.AudioBackend.Value == AudioBackend.OpenAl)
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{
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if (OpenALHardwareDeviceDriver.IsSupported)
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{
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deviceDriver = new OpenALHardwareDeviceDriver();
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}
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else
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{
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Logger.Warning?.Print(LogClass.Audio, "OpenAL is not supported, trying to fall back to SoundIO.");
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if (SoundIoHardwareDeviceDriver.IsSupported)
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{
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Logger.Warning?.Print(LogClass.Audio, "Found SoundIO, changing configuration.");
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ConfigurationState.Instance.System.AudioBackend.Value = AudioBackend.SoundIo;
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SaveConfig();
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deviceDriver = new SoundIoHardwareDeviceDriver();
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}
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else
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{
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Logger.Warning?.Print(LogClass.Audio, "SoundIO is not supported, falling back to dummy audio out.");
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}
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}
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}
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var memoryConfiguration = ConfigurationState.Instance.System.ExpandRam.Value
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? HLE.MemoryConfiguration.MemoryConfiguration6GB
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: HLE.MemoryConfiguration.MemoryConfiguration4GB;
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_emulationContext = new HLE.Switch(
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_virtualFileSystem,
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_contentManager,
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_accountManager,
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_userChannelPersistence,
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renderer,
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deviceDriver,
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memoryConfiguration)
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{
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UiHandler = _uiHandler
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};
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_emulationContext.Initialize();
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}
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private void SetupProgressUiHandlers()
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{
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Ptc.PtcStateChanged -= ProgressHandler;
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Ptc.PtcStateChanged += ProgressHandler;
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_emulationContext.Gpu.ShaderCacheStateChanged -= ProgressHandler;
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_emulationContext.Gpu.ShaderCacheStateChanged += ProgressHandler;
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}
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private void ProgressHandler<T>(T state, int current, int total) where T : Enum
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{
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bool visible;
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string label;
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switch (state)
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{
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case PtcLoadingState ptcState:
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visible = ptcState != PtcLoadingState.Loaded;
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label = $"PTC : {current}/{total}";
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break;
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case ShaderCacheLoadingState shaderCacheState:
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visible = shaderCacheState != ShaderCacheLoadingState.Loaded;
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label = $"Shaders : {current}/{total}";
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break;
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default:
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throw new ArgumentException($"Unknown Progress Handler type {typeof(T)}");
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}
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Application.Invoke(delegate
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{
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_loadingStatusLabel.Text = label;
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_loadingStatusBar.Fraction = total > 0 ? (double)current / total : 0;
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_loadingStatusBar.Visible = visible;
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_loadingStatusLabel.Visible = visible;
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});
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}
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public void UpdateGameTable()
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{
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if (_updatingGameTable || _gameLoaded)
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{
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return;
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}
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_updatingGameTable = true;
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_tableStore.Clear();
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Thread applicationLibraryThread = new Thread(() =>
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{
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_applicationLibrary.LoadApplications(ConfigurationState.Instance.Ui.GameDirs, ConfigurationState.Instance.System.Language);
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_updatingGameTable = false;
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});
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applicationLibraryThread.Name = "GUI.ApplicationLibraryThread";
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applicationLibraryThread.IsBackground = true;
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applicationLibraryThread.Start();
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}
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[Conditional("RELEASE")]
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public void PerformanceCheck()
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{
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if (ConfigurationState.Instance.Logger.EnableDebug.Value)
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{
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MessageDialog debugWarningDialog = new MessageDialog(this, DialogFlags.Modal, MessageType.Warning, ButtonsType.YesNo, null)
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{
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Title = "Ryujinx - Warning",
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Text = "You have debug logging enabled, which is designed to be used by developers only.",
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SecondaryText = "For optimal performance, it's recommended to disable debug logging. Would you like to disable debug logging now?"
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};
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if (debugWarningDialog.Run() == (int)ResponseType.Yes)
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{
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ConfigurationState.Instance.Logger.EnableDebug.Value = false;
|
|
SaveConfig();
|
|
}
|
|
|
|
debugWarningDialog.Dispose();
|
|
}
|
|
|
|
if (!string.IsNullOrWhiteSpace(ConfigurationState.Instance.Graphics.ShadersDumpPath.Value))
|
|
{
|
|
MessageDialog shadersDumpWarningDialog = new MessageDialog(this, DialogFlags.Modal, MessageType.Warning, ButtonsType.YesNo, null)
|
|
{
|
|
Title = "Ryujinx - Warning",
|
|
Text = "You have shader dumping enabled, which is designed to be used by developers only.",
|
|
SecondaryText = "For optimal performance, it's recommended to disable shader dumping. Would you like to disable shader dumping now?"
|
|
};
|
|
|
|
if (shadersDumpWarningDialog.Run() == (int)ResponseType.Yes)
|
|
{
|
|
ConfigurationState.Instance.Graphics.ShadersDumpPath.Value = "";
|
|
SaveConfig();
|
|
}
|
|
|
|
shadersDumpWarningDialog.Dispose();
|
|
}
|
|
}
|
|
|
|
public void LoadApplication(string path)
|
|
{
|
|
if (_gameLoaded)
|
|
{
|
|
GtkDialog.CreateInfoDialog("A game has already been loaded", "Please stop emulation or close the emulator before launching another game.");
|
|
}
|
|
else
|
|
{
|
|
PerformanceCheck();
|
|
|
|
Logger.RestartTime();
|
|
|
|
InitializeSwitchInstance();
|
|
|
|
UpdateGraphicsConfig();
|
|
|
|
SetupProgressUiHandlers();
|
|
|
|
SystemVersion firmwareVersion = _contentManager.GetCurrentFirmwareVersion();
|
|
|
|
bool isDirectory = Directory.Exists(path);
|
|
|
|
if (!SetupValidator.CanStartApplication(_contentManager, path, out UserError userError))
|
|
{
|
|
if (SetupValidator.CanFixStartApplication(_contentManager, path, userError, out firmwareVersion))
|
|
{
|
|
if (userError == UserError.NoFirmware)
|
|
{
|
|
string message = $"Would you like to install the firmware embedded in this game? (Firmware {firmwareVersion.VersionString})";
|
|
|
|
ResponseType responseDialog = (ResponseType)GtkDialog.CreateConfirmationDialog("No Firmware Installed", message).Run();
|
|
|
|
if (responseDialog != ResponseType.Yes)
|
|
{
|
|
UserErrorDialog.CreateUserErrorDialog(userError);
|
|
|
|
_emulationContext.Dispose();
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!SetupValidator.TryFixStartApplication(_contentManager, path, userError, out _))
|
|
{
|
|
UserErrorDialog.CreateUserErrorDialog(userError);
|
|
|
|
_emulationContext.Dispose();
|
|
|
|
return;
|
|
}
|
|
|
|
// Tell the user that we installed a firmware for them.
|
|
if (userError == UserError.NoFirmware)
|
|
{
|
|
firmwareVersion = _contentManager.GetCurrentFirmwareVersion();
|
|
|
|
RefreshFirmwareLabel();
|
|
|
|
string message = $"No installed firmware was found but Ryujinx was able to install firmware {firmwareVersion.VersionString} from the provided game.\nThe emulator will now start.";
|
|
|
|
GtkDialog.CreateInfoDialog($"Firmware {firmwareVersion.VersionString} was installed", message);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
UserErrorDialog.CreateUserErrorDialog(userError);
|
|
|
|
_emulationContext.Dispose();
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
Logger.Notice.Print(LogClass.Application, $"Using Firmware Version: {firmwareVersion?.VersionString}");
|
|
|
|
if (Directory.Exists(path))
|
|
{
|
|
string[] romFsFiles = Directory.GetFiles(path, "*.istorage");
|
|
|
|
if (romFsFiles.Length == 0)
|
|
{
|
|
romFsFiles = Directory.GetFiles(path, "*.romfs");
|
|
}
|
|
|
|
if (romFsFiles.Length > 0)
|
|
{
|
|
Logger.Info?.Print(LogClass.Application, "Loading as cart with RomFS.");
|
|
_emulationContext.LoadCart(path, romFsFiles[0]);
|
|
}
|
|
else
|
|
{
|
|
Logger.Info?.Print(LogClass.Application, "Loading as cart WITHOUT RomFS.");
|
|
_emulationContext.LoadCart(path);
|
|
}
|
|
}
|
|
else if (File.Exists(path))
|
|
{
|
|
switch (System.IO.Path.GetExtension(path).ToLowerInvariant())
|
|
{
|
|
case ".xci":
|
|
Logger.Info?.Print(LogClass.Application, "Loading as XCI.");
|
|
_emulationContext.LoadXci(path);
|
|
break;
|
|
case ".nca":
|
|
Logger.Info?.Print(LogClass.Application, "Loading as NCA.");
|
|
_emulationContext.LoadNca(path);
|
|
break;
|
|
case ".nsp":
|
|
case ".pfs0":
|
|
Logger.Info?.Print(LogClass.Application, "Loading as NSP.");
|
|
_emulationContext.LoadNsp(path);
|
|
break;
|
|
default:
|
|
Logger.Info?.Print(LogClass.Application, "Loading as Homebrew.");
|
|
try
|
|
{
|
|
_emulationContext.LoadProgram(path);
|
|
}
|
|
catch (ArgumentOutOfRangeException)
|
|
{
|
|
Logger.Error?.Print(LogClass.Application, "The specified file is not supported by Ryujinx.");
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Logger.Warning?.Print(LogClass.Application, "Please specify a valid XCI/NCA/NSP/PFS0/NRO file.");
|
|
|
|
_emulationContext.Dispose();
|
|
|
|
return;
|
|
}
|
|
|
|
_currentEmulatedGamePath = path;
|
|
|
|
_deviceExitStatus.Reset();
|
|
|
|
Translator.IsReadyForTranslation.Reset();
|
|
#if MACOS_BUILD
|
|
CreateGameWindow();
|
|
#else
|
|
Thread windowThread = new Thread(() =>
|
|
{
|
|
CreateGameWindow();
|
|
})
|
|
{
|
|
Name = "GUI.WindowThread"
|
|
};
|
|
|
|
windowThread.Start();
|
|
#endif
|
|
|
|
_gameLoaded = true;
|
|
_actionMenu.Sensitive = true;
|
|
|
|
_lastScannedAmiiboId = "";
|
|
|
|
_firmwareInstallFile.Sensitive = false;
|
|
_firmwareInstallDirectory.Sensitive = false;
|
|
|
|
DiscordIntegrationModule.SwitchToPlayingState(_emulationContext.Application.TitleIdText, _emulationContext.Application.TitleName);
|
|
|
|
_applicationLibrary.LoadAndSaveMetaData(_emulationContext.Application.TitleIdText, appMetadata =>
|
|
{
|
|
appMetadata.LastPlayed = DateTime.UtcNow.ToString();
|
|
});
|
|
}
|
|
}
|
|
|
|
private void CreateGameWindow()
|
|
{
|
|
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
|
{
|
|
_windowsMultimediaTimerResolution = new WindowsMultimediaTimerResolution(1);
|
|
}
|
|
|
|
DisplaySleep.Prevent();
|
|
|
|
GlRendererWidget = new GlRenderer(_emulationContext, InputManager, ConfigurationState.Instance.Logger.GraphicsDebugLevel);
|
|
|
|
Application.Invoke(delegate
|
|
{
|
|
_viewBox.Remove(_gameTableWindow);
|
|
GlRendererWidget.Expand = true;
|
|
_viewBox.Child = GlRendererWidget;
|
|
|
|
GlRendererWidget.ShowAll();
|
|
EditFooterForGameRenderer();
|
|
|
|
if (Window.State.HasFlag(Gdk.WindowState.Fullscreen))
|
|
{
|
|
ToggleExtraWidgets(false);
|
|
}
|
|
else if (ConfigurationState.Instance.Ui.StartFullscreen.Value)
|
|
{
|
|
FullScreen_Toggled(null, null);
|
|
}
|
|
});
|
|
|
|
GlRendererWidget.WaitEvent.WaitOne();
|
|
|
|
GlRendererWidget.Start();
|
|
|
|
Ptc.Close();
|
|
PtcProfiler.Stop();
|
|
|
|
_emulationContext.Dispose();
|
|
_deviceExitStatus.Set();
|
|
|
|
// NOTE: Everything that is here will not be executed when you close the UI.
|
|
Application.Invoke(delegate
|
|
{
|
|
if (Window.State.HasFlag(Gdk.WindowState.Fullscreen))
|
|
{
|
|
ToggleExtraWidgets(true);
|
|
}
|
|
|
|
GlRendererWidget.Exit();
|
|
|
|
if (GlRendererWidget.Window != Window && GlRendererWidget.Window != null)
|
|
{
|
|
GlRendererWidget.Window.Dispose();
|
|
}
|
|
|
|
GlRendererWidget.Dispose();
|
|
|
|
_windowsMultimediaTimerResolution?.Dispose();
|
|
_windowsMultimediaTimerResolution = null;
|
|
DisplaySleep.Restore();
|
|
|
|
_viewBox.Remove(GlRendererWidget);
|
|
_viewBox.Add(_gameTableWindow);
|
|
|
|
_gameTableWindow.Expand = true;
|
|
|
|
Window.Title = $"Ryujinx {Program.Version}";
|
|
|
|
_emulationContext = null;
|
|
_gameLoaded = false;
|
|
GlRendererWidget = null;
|
|
|
|
DiscordIntegrationModule.SwitchToMainMenu();
|
|
|
|
RecreateFooterForMenu();
|
|
|
|
UpdateColumns();
|
|
UpdateGameTable();
|
|
|
|
Task.Run(RefreshFirmwareLabel);
|
|
Task.Run(HandleRelaunch);
|
|
|
|
_actionMenu.Sensitive = false;
|
|
_firmwareInstallFile.Sensitive = true;
|
|
_firmwareInstallDirectory.Sensitive = true;
|
|
});
|
|
}
|
|
|
|
private void RecreateFooterForMenu()
|
|
{
|
|
_listStatusBox.Show();
|
|
_statusBar.Hide();
|
|
}
|
|
|
|
private void EditFooterForGameRenderer()
|
|
{
|
|
_listStatusBox.Hide();
|
|
_statusBar.Show();
|
|
}
|
|
|
|
public void ToggleExtraWidgets(bool show)
|
|
{
|
|
if (GlRendererWidget != null)
|
|
{
|
|
if (show)
|
|
{
|
|
_menuBar.ShowAll();
|
|
_footerBox.Show();
|
|
_statusBar.Show();
|
|
}
|
|
else
|
|
{
|
|
_menuBar.Hide();
|
|
_footerBox.Hide();
|
|
}
|
|
}
|
|
}
|
|
|
|
private void UpdateGameMetadata(string titleId)
|
|
{
|
|
if (_gameLoaded)
|
|
{
|
|
_applicationLibrary.LoadAndSaveMetaData(titleId, appMetadata =>
|
|
{
|
|
DateTime lastPlayedDateTime = DateTime.Parse(appMetadata.LastPlayed);
|
|
double sessionTimePlayed = DateTime.UtcNow.Subtract(lastPlayedDateTime).TotalSeconds;
|
|
|
|
appMetadata.TimePlayed += Math.Round(sessionTimePlayed, MidpointRounding.AwayFromZero);
|
|
});
|
|
}
|
|
}
|
|
|
|
public void UpdateGraphicsConfig()
|
|
{
|
|
int resScale = ConfigurationState.Instance.Graphics.ResScale;
|
|
float resScaleCustom = ConfigurationState.Instance.Graphics.ResScaleCustom;
|
|
|
|
Graphics.Gpu.GraphicsConfig.ResScale = (resScale == -1) ? resScaleCustom : resScale;
|
|
Graphics.Gpu.GraphicsConfig.MaxAnisotropy = ConfigurationState.Instance.Graphics.MaxAnisotropy;
|
|
Graphics.Gpu.GraphicsConfig.ShadersDumpPath = ConfigurationState.Instance.Graphics.ShadersDumpPath;
|
|
Graphics.Gpu.GraphicsConfig.EnableShaderCache = ConfigurationState.Instance.Graphics.EnableShaderCache;
|
|
}
|
|
|
|
public void SaveConfig()
|
|
{
|
|
ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);
|
|
}
|
|
|
|
private void End()
|
|
{
|
|
if (_ending)
|
|
{
|
|
return;
|
|
}
|
|
|
|
_ending = true;
|
|
|
|
if (_emulationContext != null)
|
|
{
|
|
UpdateGameMetadata(_emulationContext.Application.TitleIdText);
|
|
|
|
if (GlRendererWidget != null)
|
|
{
|
|
// We tell the widget that we are exiting.
|
|
GlRendererWidget.Exit();
|
|
|
|
// Wait for the other thread to dispose the HLE context before exiting.
|
|
_deviceExitStatus.WaitOne();
|
|
GlRendererWidget.Dispose();
|
|
}
|
|
}
|
|
|
|
Dispose();
|
|
|
|
Program.Exit();
|
|
Application.Quit();
|
|
}
|
|
|
|
//
|
|
// Events
|
|
//
|
|
private void Application_Added(object sender, ApplicationAddedEventArgs args)
|
|
{
|
|
Application.Invoke(delegate
|
|
{
|
|
_tableStore.AppendValues(
|
|
args.AppData.Favorite,
|
|
new Gdk.Pixbuf(args.AppData.Icon, 75, 75),
|
|
$"{args.AppData.TitleName}\n{args.AppData.TitleId.ToUpper()}",
|
|
args.AppData.Developer,
|
|
args.AppData.Version,
|
|
args.AppData.TimePlayed,
|
|
args.AppData.LastPlayed,
|
|
args.AppData.FileExtension,
|
|
args.AppData.FileSize,
|
|
args.AppData.Path,
|
|
args.AppData.ControlHolder);
|
|
});
|
|
}
|
|
|
|
private void ApplicationCount_Updated(object sender, ApplicationCountUpdatedEventArgs args)
|
|
{
|
|
Application.Invoke(delegate
|
|
{
|
|
_progressLabel.Text = $"{args.NumAppsLoaded}/{args.NumAppsFound} Games Loaded";
|
|
float barValue = 0;
|
|
|
|
if (args.NumAppsFound != 0)
|
|
{
|
|
barValue = (float)args.NumAppsLoaded / args.NumAppsFound;
|
|
}
|
|
|
|
_progressBar.Fraction = barValue;
|
|
|
|
// Reset the vertical scrollbar to the top when titles finish loading
|
|
if (args.NumAppsLoaded == args.NumAppsFound)
|
|
{
|
|
_gameTableWindow.Vadjustment.Value = 0;
|
|
}
|
|
});
|
|
}
|
|
|
|
private void Update_StatusBar(object sender, StatusUpdatedEventArgs args)
|
|
{
|
|
Application.Invoke(delegate
|
|
{
|
|
_gameStatus.Text = args.GameStatus;
|
|
_fifoStatus.Text = args.FifoStatus;
|
|
_gpuName.Text = args.GpuName;
|
|
_dockedMode.Text = args.DockedMode;
|
|
_aspectRatio.Text = args.AspectRatio;
|
|
|
|
if (args.VSyncEnabled)
|
|
{
|
|
_vSyncStatus.Attributes = new Pango.AttrList();
|
|
_vSyncStatus.Attributes.Insert(new Pango.AttrForeground(11822, 60138, 51657));
|
|
}
|
|
else
|
|
{
|
|
_vSyncStatus.Attributes = new Pango.AttrList();
|
|
_vSyncStatus.Attributes.Insert(new Pango.AttrForeground(ushort.MaxValue, 17733, 21588));
|
|
}
|
|
});
|
|
}
|
|
|
|
private void FavToggle_Toggled(object sender, ToggledArgs args)
|
|
{
|
|
_tableStore.GetIter(out TreeIter treeIter, new TreePath(args.Path));
|
|
|
|
string titleId = _tableStore.GetValue(treeIter, 2).ToString().Split("\n")[1].ToLower();
|
|
bool newToggleValue = !(bool)_tableStore.GetValue(treeIter, 0);
|
|
|
|
_tableStore.SetValue(treeIter, 0, newToggleValue);
|
|
|
|
_applicationLibrary.LoadAndSaveMetaData(titleId, appMetadata =>
|
|
{
|
|
appMetadata.Favorite = newToggleValue;
|
|
});
|
|
}
|
|
|
|
private void Column_Clicked(object sender, EventArgs args)
|
|
{
|
|
TreeViewColumn column = (TreeViewColumn)sender;
|
|
|
|
ConfigurationState.Instance.Ui.ColumnSort.SortColumnId.Value = column.SortColumnId;
|
|
ConfigurationState.Instance.Ui.ColumnSort.SortAscending.Value = column.SortOrder == SortType.Ascending;
|
|
|
|
SaveConfig();
|
|
}
|
|
|
|
private void Row_Activated(object sender, RowActivatedArgs args)
|
|
{
|
|
_gameTableSelection.GetSelected(out TreeIter treeIter);
|
|
|
|
string path = (string)_tableStore.GetValue(treeIter, 9);
|
|
|
|
LoadApplication(path);
|
|
}
|
|
|
|
private void VSyncStatus_Clicked(object sender, ButtonReleaseEventArgs args)
|
|
{
|
|
_emulationContext.EnableDeviceVsync = !_emulationContext.EnableDeviceVsync;
|
|
|
|
Logger.Info?.Print(LogClass.Application, $"VSync toggled to: {_emulationContext.EnableDeviceVsync}");
|
|
}
|
|
|
|
private void DockedMode_Clicked(object sender, ButtonReleaseEventArgs args)
|
|
{
|
|
ConfigurationState.Instance.System.EnableDockedMode.Value = !ConfigurationState.Instance.System.EnableDockedMode.Value;
|
|
}
|
|
|
|
private void AspectRatio_Clicked(object sender, ButtonReleaseEventArgs args)
|
|
{
|
|
AspectRatio aspectRatio = ConfigurationState.Instance.Graphics.AspectRatio.Value;
|
|
|
|
ConfigurationState.Instance.Graphics.AspectRatio.Value = ((int)aspectRatio + 1) > Enum.GetNames(typeof(AspectRatio)).Length - 1 ? AspectRatio.Fixed4x3 : aspectRatio + 1;
|
|
}
|
|
|
|
private void Row_Clicked(object sender, ButtonReleaseEventArgs args)
|
|
{
|
|
if (args.Event.Button != 3 /* Right Click */)
|
|
{
|
|
return;
|
|
}
|
|
|
|
_gameTableSelection.GetSelected(out TreeIter treeIter);
|
|
|
|
if (treeIter.UserData == IntPtr.Zero)
|
|
{
|
|
return;
|
|
}
|
|
|
|
string titleFilePath = _tableStore.GetValue(treeIter, 9).ToString();
|
|
string titleName = _tableStore.GetValue(treeIter, 2).ToString().Split("\n")[0];
|
|
string titleId = _tableStore.GetValue(treeIter, 2).ToString().Split("\n")[1].ToLower();
|
|
|
|
BlitStruct<ApplicationControlProperty> controlData = (BlitStruct<ApplicationControlProperty>)_tableStore.GetValue(treeIter, 10);
|
|
|
|
_ = new GameTableContextMenu(this, _virtualFileSystem, _accountManager, titleFilePath, titleName, titleId, controlData);
|
|
}
|
|
|
|
private void Load_Application_File(object sender, EventArgs args)
|
|
{
|
|
using (FileChooserDialog fileChooser = new FileChooserDialog("Choose the file to open", this, FileChooserAction.Open, "Cancel", ResponseType.Cancel, "Open", ResponseType.Accept))
|
|
{
|
|
fileChooser.Filter = new FileFilter();
|
|
fileChooser.Filter.AddPattern("*.nsp");
|
|
fileChooser.Filter.AddPattern("*.pfs0");
|
|
fileChooser.Filter.AddPattern("*.xci");
|
|
fileChooser.Filter.AddPattern("*.nca");
|
|
fileChooser.Filter.AddPattern("*.nro");
|
|
fileChooser.Filter.AddPattern("*.nso");
|
|
|
|
if (fileChooser.Run() == (int)ResponseType.Accept)
|
|
{
|
|
LoadApplication(fileChooser.Filename);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void Load_Application_Folder(object sender, EventArgs args)
|
|
{
|
|
using (FileChooserDialog fileChooser = new FileChooserDialog("Choose the folder to open", this, FileChooserAction.SelectFolder, "Cancel", ResponseType.Cancel, "Open", ResponseType.Accept))
|
|
{
|
|
if (fileChooser.Run() == (int)ResponseType.Accept)
|
|
{
|
|
LoadApplication(fileChooser.Filename);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void Open_Ryu_Folder(object sender, EventArgs args)
|
|
{
|
|
OpenHelper.OpenFolder(AppDataManager.BaseDirPath);
|
|
}
|
|
|
|
private void OpenLogsFolder_Pressed(object sender, EventArgs args)
|
|
{
|
|
string logPath = System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Logs");
|
|
|
|
new DirectoryInfo(logPath).Create();
|
|
|
|
OpenHelper.OpenFolder(logPath);
|
|
}
|
|
|
|
private void Exit_Pressed(object sender, EventArgs args)
|
|
{
|
|
if (!_gameLoaded || !ConfigurationState.Instance.ShowConfirmExit || GtkDialog.CreateExitDialog())
|
|
{
|
|
End();
|
|
}
|
|
}
|
|
|
|
private void Window_Close(object sender, DeleteEventArgs args)
|
|
{
|
|
if (!_gameLoaded || !ConfigurationState.Instance.ShowConfirmExit || GtkDialog.CreateExitDialog())
|
|
{
|
|
End();
|
|
}
|
|
else
|
|
{
|
|
args.RetVal = true;
|
|
}
|
|
}
|
|
|
|
private void StopEmulation_Pressed(object sender, EventArgs args)
|
|
{
|
|
GlRendererWidget?.Exit();
|
|
}
|
|
|
|
private void Installer_File_Pressed(object o, EventArgs args)
|
|
{
|
|
FileChooserDialog fileChooser = new FileChooserDialog("Choose the firmware file to open", this, FileChooserAction.Open, "Cancel", ResponseType.Cancel, "Open", ResponseType.Accept);
|
|
|
|
fileChooser.Filter = new FileFilter();
|
|
fileChooser.Filter.AddPattern("*.zip");
|
|
fileChooser.Filter.AddPattern("*.xci");
|
|
|
|
HandleInstallerDialog(fileChooser);
|
|
}
|
|
|
|
private void Installer_Directory_Pressed(object o, EventArgs args)
|
|
{
|
|
FileChooserDialog directoryChooser = new FileChooserDialog("Choose the firmware directory to open", this, FileChooserAction.SelectFolder, "Cancel", ResponseType.Cancel, "Open", ResponseType.Accept);
|
|
|
|
HandleInstallerDialog(directoryChooser);
|
|
}
|
|
|
|
private void HandleInstallerDialog(FileChooserDialog fileChooser)
|
|
{
|
|
if (fileChooser.Run() == (int)ResponseType.Accept)
|
|
{
|
|
try
|
|
{
|
|
string filename = fileChooser.Filename;
|
|
|
|
fileChooser.Dispose();
|
|
|
|
SystemVersion firmwareVersion = _contentManager.VerifyFirmwarePackage(filename);
|
|
|
|
string dialogTitle = $"Install Firmware {firmwareVersion.VersionString}";
|
|
|
|
if (firmwareVersion == null)
|
|
{
|
|
GtkDialog.CreateErrorDialog($"A valid system firmware was not found in {filename}.");
|
|
|
|
return;
|
|
}
|
|
|
|
SystemVersion currentVersion = _contentManager.GetCurrentFirmwareVersion();
|
|
|
|
string dialogMessage = $"System version {firmwareVersion.VersionString} will be installed.";
|
|
|
|
if (currentVersion != null)
|
|
{
|
|
dialogMessage += $"\n\nThis will replace the current system version {currentVersion.VersionString}. ";
|
|
}
|
|
|
|
dialogMessage += "\n\nDo you want to continue?";
|
|
|
|
ResponseType responseInstallDialog = (ResponseType)GtkDialog.CreateConfirmationDialog(dialogTitle, dialogMessage).Run();
|
|
|
|
MessageDialog waitingDialog = GtkDialog.CreateWaitingDialog(dialogTitle, "Installing firmware...");
|
|
|
|
if (responseInstallDialog == ResponseType.Yes)
|
|
{
|
|
Logger.Info?.Print(LogClass.Application, $"Installing firmware {firmwareVersion.VersionString}");
|
|
|
|
Thread thread = new Thread(() =>
|
|
{
|
|
Application.Invoke(delegate
|
|
{
|
|
waitingDialog.Run();
|
|
|
|
});
|
|
|
|
try
|
|
{
|
|
_contentManager.InstallFirmware(filename);
|
|
|
|
Application.Invoke(delegate
|
|
{
|
|
waitingDialog.Dispose();
|
|
|
|
string message = $"System version {firmwareVersion.VersionString} successfully installed.";
|
|
|
|
GtkDialog.CreateInfoDialog(dialogTitle, message);
|
|
Logger.Info?.Print(LogClass.Application, message);
|
|
});
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Application.Invoke(delegate
|
|
{
|
|
waitingDialog.Dispose();
|
|
|
|
GtkDialog.CreateErrorDialog(ex.Message);
|
|
});
|
|
}
|
|
finally
|
|
{
|
|
RefreshFirmwareLabel();
|
|
}
|
|
});
|
|
|
|
thread.Name = "GUI.FirmwareInstallerThread";
|
|
thread.Start();
|
|
}
|
|
}
|
|
catch (LibHac.MissingKeyException ex)
|
|
{
|
|
Logger.Error?.Print(LogClass.Application, ex.ToString());
|
|
UserErrorDialog.CreateUserErrorDialog(UserError.NoKeys);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
GtkDialog.CreateErrorDialog(ex.Message);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
fileChooser.Dispose();
|
|
}
|
|
}
|
|
|
|
private void RefreshFirmwareLabel()
|
|
{
|
|
SystemVersion currentFirmware = _contentManager.GetCurrentFirmwareVersion();
|
|
|
|
Application.Invoke(delegate
|
|
{
|
|
_firmwareVersionLabel.Text = currentFirmware != null ? currentFirmware.VersionString : "0.0.0";
|
|
});
|
|
}
|
|
|
|
private void HandleRelaunch()
|
|
{
|
|
if (_userChannelPersistence.PreviousIndex != -1 && _userChannelPersistence.ShouldRestart)
|
|
{
|
|
_userChannelPersistence.ShouldRestart = false;
|
|
|
|
LoadApplication(_currentEmulatedGamePath);
|
|
}
|
|
else
|
|
{
|
|
// otherwise, clear state.
|
|
_userChannelPersistence = new UserChannelPersistence();
|
|
_currentEmulatedGamePath = null;
|
|
}
|
|
}
|
|
|
|
private void FullScreen_Toggled(object sender, EventArgs args)
|
|
{
|
|
if (!Window.State.HasFlag(Gdk.WindowState.Fullscreen))
|
|
{
|
|
Fullscreen();
|
|
|
|
ToggleExtraWidgets(false);
|
|
}
|
|
else
|
|
{
|
|
Unfullscreen();
|
|
|
|
ToggleExtraWidgets(true);
|
|
}
|
|
}
|
|
|
|
private void StartFullScreen_Toggled(object sender, EventArgs args)
|
|
{
|
|
ConfigurationState.Instance.Ui.StartFullscreen.Value = _startFullScreen.Active;
|
|
|
|
SaveConfig();
|
|
}
|
|
|
|
private void Settings_Pressed(object sender, EventArgs args)
|
|
{
|
|
SettingsWindow settingsWindow = new SettingsWindow(this, _virtualFileSystem, _contentManager);
|
|
|
|
settingsWindow.SetSizeRequest((int)(settingsWindow.DefaultWidth * Program.WindowScaleFactor), (int)(settingsWindow.DefaultHeight * Program.WindowScaleFactor));
|
|
settingsWindow.Show();
|
|
}
|
|
|
|
private void Simulate_WakeUp_Message_Pressed(object sender, EventArgs args)
|
|
{
|
|
if (_emulationContext != null)
|
|
{
|
|
_emulationContext.System.SimulateWakeUpMessage();
|
|
}
|
|
}
|
|
|
|
private void ActionMenu_StateChanged(object o, StateChangedArgs args)
|
|
{
|
|
_scanAmiibo.Sensitive = _emulationContext != null && _emulationContext.System.SearchingForAmiibo(out int _);
|
|
}
|
|
|
|
private void Scan_Amiibo(object sender, EventArgs args)
|
|
{
|
|
if (_emulationContext.System.SearchingForAmiibo(out int deviceId))
|
|
{
|
|
AmiiboWindow amiiboWindow = new AmiiboWindow
|
|
{
|
|
LastScannedAmiiboShowAll = _lastScannedAmiiboShowAll,
|
|
LastScannedAmiiboId = _lastScannedAmiiboId,
|
|
DeviceId = deviceId,
|
|
TitleId = _emulationContext.Application.TitleIdText.ToUpper()
|
|
};
|
|
|
|
amiiboWindow.DeleteEvent += AmiiboWindow_DeleteEvent;
|
|
|
|
amiiboWindow.Show();
|
|
}
|
|
else
|
|
{
|
|
GtkDialog.CreateInfoDialog($"Amiibo", "The game is currently not ready to receive Amiibo scan data. Ensure that you have an Amiibo-compatible game open and ready to receive Amiibo scan data.");
|
|
}
|
|
}
|
|
|
|
private void AmiiboWindow_DeleteEvent(object sender, DeleteEventArgs args)
|
|
{
|
|
if (((AmiiboWindow)sender).AmiiboId != "" && ((AmiiboWindow)sender).Response == ResponseType.Ok)
|
|
{
|
|
_lastScannedAmiiboId = ((AmiiboWindow)sender).AmiiboId;
|
|
_lastScannedAmiiboShowAll = ((AmiiboWindow)sender).LastScannedAmiiboShowAll;
|
|
|
|
_emulationContext.System.ScanAmiibo(((AmiiboWindow)sender).DeviceId, ((AmiiboWindow)sender).AmiiboId, ((AmiiboWindow)sender).UseRandomUuid);
|
|
}
|
|
}
|
|
|
|
private void Update_Pressed(object sender, EventArgs args)
|
|
{
|
|
if (Updater.CanUpdate(true))
|
|
{
|
|
Updater.BeginParse(this, true).ContinueWith(task =>
|
|
{
|
|
Logger.Error?.Print(LogClass.Application, $"Updater error: {task.Exception}");
|
|
}, TaskContinuationOptions.OnlyOnFaulted);
|
|
}
|
|
}
|
|
|
|
private void About_Pressed(object sender, EventArgs args)
|
|
{
|
|
AboutWindow aboutWindow = new AboutWindow();
|
|
|
|
aboutWindow.SetSizeRequest((int)(aboutWindow.DefaultWidth * Program.WindowScaleFactor), (int)(aboutWindow.DefaultHeight * Program.WindowScaleFactor));
|
|
aboutWindow.Show();
|
|
}
|
|
|
|
private void Fav_Toggled(object sender, EventArgs args)
|
|
{
|
|
ConfigurationState.Instance.Ui.GuiColumns.FavColumn.Value = _favToggle.Active;
|
|
|
|
SaveConfig();
|
|
UpdateColumns();
|
|
}
|
|
|
|
private void Icon_Toggled(object sender, EventArgs args)
|
|
{
|
|
ConfigurationState.Instance.Ui.GuiColumns.IconColumn.Value = _iconToggle.Active;
|
|
|
|
SaveConfig();
|
|
UpdateColumns();
|
|
}
|
|
|
|
private void App_Toggled(object sender, EventArgs args)
|
|
{
|
|
ConfigurationState.Instance.Ui.GuiColumns.AppColumn.Value = _appToggle.Active;
|
|
|
|
SaveConfig();
|
|
UpdateColumns();
|
|
}
|
|
|
|
private void Developer_Toggled(object sender, EventArgs args)
|
|
{
|
|
ConfigurationState.Instance.Ui.GuiColumns.DevColumn.Value = _developerToggle.Active;
|
|
|
|
SaveConfig();
|
|
UpdateColumns();
|
|
}
|
|
|
|
private void Version_Toggled(object sender, EventArgs args)
|
|
{
|
|
ConfigurationState.Instance.Ui.GuiColumns.VersionColumn.Value = _versionToggle.Active;
|
|
|
|
SaveConfig();
|
|
UpdateColumns();
|
|
}
|
|
|
|
private void TimePlayed_Toggled(object sender, EventArgs args)
|
|
{
|
|
ConfigurationState.Instance.Ui.GuiColumns.TimePlayedColumn.Value = _timePlayedToggle.Active;
|
|
|
|
SaveConfig();
|
|
UpdateColumns();
|
|
}
|
|
|
|
private void LastPlayed_Toggled(object sender, EventArgs args)
|
|
{
|
|
ConfigurationState.Instance.Ui.GuiColumns.LastPlayedColumn.Value = _lastPlayedToggle.Active;
|
|
|
|
SaveConfig();
|
|
UpdateColumns();
|
|
}
|
|
|
|
private void FileExt_Toggled(object sender, EventArgs args)
|
|
{
|
|
ConfigurationState.Instance.Ui.GuiColumns.FileExtColumn.Value = _fileExtToggle.Active;
|
|
|
|
SaveConfig();
|
|
UpdateColumns();
|
|
}
|
|
|
|
private void FileSize_Toggled(object sender, EventArgs args)
|
|
{
|
|
ConfigurationState.Instance.Ui.GuiColumns.FileSizeColumn.Value = _fileSizeToggle.Active;
|
|
|
|
SaveConfig();
|
|
UpdateColumns();
|
|
}
|
|
|
|
private void Path_Toggled(object sender, EventArgs args)
|
|
{
|
|
ConfigurationState.Instance.Ui.GuiColumns.PathColumn.Value = _pathToggle.Active;
|
|
|
|
SaveConfig();
|
|
UpdateColumns();
|
|
}
|
|
|
|
private void RefreshList_Pressed(object sender, ButtonReleaseEventArgs args)
|
|
{
|
|
UpdateGameTable();
|
|
}
|
|
}
|
|
}
|