mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-30 05:53:01 +00:00
8d168574eb
* Use explicit buffer and texture bindings on shaders * More XML docs and other nits
30 lines
759 B
C#
30 lines
759 B
C#
namespace Ryujinx.Graphics.Shader.Translation
|
|
{
|
|
public class TranslationCounts
|
|
{
|
|
public int UniformBuffersCount { get; private set; }
|
|
public int StorageBuffersCount { get; private set; }
|
|
public int TexturesCount { get; private set; }
|
|
public int ImagesCount { get; private set; }
|
|
|
|
internal int IncrementUniformBuffersCount()
|
|
{
|
|
return UniformBuffersCount++;
|
|
}
|
|
|
|
internal int IncrementStorageBuffersCount()
|
|
{
|
|
return StorageBuffersCount++;
|
|
}
|
|
|
|
internal int IncrementTexturesCount()
|
|
{
|
|
return TexturesCount++;
|
|
}
|
|
|
|
internal int IncrementImagesCount()
|
|
{
|
|
return ImagesCount++;
|
|
}
|
|
}
|
|
}
|