mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-23 10:35:10 +00:00
416ddd0f6e
* Some fixes for the new GLRenderer Changelog: - Fix transparency of the window on some games on Windows. - Fix escape key not being able to exit emulation. - Fix inverted logic in fullscreen event handling. - Fix a race condition when stoping emulation causing a hang. - Fix a memory leak of the OpenGL context when stoping emulation (saving ~200MB of RAM when stoping emulation). - Simplify and document behaviours when exiting the emulator while the emulation is running. * Make sure to clear alpha channel when presenting Texture This fix once and for all the transparency issue on Windows. * Enforce footer bar size to avoid gl widget to get resized to 1280x724 * Fix full screen inversion in MainWindow and make sure _listStatusBox don't come back when not needed * Remove previous transparency clear attempt that is useless now * Remove an extra line return
148 lines
4.5 KiB
C#
148 lines
4.5 KiB
C#
using OpenTK.Graphics.OpenGL;
|
|
using Ryujinx.Graphics.GAL;
|
|
using System;
|
|
|
|
namespace Ryujinx.Graphics.OpenGL
|
|
{
|
|
class Window : IWindow, IDisposable
|
|
{
|
|
private const int NativeWidth = 1280;
|
|
private const int NativeHeight = 720;
|
|
|
|
private int _width;
|
|
private int _height;
|
|
|
|
private int _copyFramebufferHandle;
|
|
|
|
public Window()
|
|
{
|
|
_width = NativeWidth;
|
|
_height = NativeHeight;
|
|
}
|
|
|
|
public void Present(ITexture texture, ImageCrop crop)
|
|
{
|
|
GL.Disable(EnableCap.FramebufferSrgb);
|
|
|
|
CopyTextureToFrameBufferRGB(0, GetCopyFramebufferHandleLazy(), (TextureView)texture, crop);
|
|
|
|
GL.Enable(EnableCap.FramebufferSrgb);
|
|
}
|
|
|
|
public void SetSize(int width, int height)
|
|
{
|
|
_width = width;
|
|
_height = height;
|
|
}
|
|
|
|
|
|
private void CopyTextureToFrameBufferRGB(int drawFramebuffer, int readFramebuffer, TextureView view, ImageCrop crop)
|
|
{
|
|
bool[] oldFramebufferColorWritemask = new bool[4];
|
|
|
|
int oldReadFramebufferHandle = GL.GetInteger(GetPName.ReadFramebufferBinding);
|
|
int oldDrawFramebufferHandle = GL.GetInteger(GetPName.DrawFramebufferBinding);
|
|
GL.GetBoolean(GetIndexedPName.ColorWritemask, drawFramebuffer, oldFramebufferColorWritemask);
|
|
|
|
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, drawFramebuffer);
|
|
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, readFramebuffer);
|
|
|
|
GL.FramebufferTexture(
|
|
FramebufferTarget.ReadFramebuffer,
|
|
FramebufferAttachment.ColorAttachment0,
|
|
view.Handle,
|
|
0);
|
|
|
|
GL.ReadBuffer(ReadBufferMode.ColorAttachment0);
|
|
|
|
GL.Clear(ClearBufferMask.ColorBufferBit);
|
|
|
|
int srcX0, srcX1, srcY0, srcY1;
|
|
|
|
if (crop.Left == 0 && crop.Right == 0)
|
|
{
|
|
srcX0 = 0;
|
|
srcX1 = view.Width;
|
|
}
|
|
else
|
|
{
|
|
srcX0 = crop.Left;
|
|
srcX1 = crop.Right;
|
|
}
|
|
|
|
if (crop.Top == 0 && crop.Bottom == 0)
|
|
{
|
|
srcY0 = 0;
|
|
srcY1 = view.Height;
|
|
}
|
|
else
|
|
{
|
|
srcY0 = crop.Top;
|
|
srcY1 = crop.Bottom;
|
|
}
|
|
|
|
float ratioX = MathF.Min(1f, (_height * (float)NativeWidth) / ((float)NativeHeight * _width));
|
|
float ratioY = MathF.Min(1f, (_width * (float)NativeHeight) / ((float)NativeWidth * _height));
|
|
|
|
int dstWidth = (int)(_width * ratioX);
|
|
int dstHeight = (int)(_height * ratioY);
|
|
|
|
int dstPaddingX = (_width - dstWidth) / 2;
|
|
int dstPaddingY = (_height - dstHeight) / 2;
|
|
|
|
int dstX0 = crop.FlipX ? _width - dstPaddingX : dstPaddingX;
|
|
int dstX1 = crop.FlipX ? dstPaddingX : _width - dstPaddingX;
|
|
|
|
int dstY0 = crop.FlipY ? dstPaddingY : _height - dstPaddingY;
|
|
int dstY1 = crop.FlipY ? _height - dstPaddingY : dstPaddingY;
|
|
|
|
GL.BlitFramebuffer(
|
|
srcX0,
|
|
srcY0,
|
|
srcX1,
|
|
srcY1,
|
|
dstX0,
|
|
dstY0,
|
|
dstX1,
|
|
dstY1,
|
|
ClearBufferMask.ColorBufferBit,
|
|
BlitFramebufferFilter.Linear);
|
|
|
|
// Remove Alpha channel
|
|
GL.ColorMask(drawFramebuffer, false, false, false, true);
|
|
GL.ClearBuffer(ClearBuffer.Color, 0, new float[] { 0.0f, 0.0f, 0.0f, 1.0f });
|
|
GL.ColorMask(drawFramebuffer,
|
|
oldFramebufferColorWritemask[0],
|
|
oldFramebufferColorWritemask[1],
|
|
oldFramebufferColorWritemask[2],
|
|
oldFramebufferColorWritemask[3]);
|
|
|
|
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, oldReadFramebufferHandle);
|
|
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, oldDrawFramebufferHandle);
|
|
}
|
|
|
|
private int GetCopyFramebufferHandleLazy()
|
|
{
|
|
int handle = _copyFramebufferHandle;
|
|
|
|
if (handle == 0)
|
|
{
|
|
handle = GL.GenFramebuffer();
|
|
|
|
_copyFramebufferHandle = handle;
|
|
}
|
|
|
|
return handle;
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
if (_copyFramebufferHandle != 0)
|
|
{
|
|
GL.DeleteFramebuffer(_copyFramebufferHandle);
|
|
|
|
_copyFramebufferHandle = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|