mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-27 04:23:01 +00:00
23 lines
No EOL
761 B
C#
23 lines
No EOL
761 B
C#
using Ryujinx.Graphics.Gpu.State;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Engine
|
|
{
|
|
partial class Methods
|
|
{
|
|
/// <summary>
|
|
/// Updates the uniform buffer data with inline data.
|
|
/// </summary>
|
|
/// <param name="state">Current GPU state</param>
|
|
/// <param name="argument">New uniform buffer data word</param>
|
|
private void UniformBufferUpdate(GpuState state, int argument)
|
|
{
|
|
var uniformBuffer = state.Get<UniformBufferState>(MethodOffset.UniformBufferState);
|
|
|
|
_context.MemoryAccessor.Write(uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset, argument);
|
|
|
|
state.SetUniformBufferOffset(uniformBuffer.Offset + 4);
|
|
|
|
_context.AdvanceSequence();
|
|
}
|
|
}
|
|
} |