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268c9aecf8
* rebase * add methods Ryyjinx.Common EmbeddedResources and SteamUtils * GAL changes - change SetData() methods and ThreadedTexture commands to use IMemoryOwner<byte> instead of SpanOrArray<byte> * Ryujinx.Graphics.Texture: change texture conversion methods to return IMemoryOwner<byte> and allocate from ByteMemoryPool * Ryujinx.Graphics.OpenGL: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte> * Ryujinx.Graphics.Vulkan: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte> * Ryujinx.Graphics.Gpu: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner<byte> instead of SpanOrArray<byte> * Remove now-unused SpanOrArray<T> * post-rebase cleanup * PixelConverter: remove unsafe modifier on safe methods, and remove one unnecessary cast * use ByteMemoryPool.Rent() in GetWritableRegion() impls * fix formatting, rename `ReadRentedMemory()` to `ReadFileToRentedMemory()`` * Texture.ConvertToHostCompatibleFormat(): dispose of `result` in Astc decode branch |
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.. | ||
Buffer.cs | ||
BufferBounds.cs | ||
BufferCache.cs | ||
BufferCacheEntry.cs | ||
BufferManager.cs | ||
BufferMigration.cs | ||
BufferModifiedRangeList.cs | ||
BufferTextureArrayBinding.cs | ||
BufferTextureBinding.cs | ||
BufferUpdater.cs | ||
CounterCache.cs | ||
GpuRegionHandle.cs | ||
IndexBuffer.cs | ||
MemoryManager.cs | ||
MultiRangeBuffer.cs | ||
MultiRangeWritableBlock.cs | ||
PhysicalMemory.cs | ||
PteKind.cs | ||
ResourceKind.cs | ||
SupportBufferUpdater.cs | ||
UnmapEventArgs.cs | ||
VertexBuffer.cs | ||
VirtualRangeCache.cs |