mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-23 10:35:10 +00:00
36749c358d
* Rewrite SurfaceFlinger Reimplement accurately SurfaceFlinger (based on my 8.1.0 reversing of it) TODO: support swap interval properly and reintroduce disabled "game vsync" support. * Some fixes for SetBufferCount * uncomment a test from last commit * SurfaceFlinger: don't free the graphic buffer in SetBufferCount * SurfaceFlinger: Implement swap interval correctly * SurfaceFlinger: Reintegrate Game VSync toggle * SurfaceFlinger: do not push a fence on buffer release on the consumer side * Revert "SurfaceFlinger: do not push a fence on buffer release on the consumer side" This reverts commit 586b52b0bfab2d11f361f4b59ab7b7141020bbad. * Make the game vsync toggle work dynamically again * Unregister producer's Binder object when closing layer * Address ripinperi's comments * Add a timeout on syncpoint wait operation Syncpoint aren't supposed to be waited on for more than a second. This effectively workaround issues caused by not having a channel scheduling in place yet. PS: Also introduce Android WaitForever warning about fence being not signaled for 3s * Fix a print of previous commit * Address Ac_K's comments * Address gdkchan's comments * Address final comments
540 lines
17 KiB
C#
540 lines
17 KiB
C#
using Gdk;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics.OpenGL;
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using OpenTK.Input;
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using OpenTK.Platform;
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using Ryujinx.Configuration;
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using Ryujinx.Graphics.OpenGL;
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using Ryujinx.HLE;
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using Ryujinx.HLE.HOS.Services.Hid;
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using Ryujinx.Ui;
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Threading;
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namespace Ryujinx.Ui
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{
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public class GLRenderer : GLWidget
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{
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private const int SwitchPanelWidth = 1280;
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private const int SwitchPanelHeight = 720;
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private const int TargetFps = 60;
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public ManualResetEvent WaitEvent { get; set; }
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public static event EventHandler<StatusUpdatedEventArgs> StatusUpdatedEvent;
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public bool IsActive { get; set; }
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public bool IsStopped { get; set; }
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public bool IsFocused { get; set; }
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private double _mouseX;
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private double _mouseY;
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private bool _mousePressed;
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private bool _toggleFullscreen;
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private readonly long _ticksPerFrame;
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private long _ticks = 0;
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private System.Diagnostics.Stopwatch _chrono;
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private Switch _device;
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private Renderer _renderer;
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private HotkeyButtons _prevHotkeyButtons = 0;
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private Input.NpadController _primaryController;
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public GLRenderer(Switch device)
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: base (GetGraphicsMode(),
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3, 3,
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GraphicsContextFlags.ForwardCompatible)
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{
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WaitEvent = new ManualResetEvent(false);
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_device = device;
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this.Initialized += GLRenderer_Initialized;
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this.Destroyed += GLRenderer_Destroyed;
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this.ShuttingDown += GLRenderer_ShuttingDown;
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Initialize();
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_chrono = new System.Diagnostics.Stopwatch();
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_ticksPerFrame = System.Diagnostics.Stopwatch.Frequency / TargetFps;
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_primaryController = new Input.NpadController(ConfigurationState.Instance.Hid.JoystickControls);
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AddEvents((int)(Gdk.EventMask.ButtonPressMask
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| Gdk.EventMask.ButtonReleaseMask
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| Gdk.EventMask.PointerMotionMask
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| Gdk.EventMask.KeyPressMask
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| Gdk.EventMask.KeyReleaseMask));
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this.Shown += Renderer_Shown;
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}
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private static GraphicsMode GetGraphicsMode()
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{
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if (Environment.OSVersion.Platform == PlatformID.Unix)
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{
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return new GraphicsMode(new ColorFormat(24));
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}
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return new GraphicsMode(new ColorFormat());
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}
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private void GLRenderer_ShuttingDown(object sender, EventArgs args)
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{
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_device.DisposeGpu();
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}
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private void Parent_FocusOutEvent(object o, Gtk.FocusOutEventArgs args)
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{
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IsFocused = false;
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}
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private void Parent_FocusInEvent(object o, Gtk.FocusInEventArgs args)
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{
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IsFocused = true;
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}
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private void GLRenderer_Destroyed(object sender, EventArgs e)
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{
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Dispose();
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}
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protected void Renderer_Shown(object sender, EventArgs e)
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{
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IsFocused = this.ParentWindow.State.HasFlag(Gdk.WindowState.Focused);
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}
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public void HandleScreenState(KeyboardState keyboard)
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{
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bool toggleFullscreen = keyboard.IsKeyDown(OpenTK.Input.Key.F11)
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|| ((keyboard.IsKeyDown(OpenTK.Input.Key.AltLeft)
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|| keyboard.IsKeyDown(OpenTK.Input.Key.AltRight))
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&& keyboard.IsKeyDown(OpenTK.Input.Key.Enter))
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|| keyboard.IsKeyDown(OpenTK.Input.Key.Escape);
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bool fullScreenToggled = ParentWindow.State.HasFlag(Gdk.WindowState.Fullscreen);
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if (toggleFullscreen != _toggleFullscreen)
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{
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if (toggleFullscreen)
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{
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if (fullScreenToggled)
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{
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ParentWindow.Unfullscreen();
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(Toplevel as MainWindow)?.ToggleExtraWidgets(true);
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}
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else
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{
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if (keyboard.IsKeyDown(OpenTK.Input.Key.Escape))
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{
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if (GtkDialog.CreateExitDialog())
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{
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Exit();
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}
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}
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else
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{
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ParentWindow.Fullscreen();
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(Toplevel as MainWindow)?.ToggleExtraWidgets(false);
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}
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}
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}
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}
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_toggleFullscreen = toggleFullscreen;
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}
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private void GLRenderer_Initialized(object sender, EventArgs e)
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{
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// Release the GL exclusivity that OpenTK gave us as we aren't going to use it in GTK Thread.
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GraphicsContext.MakeCurrent(null);
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WaitEvent.Set();
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}
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protected override bool OnConfigureEvent(EventConfigure evnt)
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{
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var result = base.OnConfigureEvent(evnt);
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Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);
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_renderer.Window.SetSize(evnt.Width * monitor.ScaleFactor, evnt.Height * monitor.ScaleFactor);
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return result;
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}
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public void Start()
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{
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IsRenderHandler = true;
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_chrono.Restart();
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IsActive = true;
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Gtk.Window parent = this.Toplevel as Gtk.Window;
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parent.FocusInEvent += Parent_FocusInEvent;
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parent.FocusOutEvent += Parent_FocusOutEvent;
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Gtk.Application.Invoke(delegate
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{
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parent.Present();
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string titleNameSection = string.IsNullOrWhiteSpace(_device.System.TitleName) ? string.Empty
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: $" - {_device.System.TitleName}";
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string titleVersionSection = string.IsNullOrWhiteSpace(_device.System.TitleVersionString) ? string.Empty
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: $" v{_device.System.TitleVersionString}";
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string titleIdSection = string.IsNullOrWhiteSpace(_device.System.TitleIdText) ? string.Empty
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: $" ({_device.System.TitleIdText.ToUpper()})";
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string titleArchSection = _device.System.TitleIs64Bit ? " (64-bit)" : " (32-bit)";
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parent.Title = $"Ryujinx {Program.Version}{titleNameSection}{titleVersionSection}{titleIdSection}{titleArchSection}";
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});
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Thread renderLoopThread = new Thread(Render)
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{
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Name = "GUI.RenderLoop"
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};
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renderLoopThread.Start();
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MainLoop();
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renderLoopThread.Join();
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Exit();
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}
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protected override bool OnButtonPressEvent(EventButton evnt)
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{
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_mouseX = evnt.X;
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_mouseY = evnt.Y;
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if (evnt.Button == 1)
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{
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_mousePressed = true;
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}
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return false;
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}
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protected override bool OnButtonReleaseEvent(EventButton evnt)
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{
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if (evnt.Button == 1)
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{
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_mousePressed = false;
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}
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return false;
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}
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protected override bool OnMotionNotifyEvent(EventMotion evnt)
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{
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if (evnt.Device.InputSource == InputSource.Mouse)
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{
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_mouseX = evnt.X;
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_mouseY = evnt.Y;
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}
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return false;
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}
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protected override void OnGetPreferredHeight(out int minimumHeight, out int naturalHeight)
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{
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Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);
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// If the monitor is at least 1080p, use the Switch panel size as minimal size.
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if (monitor.Geometry.Height >= 1080)
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{
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minimumHeight = SwitchPanelHeight;
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}
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// Otherwise, we default minimal size to 480p 16:9.
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else
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{
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minimumHeight = 480;
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}
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naturalHeight = minimumHeight;
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}
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protected override void OnGetPreferredWidth(out int minimumWidth, out int naturalWidth)
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{
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Gdk.Monitor monitor = Display.GetMonitorAtWindow(Window);
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// If the monitor is at least 1080p, use the Switch panel size as minimal size.
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if (monitor.Geometry.Height >= 1080)
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{
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minimumWidth = SwitchPanelWidth;
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}
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// Otherwise, we default minimal size to 480p 16:9.
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else
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{
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minimumWidth = 854;
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}
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naturalWidth = minimumWidth;
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}
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public void Exit()
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{
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if (IsStopped)
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{
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return;
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}
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IsStopped = true;
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IsActive = false;
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}
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public void Initialize()
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{
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if (!(_device.Gpu.Renderer is Renderer))
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{
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throw new NotSupportedException($"GPU renderer must be an OpenGL renderer when using GLRenderer!");
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}
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_renderer = (Renderer)_device.Gpu.Renderer;
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}
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public void Render()
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{
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// First take exclusivity on the OpenGL context.
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GraphicsContext.MakeCurrent(WindowInfo);
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_renderer.Initialize();
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// Make sure the first frame is not transparent.
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GL.ClearColor(OpenTK.Color.Black);
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GL.Clear(ClearBufferMask.ColorBufferBit);
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SwapBuffers();
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while (IsActive)
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{
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if (IsStopped)
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{
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return;
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}
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_ticks += _chrono.ElapsedTicks;
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_chrono.Restart();
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if (_device.WaitFifo())
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{
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_device.ProcessFrame();
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}
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if (_ticks >= _ticksPerFrame)
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{
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_device.PresentFrame(SwapBuffers);
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_device.Statistics.RecordSystemFrameTime();
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StatusUpdatedEvent?.Invoke(this, new StatusUpdatedEventArgs(
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_device.EnableDeviceVsync,
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$"Host: {_device.Statistics.GetSystemFrameRate():00.00} FPS",
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$"Game: {_device.Statistics.GetGameFrameRate():00.00} FPS",
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$"GPU: {_renderer.GpuVendor}"));
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_ticks = Math.Min(_ticks - _ticksPerFrame, _ticksPerFrame);
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}
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}
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}
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public void SwapBuffers()
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{
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OpenTK.Graphics.GraphicsContext.CurrentContext.SwapBuffers();
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}
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public void MainLoop()
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{
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while (IsActive)
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{
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UpdateFrame();
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// Polling becomes expensive if it's not slept
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Thread.Sleep(1);
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}
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}
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private bool UpdateFrame()
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{
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if (!IsActive)
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{
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return true;
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}
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if (IsStopped)
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{
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return false;
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}
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HotkeyButtons currentHotkeyButtons = 0;
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ControllerKeys currentButton = 0;
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JoystickPosition leftJoystick;
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JoystickPosition rightJoystick;
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KeyboardInput? hidKeyboard = null;
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int leftJoystickDx = 0;
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int leftJoystickDy = 0;
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int rightJoystickDx = 0;
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int rightJoystickDy = 0;
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// OpenTK always captures keyboard events, even if out of focus, so check if window is focused.
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if (IsFocused)
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{
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KeyboardState keyboard = OpenTK.Input.Keyboard.GetState();
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Gtk.Application.Invoke(delegate
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{
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HandleScreenState(keyboard);
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});
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// Normal Input
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currentHotkeyButtons = KeyboardControls.GetHotkeyButtons(ConfigurationState.Instance.Hid.KeyboardControls, keyboard);
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currentButton = KeyboardControls.GetButtons(ConfigurationState.Instance.Hid.KeyboardControls, keyboard);
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if (ConfigurationState.Instance.Hid.EnableKeyboard)
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{
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hidKeyboard = KeyboardControls.GetKeysDown(ConfigurationState.Instance.Hid.KeyboardControls, keyboard);
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}
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(leftJoystickDx, leftJoystickDy) = KeyboardControls.GetLeftStick(ConfigurationState.Instance.Hid.KeyboardControls, keyboard);
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(rightJoystickDx, rightJoystickDy) = KeyboardControls.GetRightStick(ConfigurationState.Instance.Hid.KeyboardControls, keyboard);
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}
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if (!hidKeyboard.HasValue)
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{
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hidKeyboard = new KeyboardInput
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{
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Modifier = 0,
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Keys = new int[0x8]
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};
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}
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currentButton |= _primaryController.GetButtons();
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// Keyboard has priority stick-wise
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if (leftJoystickDx == 0 && leftJoystickDy == 0)
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{
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(leftJoystickDx, leftJoystickDy) = _primaryController.GetLeftStick();
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}
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if (rightJoystickDx == 0 && rightJoystickDy == 0)
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{
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(rightJoystickDx, rightJoystickDy) = _primaryController.GetRightStick();
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}
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leftJoystick = new JoystickPosition
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{
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Dx = leftJoystickDx,
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Dy = leftJoystickDy
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};
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rightJoystick = new JoystickPosition
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{
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Dx = rightJoystickDx,
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Dy = rightJoystickDy
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};
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currentButton |= _device.Hid.UpdateStickButtons(leftJoystick, rightJoystick);
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bool hasTouch = false;
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// Get screen touch position from left mouse click
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// OpenTK always captures mouse events, even if out of focus, so check if window is focused.
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if (IsFocused && _mousePressed)
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{
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int screenWidth = AllocatedWidth;
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int screenHeight = AllocatedHeight;
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if (AllocatedWidth > (AllocatedHeight * SwitchPanelWidth) / SwitchPanelHeight)
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{
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screenWidth = (AllocatedHeight * SwitchPanelWidth) / SwitchPanelHeight;
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}
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else
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{
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screenHeight = (AllocatedWidth * SwitchPanelHeight) / SwitchPanelWidth;
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}
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int startX = (AllocatedWidth - screenWidth) >> 1;
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int startY = (AllocatedHeight - screenHeight) >> 1;
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int endX = startX + screenWidth;
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int endY = startY + screenHeight;
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if (_mouseX >= startX &&
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_mouseY >= startY &&
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_mouseX < endX &&
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_mouseY < endY)
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{
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int screenMouseX = (int)_mouseX - startX;
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int screenMouseY = (int)_mouseY - startY;
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int mX = (screenMouseX * SwitchPanelWidth) / screenWidth;
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int mY = (screenMouseY * SwitchPanelHeight) / screenHeight;
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TouchPoint currentPoint = new TouchPoint
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{
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X = (uint)mX,
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Y = (uint)mY,
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// Placeholder values till more data is acquired
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DiameterX = 10,
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DiameterY = 10,
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Angle = 90
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};
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hasTouch = true;
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_device.Hid.Touchscreen.Update(currentPoint);
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}
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}
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if (!hasTouch)
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{
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_device.Hid.Touchscreen.Update();
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}
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if (ConfigurationState.Instance.Hid.EnableKeyboard && hidKeyboard.HasValue)
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{
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_device.Hid.Keyboard.Update(hidKeyboard.Value);
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}
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_device.Hid.DebugPad.Update();
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_device.Hid.Npads.SetGamepadsInput(new GamepadInput
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{
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PlayerId = PlayerIndex.Auto,
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Buttons = currentButton,
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LStick = leftJoystick,
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RStick = rightJoystick
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});
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// Toggle vsync
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if (currentHotkeyButtons.HasFlag(HotkeyButtons.ToggleVSync) &&
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!_prevHotkeyButtons.HasFlag(HotkeyButtons.ToggleVSync))
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{
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_device.EnableDeviceVsync = !_device.EnableDeviceVsync;
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}
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_prevHotkeyButtons = currentHotkeyButtons;
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return true;
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}
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}
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}
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