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32be8caa9d
* caps: Implement SaveScreenShot calls and cleanup This PR implement: - caps:u IAlbumApplicationService (32) SetShimLibraryVersion - caps:c IAlbumControlService (33) SetShimLibraryVersion - caps:su IScreenShotApplicationService (32) SetShimLibraryVersion - caps:su IScreenShotApplicationService (203/205/210) SaveScreenShotEx0/SaveScreenShotEx1/SaveScreenShotEx2 ImageSharp is used to save the raw screenshot data as a JPG file following what the service does. All screenshots are save in: `%AppData%\Ryujinx\sdcard\Nintendo\Album` folder. (as example a screenshot file path will be `%AppData%\Ryujinx\sdcard\Nintendo\Album\2021\03\26\2021032601020300-0123456789ABCDEF0123456789ABCDEF.jpg` This is needed by Animal Crossing: New Horizon where screenshots looks like this: And this is needed in Monster Hunter Rise but screenshots are currently empty due to another issue. * remove useless comment * Addresses gdkchan feedback * Addresses gdkchan feedback 2 * remove useless comment 2 * Fix nits
98 lines
No EOL
5 KiB
C#
98 lines
No EOL
5 KiB
C#
using Ryujinx.Common;
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using Ryujinx.HLE.HOS.Services.Caps.Types;
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namespace Ryujinx.HLE.HOS.Services.Caps
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{
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[Service("caps:su")] // 6.0.0+
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class IScreenShotApplicationService : IpcService
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{
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public IScreenShotApplicationService(ServiceCtx context) { }
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[Command(32)] // 7.0.0+
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// SetShimLibraryVersion(pid, u64, nn::applet::AppletResourceUserId)
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public ResultCode SetShimLibraryVersion(ServiceCtx context)
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{
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return context.Device.System.CaptureManager.SetShimLibraryVersion(context);
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}
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[Command(203)]
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// SaveScreenShotEx0(bytes<0x40> ScreenShotAttribute, u32 unknown, u64 AppletResourceUserId, pid, buffer<bytes, 0x45> ScreenshotData) -> bytes<0x20> ApplicationAlbumEntry
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public ResultCode SaveScreenShotEx0(ServiceCtx context)
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{
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// TODO: Use the ScreenShotAttribute.
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ScreenShotAttribute screenShotAttribute = context.RequestData.ReadStruct<ScreenShotAttribute>();
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uint unknown = context.RequestData.ReadUInt32();
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ulong appletResourceUserId = context.RequestData.ReadUInt64();
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ulong pidPlaceholder = context.RequestData.ReadUInt64();
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long screenshotDataPosition = context.Request.SendBuff[0].Position;
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long screenshotDataSize = context.Request.SendBuff[0].Size;
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byte[] screenshotData = context.Memory.GetSpan((ulong)screenshotDataPosition, (int)screenshotDataSize, true).ToArray();
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ResultCode resultCode = context.Device.System.CaptureManager.SaveScreenShot(screenshotData, appletResourceUserId, context.Device.Application.TitleId, out ApplicationAlbumEntry applicationAlbumEntry);
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context.ResponseData.WriteStruct(applicationAlbumEntry);
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return resultCode;
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}
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[Command(205)] // 8.0.0+
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// SaveScreenShotEx1(bytes<0x40> ScreenShotAttribute, u32 unknown, u64 AppletResourceUserId, pid, buffer<bytes, 0x15> ApplicationData, buffer<bytes, 0x45> ScreenshotData) -> bytes<0x20> ApplicationAlbumEntry
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public ResultCode SaveScreenShotEx1(ServiceCtx context)
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{
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// TODO: Use the ScreenShotAttribute.
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ScreenShotAttribute screenShotAttribute = context.RequestData.ReadStruct<ScreenShotAttribute>();
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uint unknown = context.RequestData.ReadUInt32();
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ulong appletResourceUserId = context.RequestData.ReadUInt64();
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ulong pidPlaceholder = context.RequestData.ReadUInt64();
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long applicationDataPosition = context.Request.SendBuff[0].Position;
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long applicationDataSize = context.Request.SendBuff[0].Size;
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long screenshotDataPosition = context.Request.SendBuff[1].Position;
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long screenshotDataSize = context.Request.SendBuff[1].Size;
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// TODO: Parse the application data: At 0x00 it's UserData (Size of 0x400), at 0x404 it's a uint UserDataSize (Always empty for now).
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byte[] applicationData = context.Memory.GetSpan((ulong)applicationDataPosition, (int)applicationDataSize).ToArray();
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byte[] screenshotData = context.Memory.GetSpan((ulong)screenshotDataPosition, (int)screenshotDataSize, true).ToArray();
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ResultCode resultCode = context.Device.System.CaptureManager.SaveScreenShot(screenshotData, appletResourceUserId, context.Device.Application.TitleId, out ApplicationAlbumEntry applicationAlbumEntry);
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context.ResponseData.WriteStruct(applicationAlbumEntry);
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return resultCode;
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}
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[Command(210)]
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// SaveScreenShotEx2(bytes<0x40> ScreenShotAttribute, u32 unknown, u64 AppletResourceUserId, buffer<bytes, 0x15> UserIdList, buffer<bytes, 0x45> ScreenshotData) -> bytes<0x20> ApplicationAlbumEntry
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public ResultCode SaveScreenShotEx2(ServiceCtx context)
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{
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// TODO: Use the ScreenShotAttribute.
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ScreenShotAttribute screenShotAttribute = context.RequestData.ReadStruct<ScreenShotAttribute>();
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uint unknown = context.RequestData.ReadUInt32();
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ulong appletResourceUserId = context.RequestData.ReadUInt64();
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long userIdListPosition = context.Request.SendBuff[0].Position;
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long userIdListSize = context.Request.SendBuff[0].Size;
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long screenshotDataPosition = context.Request.SendBuff[1].Position;
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long screenshotDataSize = context.Request.SendBuff[1].Size;
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// TODO: Parse the UserIdList.
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byte[] userIdList = context.Memory.GetSpan((ulong)userIdListPosition, (int)userIdListSize).ToArray();
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byte[] screenshotData = context.Memory.GetSpan((ulong)screenshotDataPosition, (int)screenshotDataSize, true).ToArray();
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ResultCode resultCode = context.Device.System.CaptureManager.SaveScreenShot(screenshotData, appletResourceUserId, context.Device.Application.TitleId, out ApplicationAlbumEntry applicationAlbumEntry);
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context.ResponseData.WriteStruct(applicationAlbumEntry);
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return resultCode;
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}
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}
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} |