mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-27 12:33:00 +00:00
3b531de670
* Implement mii:u and mii:e entirely Co-authored-by: AcK77 <Acoustik666@gmail.com> This commit implement the mii service accurately. This is based on Ac_k work but was polished and updated to 7.x. Please note that the following calls are partially implemented: - Convert: Used to convert from old console format (Wii/Wii U/3ds) - Import and Export: this is shouldn't be accesible in production mode. * Remove some debug leftovers * Make it possible to load an arbitrary mii database from a Switch * Address gdk's comments * Reduce visibility of all the Mii code * Address Ac_K's comments * Remove the StructLayout of DatabaseSessionMetadata * Add a missing line return in DatabaseSessionMetadata * Misc fixes and style changes * Fix some issues from last commit * Fix database server metadata UpdateCounter in MarkDirty (Thanks Moose for the catch) * MountCounter should only be incremented when no error is reported * Fix FixDatabase Co-authored-by: Alex Barney <thealexbarney@gmail.com>
44 lines
1.4 KiB
C#
44 lines
1.4 KiB
C#
using Ryujinx.HLE.HOS.SystemState;
|
|
using Ryujinx.HLE.Utilities;
|
|
using System;
|
|
using System.Buffers.Binary;
|
|
|
|
namespace Ryujinx.HLE.HOS.Services.Mii
|
|
{
|
|
static class Helper
|
|
{
|
|
public static ushort CalculateCrc16BE(ReadOnlySpan<byte> data, int crc = 0)
|
|
{
|
|
const ushort poly = 0x1021;
|
|
|
|
for (int i = 0; i < data.Length; i++)
|
|
{
|
|
crc ^= data[i] << 8;
|
|
|
|
for (int j = 0; j < 8; j++)
|
|
{
|
|
crc <<= 1;
|
|
|
|
if ((crc & 0x10000) != 0)
|
|
{
|
|
crc = (crc ^ poly) & 0xFFFF;
|
|
}
|
|
}
|
|
}
|
|
|
|
return BinaryPrimitives.ReverseEndianness((ushort)crc);
|
|
}
|
|
|
|
public static UInt128 GetDeviceId()
|
|
{
|
|
// FIXME: call set:sys GetMiiAuthorId
|
|
return SystemStateMgr.DefaultUserId.ToUInt128();
|
|
}
|
|
|
|
public static ReadOnlySpan<byte> Ver3FacelineColorTable => new byte[] { 0, 1, 2, 3, 4, 5 };
|
|
public static ReadOnlySpan<byte> Ver3HairColorTable => new byte[] { 8, 1, 2, 3, 4, 5, 6, 7 };
|
|
public static ReadOnlySpan<byte> Ver3EyeColorTable => new byte[] { 8, 9, 10, 11, 12, 13 };
|
|
public static ReadOnlySpan<byte> Ver3MouthColorTable => new byte[] { 19, 20, 21, 22, 23 };
|
|
public static ReadOnlySpan<byte> Ver3GlassColorTable => new byte[] { 8, 14, 15, 16, 17, 18, 0 };
|
|
}
|
|
}
|