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https://github.com/ryujinx-mirror/ryujinx.git
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fb1d9493a3
* Rename enum fields * Naming conventions * Remove unneeded ".this" * Remove unneeded semicolons * Remove unused Usings * Don't use var * Remove unneeded enum underlying types * Explicitly label class visibility * Remove unneeded @ prefixes * Remove unneeded commas * Remove unneeded if expressions * Method doesn't use unsafe code * Remove unneeded casts * Initialized objects don't need an empty constructor * Remove settings from DotSettings * Revert "Explicitly label class visibility" This reverts commit ad5eb5787cc5b27a4631cd46ef5f551c4ae95e51. * Small changes * Revert external enum renaming * Changes from feedback * Apply previous refactorings to the merged code
164 lines
4.7 KiB
C#
164 lines
4.7 KiB
C#
using ChocolArm64.Memory;
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using Ryujinx.Audio;
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using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.HOS.Kernel;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.HLE.HOS.Services.Aud.AudioOut
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{
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class IAudioOut : IpcService, IDisposable
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{
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private Dictionary<int, ServiceProcessRequest> _commands;
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => _commands;
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private IAalOutput _audioOut;
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private KEvent _releaseEvent;
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private int _track;
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public IAudioOut(IAalOutput audioOut, KEvent releaseEvent, int track)
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{
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_commands = new Dictionary<int, ServiceProcessRequest>
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{
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{ 0, GetAudioOutState },
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{ 1, StartAudioOut },
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{ 2, StopAudioOut },
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{ 3, AppendAudioOutBuffer },
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{ 4, RegisterBufferEvent },
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{ 5, GetReleasedAudioOutBuffer },
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{ 6, ContainsAudioOutBuffer },
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{ 7, AppendAudioOutBufferAuto },
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{ 8, GetReleasedAudioOutBufferAuto }
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};
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_audioOut = audioOut;
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_releaseEvent = releaseEvent;
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_track = track;
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}
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public long GetAudioOutState(ServiceCtx context)
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{
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context.ResponseData.Write((int)_audioOut.GetState(_track));
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return 0;
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}
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public long StartAudioOut(ServiceCtx context)
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{
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_audioOut.Start(_track);
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return 0;
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}
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public long StopAudioOut(ServiceCtx context)
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{
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_audioOut.Stop(_track);
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return 0;
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}
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public long AppendAudioOutBuffer(ServiceCtx context)
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{
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return AppendAudioOutBufferImpl(context, context.Request.SendBuff[0].Position);
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}
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public long RegisterBufferEvent(ServiceCtx context)
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{
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if (context.Process.HandleTable.GenerateHandle(_releaseEvent.ReadableEvent, out int handle) != KernelResult.Success)
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{
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throw new InvalidOperationException("Out of handles!");
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}
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context.Response.HandleDesc = IpcHandleDesc.MakeCopy(handle);
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return 0;
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}
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public long GetReleasedAudioOutBuffer(ServiceCtx context)
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{
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long position = context.Request.ReceiveBuff[0].Position;
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long size = context.Request.ReceiveBuff[0].Size;
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return GetReleasedAudioOutBufferImpl(context, position, size);
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}
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public long ContainsAudioOutBuffer(ServiceCtx context)
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{
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long tag = context.RequestData.ReadInt64();
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context.ResponseData.Write(_audioOut.ContainsBuffer(_track, tag) ? 1 : 0);
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return 0;
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}
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public long AppendAudioOutBufferAuto(ServiceCtx context)
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{
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(long position, long size) = context.Request.GetBufferType0x21();
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return AppendAudioOutBufferImpl(context, position);
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}
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public long AppendAudioOutBufferImpl(ServiceCtx context, long position)
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{
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long tag = context.RequestData.ReadInt64();
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AudioOutData data = MemoryHelper.Read<AudioOutData>(
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context.Memory,
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position);
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byte[] buffer = context.Memory.ReadBytes(
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data.SampleBufferPtr,
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data.SampleBufferSize);
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_audioOut.AppendBuffer(_track, tag, buffer);
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return 0;
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}
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public long GetReleasedAudioOutBufferAuto(ServiceCtx context)
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{
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(long position, long size) = context.Request.GetBufferType0x22();
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return GetReleasedAudioOutBufferImpl(context, position, size);
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}
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public long GetReleasedAudioOutBufferImpl(ServiceCtx context, long position, long size)
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{
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uint count = (uint)((ulong)size >> 3);
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long[] releasedBuffers = _audioOut.GetReleasedBuffers(_track, (int)count);
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for (uint index = 0; index < count; index++)
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{
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long tag = 0;
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if (index < releasedBuffers.Length)
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{
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tag = releasedBuffers[index];
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}
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context.Memory.WriteInt64(position + index * 8, tag);
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}
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context.ResponseData.Write(releasedBuffers.Length);
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return 0;
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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_audioOut.CloseTrack(_track);
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}
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}
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}
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}
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