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a33dc2f491
* Logger class changes only Now compile-time checking is possible with the help of Nullable Value types. * Misc formatting * Manual optimizations PrintGuestLog PrintGuestStackTrace Surfaceflinger DequeueBuffer * Reduce SendVibrationXX log level to Debug * Add Notice log level This level is always enabled and used to print system info, etc... Also, rewrite LogColor to switch expression as colors are static * Unify unhandled exception event handlers * Print enabled LogLevels during init * Re-add App Exit disposes in proper order nit: switch case spacing * Revert PrintGuestStackTrace to Info logs due to #1407 PrintGuestStackTrace is now called in some critical error handlers so revert to old behavior as KThread isn't part of Guest. * Batch replace Logger statements
80 lines
2.3 KiB
C#
80 lines
2.3 KiB
C#
using System;
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using System.Reflection;
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using System.Text;
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namespace Ryujinx.Common.Logging
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{
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internal class DefaultLogFormatter : ILogFormatter
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{
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private static readonly ObjectPool<StringBuilder> _stringBuilderPool = SharedPools.Default<StringBuilder>();
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public string Format(LogEventArgs args)
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{
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StringBuilder sb = _stringBuilderPool.Allocate();
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try
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{
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sb.Clear();
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sb.AppendFormat(@"{0:hh\:mm\:ss\.fff}", args.Time);
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sb.Append($" |{args.Level.ToString()[0]}| ");
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if (args.ThreadName != null)
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{
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sb.Append(args.ThreadName);
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sb.Append(' ');
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}
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sb.Append(args.Message);
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if (args.Data != null)
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{
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PropertyInfo[] props = args.Data.GetType().GetProperties();
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sb.Append(" {");
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foreach (var prop in props)
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{
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sb.Append(prop.Name);
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sb.Append(": ");
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if (typeof(Array).IsAssignableFrom(prop.PropertyType))
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{
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Array array = (Array)prop.GetValue(args.Data);
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foreach (var item in array)
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{
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sb.Append(item.ToString());
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sb.Append(", ");
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}
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if (array.Length > 0)
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{
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sb.Remove(sb.Length - 2, 2);
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}
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}
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else
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{
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sb.Append(prop.GetValue(args.Data));
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}
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sb.Append(" ; ");
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}
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// We remove the final ';' from the string
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if (props.Length > 0)
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{
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sb.Remove(sb.Length - 3, 3);
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}
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sb.Append('}');
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}
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return sb.ToString();
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}
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finally
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{
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_stringBuilderPool.Release(sb);
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}
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}
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}
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}
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