ryujinx-mirror/Ryujinx/Ui/MainWindow.cs
Alex Barney 19afb3209c
Update to LibHac 0.13.1 (#2328)
Update the LibHac dependency to version 0.13.1. This brings a ton of improvements and changes such as:
- Refactor `FsSrv` to match the official refactoring done in FS.
- Change how the `Horizon` and `HorizonClient` classes are handled. Each client created represents a different process with its own process ID and client state.
- Add FS access control to handle permissions for FS service method calls.
- Add FS program registry to keep track of the program ID, location and permissions of each process.
- Add FS program index map info manager to track the program IDs and indexes of multi-application programs.
- Add all FS IPC interfaces.
- Rewrite `Fs.Fsa` code to be more accurate.
- Rewrite a lot of `FsSrv` code to be more accurate.
- Extend directory save data to store `SaveDataExtraData`
- Extend directory save data to lock the save directory to allow only one accessor at a time.
- Improve waiting and retrying when encountering access issues in `LocalFileSystem` and `DirectorySaveDataFileSystem`.
- More `IFileSystemProxy` methods should work now.
- Probably a bunch more stuff.

On the Ryujinx side:
- Forward most `IFileSystemProxy` methods to LibHac.
- Register programs and program index map info when launching an application.
- Remove hacks and workarounds for missing LibHac functionality.
- Recreate missing save data extra data found on emulator startup.
- Create system save data that wasn't indexed correctly on an older LibHac version.

`FsSrv` now enforces access control for each process. When a process tries to open a save data file system, FS reads the save's extra data to determine who the save owner is and if the caller has permission to open the save data. Previously-created save data did not have extra data created when the save was created.
With access control checks in place, this means that processes with no permissions (most games) wouldn't be able to access their own save data. The extra data can be partially created from data in the save data indexer, which should be enough for access control purposes.
2021-07-13 01:19:28 -07:00

1550 lines
60 KiB
C#

using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Threading;
using System.Threading.Tasks;
using ARMeilleure.Translation;
using ARMeilleure.Translation.PTC;
using Gtk;
using LibHac.Common;
using LibHac.FsSystem;
using LibHac.FsSystem.NcaUtils;
using LibHac.Ns;
using Ryujinx.Audio.Backends.Dummy;
using Ryujinx.Audio.Backends.OpenAL;
using Ryujinx.Audio.Backends.SDL2;
using Ryujinx.Audio.Backends.SoundIo;
using Ryujinx.Audio.Integration;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Common.System;
using Ryujinx.Configuration;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.OpenGL;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.FileSystem.Content;
using Ryujinx.HLE.HOS;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.HLE.HOS.SystemState;
using Ryujinx.Input.GTK3;
using Ryujinx.Input.HLE;
using Ryujinx.Input.SDL2;
using Ryujinx.Modules;
using Ryujinx.Ui.App;
using Ryujinx.Ui.Applet;
using Ryujinx.Ui.Helper;
using Ryujinx.Ui.Widgets;
using Ryujinx.Ui.Windows;
using GUI = Gtk.Builder.ObjectAttribute;
using PtcLoadingState = ARMeilleure.Translation.PTC.PtcLoadingState;
using ShaderCacheLoadingState = Ryujinx.Graphics.Gpu.Shader.ShaderCacheState;
namespace Ryujinx.Ui
{
public class MainWindow : Window
{
private readonly VirtualFileSystem _virtualFileSystem;
private readonly ContentManager _contentManager;
private readonly AccountManager _accountManager;
private readonly LibHacHorizonManager _libHacHorizonManager;
private UserChannelPersistence _userChannelPersistence;
private HLE.Switch _emulationContext;
private WindowsMultimediaTimerResolution _windowsMultimediaTimerResolution;
private readonly ApplicationLibrary _applicationLibrary;
private readonly GtkHostUiHandler _uiHandler;
private readonly AutoResetEvent _deviceExitStatus;
private readonly ListStore _tableStore;
private bool _updatingGameTable;
private bool _gameLoaded;
private bool _ending;
private string _currentEmulatedGamePath = null;
private string _lastScannedAmiiboId = "";
private bool _lastScannedAmiiboShowAll = false;
public RendererWidgetBase RendererWidget;
public InputManager InputManager;
public bool IsFocused;
private static bool UseVulkan = false;
#pragma warning disable CS0169, CS0649, IDE0044
[GUI] public MenuItem ExitMenuItem;
[GUI] public MenuItem UpdateMenuItem;
[GUI] MenuBar _menuBar;
[GUI] Box _footerBox;
[GUI] Box _statusBar;
[GUI] MenuItem _optionMenu;
[GUI] MenuItem _manageUserProfiles;
[GUI] MenuItem _fileMenu;
[GUI] MenuItem _loadApplicationFile;
[GUI] MenuItem _loadApplicationFolder;
[GUI] MenuItem _appletMenu;
[GUI] MenuItem _actionMenu;
[GUI] MenuItem _stopEmulation;
[GUI] MenuItem _simulateWakeUpMessage;
[GUI] MenuItem _scanAmiibo;
[GUI] MenuItem _takeScreenshot;
[GUI] MenuItem _fullScreen;
[GUI] CheckMenuItem _startFullScreen;
[GUI] CheckMenuItem _favToggle;
[GUI] MenuItem _firmwareInstallDirectory;
[GUI] MenuItem _firmwareInstallFile;
[GUI] Label _fifoStatus;
[GUI] CheckMenuItem _iconToggle;
[GUI] CheckMenuItem _developerToggle;
[GUI] CheckMenuItem _appToggle;
[GUI] CheckMenuItem _timePlayedToggle;
[GUI] CheckMenuItem _versionToggle;
[GUI] CheckMenuItem _lastPlayedToggle;
[GUI] CheckMenuItem _fileExtToggle;
[GUI] CheckMenuItem _pathToggle;
[GUI] CheckMenuItem _fileSizeToggle;
[GUI] Label _dockedMode;
[GUI] Label _aspectRatio;
[GUI] Label _gameStatus;
[GUI] TreeView _gameTable;
[GUI] TreeSelection _gameTableSelection;
[GUI] ScrolledWindow _gameTableWindow;
[GUI] Label _gpuName;
[GUI] Label _progressLabel;
[GUI] Label _firmwareVersionLabel;
[GUI] ProgressBar _progressBar;
[GUI] Box _viewBox;
[GUI] Label _vSyncStatus;
[GUI] Box _listStatusBox;
[GUI] Label _loadingStatusLabel;
[GUI] ProgressBar _loadingStatusBar;
#pragma warning restore CS0649, IDE0044, CS0169
public MainWindow() : this(new Builder("Ryujinx.Ui.MainWindow.glade")) { }
private MainWindow(Builder builder) : base(builder.GetObject("_mainWin").Handle)
{
builder.Autoconnect(this);
// Apply custom theme if needed.
ThemeHelper.ApplyTheme();
// Sets overridden fields.
int monitorWidth = Display.PrimaryMonitor.Geometry.Width * Display.PrimaryMonitor.ScaleFactor;
int monitorHeight = Display.PrimaryMonitor.Geometry.Height * Display.PrimaryMonitor.ScaleFactor;
DefaultWidth = monitorWidth < 1280 ? monitorWidth : 1280;
DefaultHeight = monitorHeight < 760 ? monitorHeight : 760;
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Ryujinx.png");
Title = $"Ryujinx {Program.Version}";
// Hide emulation context status bar.
_statusBar.Hide();
// Instantiate HLE objects.
_virtualFileSystem = VirtualFileSystem.CreateInstance();
_libHacHorizonManager = new LibHacHorizonManager();
_libHacHorizonManager.InitializeFsServer(_virtualFileSystem);
_libHacHorizonManager.InitializeArpServer();
_libHacHorizonManager.InitializeBcatServer();
_libHacHorizonManager.InitializeSystemClients();
// Save data created before we supported extra data in directory save data will not work properly if
// given empty extra data. Luckily some of that extra data can be created using the data from the
// save data indexer, which should be enough to check access permissions for user saves.
// Every single save data's extra data will be checked and fixed if needed each time the emulator is opened.
// Consider removing this at some point in the future when we don't need to worry about old saves.
VirtualFileSystem.FixExtraData(_libHacHorizonManager.RyujinxClient);
_contentManager = new ContentManager(_virtualFileSystem);
_accountManager = new AccountManager(_libHacHorizonManager.RyujinxClient);
_userChannelPersistence = new UserChannelPersistence();
// Instantiate GUI objects.
_applicationLibrary = new ApplicationLibrary(_virtualFileSystem);
_uiHandler = new GtkHostUiHandler(this);
_deviceExitStatus = new AutoResetEvent(false);
WindowStateEvent += WindowStateEvent_Changed;
DeleteEvent += Window_Close;
FocusInEvent += MainWindow_FocusInEvent;
FocusOutEvent += MainWindow_FocusOutEvent;
_applicationLibrary.ApplicationAdded += Application_Added;
_applicationLibrary.ApplicationCountUpdated += ApplicationCount_Updated;
_fileMenu.StateChanged += FileMenu_StateChanged;
_actionMenu.StateChanged += ActionMenu_StateChanged;
_optionMenu.StateChanged += OptionMenu_StateChanged;
_gameTable.ButtonReleaseEvent += Row_Clicked;
_fullScreen.Activated += FullScreen_Toggled;
RendererWidgetBase.StatusUpdatedEvent += Update_StatusBar;
ConfigurationState.Instance.System.IgnoreMissingServices.Event += UpdateIgnoreMissingServicesState;
ConfigurationState.Instance.Graphics.AspectRatio.Event += UpdateAspectRatioState;
ConfigurationState.Instance.System.EnableDockedMode.Event += UpdateDockedModeState;
if (ConfigurationState.Instance.Ui.StartFullscreen)
{
_startFullScreen.Active = true;
}
_actionMenu.Sensitive = false;
if (ConfigurationState.Instance.Ui.GuiColumns.FavColumn) _favToggle.Active = true;
if (ConfigurationState.Instance.Ui.GuiColumns.IconColumn) _iconToggle.Active = true;
if (ConfigurationState.Instance.Ui.GuiColumns.AppColumn) _appToggle.Active = true;
if (ConfigurationState.Instance.Ui.GuiColumns.DevColumn) _developerToggle.Active = true;
if (ConfigurationState.Instance.Ui.GuiColumns.VersionColumn) _versionToggle.Active = true;
if (ConfigurationState.Instance.Ui.GuiColumns.TimePlayedColumn) _timePlayedToggle.Active = true;
if (ConfigurationState.Instance.Ui.GuiColumns.LastPlayedColumn) _lastPlayedToggle.Active = true;
if (ConfigurationState.Instance.Ui.GuiColumns.FileExtColumn) _fileExtToggle.Active = true;
if (ConfigurationState.Instance.Ui.GuiColumns.FileSizeColumn) _fileSizeToggle.Active = true;
if (ConfigurationState.Instance.Ui.GuiColumns.PathColumn) _pathToggle.Active = true;
_favToggle.Toggled += Fav_Toggled;
_iconToggle.Toggled += Icon_Toggled;
_appToggle.Toggled += App_Toggled;
_developerToggle.Toggled += Developer_Toggled;
_versionToggle.Toggled += Version_Toggled;
_timePlayedToggle.Toggled += TimePlayed_Toggled;
_lastPlayedToggle.Toggled += LastPlayed_Toggled;
_fileExtToggle.Toggled += FileExt_Toggled;
_fileSizeToggle.Toggled += FileSize_Toggled;
_pathToggle.Toggled += Path_Toggled;
_gameTable.Model = _tableStore = new ListStore(
typeof(bool),
typeof(Gdk.Pixbuf),
typeof(string),
typeof(string),
typeof(string),
typeof(string),
typeof(string),
typeof(string),
typeof(string),
typeof(string),
typeof(BlitStruct<ApplicationControlProperty>));
_tableStore.SetSortFunc(5, SortHelper.TimePlayedSort);
_tableStore.SetSortFunc(6, SortHelper.LastPlayedSort);
_tableStore.SetSortFunc(8, SortHelper.FileSizeSort);
int columnId = ConfigurationState.Instance.Ui.ColumnSort.SortColumnId;
bool ascending = ConfigurationState.Instance.Ui.ColumnSort.SortAscending;
_tableStore.SetSortColumnId(columnId, ascending ? SortType.Ascending : SortType.Descending);
_gameTable.EnableSearch = true;
_gameTable.SearchColumn = 2;
_gameTable.SearchEqualFunc = (model, col, key, iter) => !((string)model.GetValue(iter, col)).Contains(key, StringComparison.InvariantCultureIgnoreCase);
UpdateColumns();
UpdateGameTable();
ConfigurationState.Instance.Ui.GameDirs.Event += (sender, args) =>
{
if (args.OldValue != args.NewValue)
{
UpdateGameTable();
}
};
Task.Run(RefreshFirmwareLabel);
InputManager = new InputManager(new GTK3KeyboardDriver(this), new SDL2GamepadDriver());
}
private void UpdateIgnoreMissingServicesState(object sender, ReactiveEventArgs<bool> args)
{
if (_emulationContext != null)
{
_emulationContext.Configuration.IgnoreMissingServices = args.NewValue;
}
}
private void UpdateAspectRatioState(object sender, ReactiveEventArgs<AspectRatio> args)
{
if (_emulationContext != null)
{
_emulationContext.Configuration.AspectRatio = args.NewValue;
}
}
private void UpdateDockedModeState(object sender, ReactiveEventArgs<bool> e)
{
if (_emulationContext != null)
{
_emulationContext.System.ChangeDockedModeState(e.NewValue);
}
}
private void WindowStateEvent_Changed(object o, WindowStateEventArgs args)
{
_fullScreen.Label = args.Event.NewWindowState.HasFlag(Gdk.WindowState.Fullscreen) ? "Exit Fullscreen" : "Enter Fullscreen";
}
private void MainWindow_FocusOutEvent(object o, FocusOutEventArgs args)
{
IsFocused = false;
}
private void MainWindow_FocusInEvent(object o, FocusInEventArgs args)
{
IsFocused = true;
}
private void UpdateColumns()
{
foreach (TreeViewColumn column in _gameTable.Columns)
{
_gameTable.RemoveColumn(column);
}
CellRendererToggle favToggle = new CellRendererToggle();
favToggle.Toggled += FavToggle_Toggled;
if (ConfigurationState.Instance.Ui.GuiColumns.FavColumn) _gameTable.AppendColumn("Fav", favToggle, "active", 0);
if (ConfigurationState.Instance.Ui.GuiColumns.IconColumn) _gameTable.AppendColumn("Icon", new CellRendererPixbuf(), "pixbuf", 1);
if (ConfigurationState.Instance.Ui.GuiColumns.AppColumn) _gameTable.AppendColumn("Application", new CellRendererText(), "text", 2);
if (ConfigurationState.Instance.Ui.GuiColumns.DevColumn) _gameTable.AppendColumn("Developer", new CellRendererText(), "text", 3);
if (ConfigurationState.Instance.Ui.GuiColumns.VersionColumn) _gameTable.AppendColumn("Version", new CellRendererText(), "text", 4);
if (ConfigurationState.Instance.Ui.GuiColumns.TimePlayedColumn) _gameTable.AppendColumn("Time Played", new CellRendererText(), "text", 5);
if (ConfigurationState.Instance.Ui.GuiColumns.LastPlayedColumn) _gameTable.AppendColumn("Last Played", new CellRendererText(), "text", 6);
if (ConfigurationState.Instance.Ui.GuiColumns.FileExtColumn) _gameTable.AppendColumn("File Ext", new CellRendererText(), "text", 7);
if (ConfigurationState.Instance.Ui.GuiColumns.FileSizeColumn) _gameTable.AppendColumn("File Size", new CellRendererText(), "text", 8);
if (ConfigurationState.Instance.Ui.GuiColumns.PathColumn) _gameTable.AppendColumn("Path", new CellRendererText(), "text", 9);
foreach (TreeViewColumn column in _gameTable.Columns)
{
switch (column.Title)
{
case "Fav":
column.SortColumnId = 0;
column.Clicked += Column_Clicked;
break;
case "Application":
column.SortColumnId = 2;
column.Clicked += Column_Clicked;
break;
case "Developer":
column.SortColumnId = 3;
column.Clicked += Column_Clicked;
break;
case "Version":
column.SortColumnId = 4;
column.Clicked += Column_Clicked;
break;
case "Time Played":
column.SortColumnId = 5;
column.Clicked += Column_Clicked;
break;
case "Last Played":
column.SortColumnId = 6;
column.Clicked += Column_Clicked;
break;
case "File Ext":
column.SortColumnId = 7;
column.Clicked += Column_Clicked;
break;
case "File Size":
column.SortColumnId = 8;
column.Clicked += Column_Clicked;
break;
case "Path":
column.SortColumnId = 9;
column.Clicked += Column_Clicked;
break;
}
}
}
protected override void OnDestroyed()
{
InputManager.Dispose();
}
private void InitializeSwitchInstance()
{
_virtualFileSystem.ReloadKeySet();
IRenderer renderer;
if (UseVulkan)
{
throw new NotImplementedException();
}
else
{
renderer = new Renderer();
}
IHardwareDeviceDriver deviceDriver = new DummyHardwareDeviceDriver();
if (ConfigurationState.Instance.System.AudioBackend.Value == AudioBackend.SDL2)
{
if (SDL2HardwareDeviceDriver.IsSupported)
{
deviceDriver = new SDL2HardwareDeviceDriver();
}
else
{
Logger.Warning?.Print(LogClass.Audio, "SDL2 audio is not supported, falling back to dummy audio out.");
}
}
else if (ConfigurationState.Instance.System.AudioBackend.Value == AudioBackend.SoundIo)
{
if (SoundIoHardwareDeviceDriver.IsSupported)
{
deviceDriver = new SoundIoHardwareDeviceDriver();
}
else
{
Logger.Warning?.Print(LogClass.Audio, "SoundIO is not supported, falling back to dummy audio out.");
}
}
else if (ConfigurationState.Instance.System.AudioBackend.Value == AudioBackend.OpenAl)
{
if (OpenALHardwareDeviceDriver.IsSupported)
{
deviceDriver = new OpenALHardwareDeviceDriver();
}
else
{
Logger.Warning?.Print(LogClass.Audio, "OpenAL is not supported, trying to fall back to SoundIO.");
if (SoundIoHardwareDeviceDriver.IsSupported)
{
Logger.Warning?.Print(LogClass.Audio, "Found SoundIO, changing configuration.");
ConfigurationState.Instance.System.AudioBackend.Value = AudioBackend.SoundIo;
SaveConfig();
deviceDriver = new SoundIoHardwareDeviceDriver();
}
else
{
Logger.Warning?.Print(LogClass.Audio, "SoundIO is not supported, falling back to dummy audio out.");
}
}
}
var memoryConfiguration = ConfigurationState.Instance.System.ExpandRam.Value
? HLE.MemoryConfiguration.MemoryConfiguration6GB
: HLE.MemoryConfiguration.MemoryConfiguration4GB;
IntegrityCheckLevel fsIntegrityCheckLevel = ConfigurationState.Instance.System.EnableFsIntegrityChecks ? IntegrityCheckLevel.ErrorOnInvalid : IntegrityCheckLevel.None;
HLE.HLEConfiguration configuration = new HLE.HLEConfiguration(_virtualFileSystem,
_libHacHorizonManager,
_contentManager,
_accountManager,
_userChannelPersistence,
renderer,
deviceDriver,
memoryConfiguration,
_uiHandler,
(SystemLanguage)ConfigurationState.Instance.System.Language.Value,
(RegionCode)ConfigurationState.Instance.System.Region.Value,
ConfigurationState.Instance.Graphics.EnableVsync,
ConfigurationState.Instance.System.EnableDockedMode,
ConfigurationState.Instance.System.EnablePtc,
fsIntegrityCheckLevel,
ConfigurationState.Instance.System.FsGlobalAccessLogMode,
ConfigurationState.Instance.System.SystemTimeOffset,
ConfigurationState.Instance.System.TimeZone,
ConfigurationState.Instance.System.MemoryManagerMode,
ConfigurationState.Instance.System.IgnoreMissingServices,
ConfigurationState.Instance.Graphics.AspectRatio);
_emulationContext = new HLE.Switch(configuration);
}
private void SetupProgressUiHandlers()
{
Ptc.PtcStateChanged -= ProgressHandler;
Ptc.PtcStateChanged += ProgressHandler;
_emulationContext.Gpu.ShaderCacheStateChanged -= ProgressHandler;
_emulationContext.Gpu.ShaderCacheStateChanged += ProgressHandler;
}
private void ProgressHandler<T>(T state, int current, int total) where T : Enum
{
bool visible;
string label;
switch (state)
{
case PtcLoadingState ptcState:
visible = ptcState != PtcLoadingState.Loaded;
label = $"PTC : {current}/{total}";
break;
case ShaderCacheLoadingState shaderCacheState:
visible = shaderCacheState != ShaderCacheLoadingState.Loaded;
label = $"Shaders : {current}/{total}";
break;
default:
throw new ArgumentException($"Unknown Progress Handler type {typeof(T)}");
}
Application.Invoke(delegate
{
_loadingStatusLabel.Text = label;
_loadingStatusBar.Fraction = total > 0 ? (double)current / total : 0;
_loadingStatusBar.Visible = visible;
_loadingStatusLabel.Visible = visible;
});
}
public void UpdateGameTable()
{
if (_updatingGameTable || _gameLoaded)
{
return;
}
_updatingGameTable = true;
_tableStore.Clear();
Thread applicationLibraryThread = new Thread(() =>
{
_applicationLibrary.LoadApplications(ConfigurationState.Instance.Ui.GameDirs, ConfigurationState.Instance.System.Language);
_updatingGameTable = false;
});
applicationLibraryThread.Name = "GUI.ApplicationLibraryThread";
applicationLibraryThread.IsBackground = true;
applicationLibraryThread.Start();
}
[Conditional("RELEASE")]
public void PerformanceCheck()
{
if (ConfigurationState.Instance.Logger.EnableDebug.Value)
{
MessageDialog debugWarningDialog = new MessageDialog(this, DialogFlags.Modal, MessageType.Warning, ButtonsType.YesNo, null)
{
Title = "Ryujinx - Warning",
Text = "You have debug logging enabled, which is designed to be used by developers only.",
SecondaryText = "For optimal performance, it's recommended to disable debug logging. Would you like to disable debug logging now?"
};
if (debugWarningDialog.Run() == (int)ResponseType.Yes)
{
ConfigurationState.Instance.Logger.EnableDebug.Value = false;
SaveConfig();
}
debugWarningDialog.Dispose();
}
if (!string.IsNullOrWhiteSpace(ConfigurationState.Instance.Graphics.ShadersDumpPath.Value))
{
MessageDialog shadersDumpWarningDialog = new MessageDialog(this, DialogFlags.Modal, MessageType.Warning, ButtonsType.YesNo, null)
{
Title = "Ryujinx - Warning",
Text = "You have shader dumping enabled, which is designed to be used by developers only.",
SecondaryText = "For optimal performance, it's recommended to disable shader dumping. Would you like to disable shader dumping now?"
};
if (shadersDumpWarningDialog.Run() == (int)ResponseType.Yes)
{
ConfigurationState.Instance.Graphics.ShadersDumpPath.Value = "";
SaveConfig();
}
shadersDumpWarningDialog.Dispose();
}
}
public void LoadApplication(string path, bool startFullscreen = false)
{
if (_gameLoaded)
{
GtkDialog.CreateInfoDialog("A game has already been loaded", "Please stop emulation or close the emulator before launching another game.");
}
else
{
PerformanceCheck();
Logger.RestartTime();
RendererWidget = CreateRendererWidget();
SwitchToRenderWidget(startFullscreen);
InitializeSwitchInstance();
UpdateGraphicsConfig();
SetupProgressUiHandlers();
SystemVersion firmwareVersion = _contentManager.GetCurrentFirmwareVersion();
bool isDirectory = Directory.Exists(path);
bool isFirmwareTitle = false;
if (path.StartsWith("@SystemContent"))
{
path = _virtualFileSystem.SwitchPathToSystemPath(path);
isFirmwareTitle = true;
}
if (!SetupValidator.CanStartApplication(_contentManager, path, out UserError userError))
{
if (SetupValidator.CanFixStartApplication(_contentManager, path, userError, out firmwareVersion))
{
if (userError == UserError.NoFirmware)
{
string message = $"Would you like to install the firmware embedded in this game? (Firmware {firmwareVersion.VersionString})";
ResponseType responseDialog = (ResponseType)GtkDialog.CreateConfirmationDialog("No Firmware Installed", message).Run();
if (responseDialog != ResponseType.Yes)
{
UserErrorDialog.CreateUserErrorDialog(userError);
_emulationContext.Dispose();
SwitchToGameTable();
RendererWidget.Dispose();
return;
}
}
if (!SetupValidator.TryFixStartApplication(_contentManager, path, userError, out _))
{
UserErrorDialog.CreateUserErrorDialog(userError);
_emulationContext.Dispose();
SwitchToGameTable();
RendererWidget.Dispose();
return;
}
// Tell the user that we installed a firmware for them.
if (userError == UserError.NoFirmware)
{
firmwareVersion = _contentManager.GetCurrentFirmwareVersion();
RefreshFirmwareLabel();
string message = $"No installed firmware was found but Ryujinx was able to install firmware {firmwareVersion.VersionString} from the provided game.\nThe emulator will now start.";
GtkDialog.CreateInfoDialog($"Firmware {firmwareVersion.VersionString} was installed", message);
}
}
else
{
UserErrorDialog.CreateUserErrorDialog(userError);
_emulationContext.Dispose();
SwitchToGameTable();
RendererWidget.Dispose();
return;
}
}
Logger.Notice.Print(LogClass.Application, $"Using Firmware Version: {firmwareVersion?.VersionString}");
if (isFirmwareTitle)
{
Logger.Info?.Print(LogClass.Application, "Loading as Firmware Title (NCA).");
_emulationContext.LoadNca(path);
}
else if (Directory.Exists(path))
{
string[] romFsFiles = Directory.GetFiles(path, "*.istorage");
if (romFsFiles.Length == 0)
{
romFsFiles = Directory.GetFiles(path, "*.romfs");
}
if (romFsFiles.Length > 0)
{
Logger.Info?.Print(LogClass.Application, "Loading as cart with RomFS.");
_emulationContext.LoadCart(path, romFsFiles[0]);
}
else
{
Logger.Info?.Print(LogClass.Application, "Loading as cart WITHOUT RomFS.");
_emulationContext.LoadCart(path);
}
}
else if (File.Exists(path))
{
switch (System.IO.Path.GetExtension(path).ToLowerInvariant())
{
case ".xci":
Logger.Info?.Print(LogClass.Application, "Loading as XCI.");
_emulationContext.LoadXci(path);
break;
case ".nca":
Logger.Info?.Print(LogClass.Application, "Loading as NCA.");
_emulationContext.LoadNca(path);
break;
case ".nsp":
case ".pfs0":
Logger.Info?.Print(LogClass.Application, "Loading as NSP.");
_emulationContext.LoadNsp(path);
break;
default:
Logger.Info?.Print(LogClass.Application, "Loading as Homebrew.");
try
{
_emulationContext.LoadProgram(path);
}
catch (ArgumentOutOfRangeException)
{
Logger.Error?.Print(LogClass.Application, "The specified file is not supported by Ryujinx.");
}
break;
}
}
else
{
Logger.Warning?.Print(LogClass.Application, "Please specify a valid XCI/NCA/NSP/PFS0/NRO file.");
_emulationContext.Dispose();
RendererWidget.Dispose();
return;
}
_currentEmulatedGamePath = path;
_deviceExitStatus.Reset();
Translator.IsReadyForTranslation.Reset();
#if MACOS_BUILD
CreateGameWindow();
#else
Thread windowThread = new Thread(() =>
{
CreateGameWindow();
})
{
Name = "GUI.WindowThread"
};
windowThread.Start();
#endif
_gameLoaded = true;
_actionMenu.Sensitive = true;
_lastScannedAmiiboId = "";
_firmwareInstallFile.Sensitive = false;
_firmwareInstallDirectory.Sensitive = false;
DiscordIntegrationModule.SwitchToPlayingState(_emulationContext.Application.TitleIdText, _emulationContext.Application.TitleName);
_applicationLibrary.LoadAndSaveMetaData(_emulationContext.Application.TitleIdText, appMetadata =>
{
appMetadata.LastPlayed = DateTime.UtcNow.ToString();
});
}
}
private RendererWidgetBase CreateRendererWidget()
{
if (UseVulkan)
{
return new VKRenderer(InputManager, ConfigurationState.Instance.Logger.GraphicsDebugLevel);
}
else
{
return new GlRenderer(InputManager, ConfigurationState.Instance.Logger.GraphicsDebugLevel);
}
}
private void SwitchToRenderWidget(bool startFullscreen = false)
{
_viewBox.Remove(_gameTableWindow);
RendererWidget.Expand = true;
_viewBox.Child = RendererWidget;
RendererWidget.ShowAll();
EditFooterForGameRenderer();
if (Window.State.HasFlag(Gdk.WindowState.Fullscreen))
{
ToggleExtraWidgets(false);
}
else if (startFullscreen || ConfigurationState.Instance.Ui.StartFullscreen.Value)
{
FullScreen_Toggled(null, null);
}
}
private void SwitchToGameTable()
{
if (Window.State.HasFlag(Gdk.WindowState.Fullscreen))
{
ToggleExtraWidgets(true);
}
RendererWidget.Exit();
if (RendererWidget.Window != Window && RendererWidget.Window != null)
{
RendererWidget.Window.Dispose();
}
RendererWidget.Dispose();
_windowsMultimediaTimerResolution?.Dispose();
_windowsMultimediaTimerResolution = null;
DisplaySleep.Restore();
_viewBox.Remove(RendererWidget);
_viewBox.Add(_gameTableWindow);
_gameTableWindow.Expand = true;
Window.Title = $"Ryujinx {Program.Version}";
_emulationContext = null;
_gameLoaded = false;
RendererWidget = null;
DiscordIntegrationModule.SwitchToMainMenu();
RecreateFooterForMenu();
UpdateColumns();
UpdateGameTable();
Task.Run(RefreshFirmwareLabel);
Task.Run(HandleRelaunch);
_actionMenu.Sensitive = false;
_firmwareInstallFile.Sensitive = true;
_firmwareInstallDirectory.Sensitive = true;
}
private void CreateGameWindow()
{
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
_windowsMultimediaTimerResolution = new WindowsMultimediaTimerResolution(1);
}
DisplaySleep.Prevent();
RendererWidget.Initialize(_emulationContext);
RendererWidget.WaitEvent.WaitOne();
RendererWidget.Start();
Ptc.Close();
PtcProfiler.Stop();
_emulationContext.Dispose();
_deviceExitStatus.Set();
// NOTE: Everything that is here will not be executed when you close the UI.
Application.Invoke(delegate
{
SwitchToGameTable();
});
}
private void RecreateFooterForMenu()
{
_listStatusBox.Show();
_statusBar.Hide();
}
private void EditFooterForGameRenderer()
{
_listStatusBox.Hide();
_statusBar.Show();
}
public void ToggleExtraWidgets(bool show)
{
if (RendererWidget != null)
{
if (show)
{
_menuBar.ShowAll();
_footerBox.Show();
_statusBar.Show();
}
else
{
_menuBar.Hide();
_footerBox.Hide();
}
}
}
private void UpdateGameMetadata(string titleId)
{
if (_gameLoaded)
{
_applicationLibrary.LoadAndSaveMetaData(titleId, appMetadata =>
{
DateTime lastPlayedDateTime = DateTime.Parse(appMetadata.LastPlayed);
double sessionTimePlayed = DateTime.UtcNow.Subtract(lastPlayedDateTime).TotalSeconds;
appMetadata.TimePlayed += Math.Round(sessionTimePlayed, MidpointRounding.AwayFromZero);
});
}
}
public void UpdateGraphicsConfig()
{
int resScale = ConfigurationState.Instance.Graphics.ResScale;
float resScaleCustom = ConfigurationState.Instance.Graphics.ResScaleCustom;
Graphics.Gpu.GraphicsConfig.ResScale = (resScale == -1) ? resScaleCustom : resScale;
Graphics.Gpu.GraphicsConfig.MaxAnisotropy = ConfigurationState.Instance.Graphics.MaxAnisotropy;
Graphics.Gpu.GraphicsConfig.ShadersDumpPath = ConfigurationState.Instance.Graphics.ShadersDumpPath;
Graphics.Gpu.GraphicsConfig.EnableShaderCache = ConfigurationState.Instance.Graphics.EnableShaderCache;
}
public void SaveConfig()
{
ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);
}
private void End()
{
if (_ending)
{
return;
}
_ending = true;
if (_emulationContext != null)
{
UpdateGameMetadata(_emulationContext.Application.TitleIdText);
if (RendererWidget != null)
{
// We tell the widget that we are exiting.
RendererWidget.Exit();
// Wait for the other thread to dispose the HLE context before exiting.
_deviceExitStatus.WaitOne();
RendererWidget.Dispose();
}
}
Dispose();
Program.Exit();
Application.Quit();
}
//
// Events
//
private void Application_Added(object sender, ApplicationAddedEventArgs args)
{
Application.Invoke(delegate
{
_tableStore.AppendValues(
args.AppData.Favorite,
new Gdk.Pixbuf(args.AppData.Icon, 75, 75),
$"{args.AppData.TitleName}\n{args.AppData.TitleId.ToUpper()}",
args.AppData.Developer,
args.AppData.Version,
args.AppData.TimePlayed,
args.AppData.LastPlayed,
args.AppData.FileExtension,
args.AppData.FileSize,
args.AppData.Path,
args.AppData.ControlHolder);
});
}
private void ApplicationCount_Updated(object sender, ApplicationCountUpdatedEventArgs args)
{
Application.Invoke(delegate
{
_progressLabel.Text = $"{args.NumAppsLoaded}/{args.NumAppsFound} Games Loaded";
float barValue = 0;
if (args.NumAppsFound != 0)
{
barValue = (float)args.NumAppsLoaded / args.NumAppsFound;
}
_progressBar.Fraction = barValue;
// Reset the vertical scrollbar to the top when titles finish loading
if (args.NumAppsLoaded == args.NumAppsFound)
{
_gameTableWindow.Vadjustment.Value = 0;
}
});
}
private void Update_StatusBar(object sender, StatusUpdatedEventArgs args)
{
Application.Invoke(delegate
{
_gameStatus.Text = args.GameStatus;
_fifoStatus.Text = args.FifoStatus;
_gpuName.Text = args.GpuName;
_dockedMode.Text = args.DockedMode;
_aspectRatio.Text = args.AspectRatio;
if (args.VSyncEnabled)
{
_vSyncStatus.Attributes = new Pango.AttrList();
_vSyncStatus.Attributes.Insert(new Pango.AttrForeground(11822, 60138, 51657));
}
else
{
_vSyncStatus.Attributes = new Pango.AttrList();
_vSyncStatus.Attributes.Insert(new Pango.AttrForeground(ushort.MaxValue, 17733, 21588));
}
});
}
private void FavToggle_Toggled(object sender, ToggledArgs args)
{
_tableStore.GetIter(out TreeIter treeIter, new TreePath(args.Path));
string titleId = _tableStore.GetValue(treeIter, 2).ToString().Split("\n")[1].ToLower();
bool newToggleValue = !(bool)_tableStore.GetValue(treeIter, 0);
_tableStore.SetValue(treeIter, 0, newToggleValue);
_applicationLibrary.LoadAndSaveMetaData(titleId, appMetadata =>
{
appMetadata.Favorite = newToggleValue;
});
}
private void Column_Clicked(object sender, EventArgs args)
{
TreeViewColumn column = (TreeViewColumn)sender;
ConfigurationState.Instance.Ui.ColumnSort.SortColumnId.Value = column.SortColumnId;
ConfigurationState.Instance.Ui.ColumnSort.SortAscending.Value = column.SortOrder == SortType.Ascending;
SaveConfig();
}
private void Row_Activated(object sender, RowActivatedArgs args)
{
_gameTableSelection.GetSelected(out TreeIter treeIter);
string path = (string)_tableStore.GetValue(treeIter, 9);
LoadApplication(path);
}
private void VSyncStatus_Clicked(object sender, ButtonReleaseEventArgs args)
{
_emulationContext.EnableDeviceVsync = !_emulationContext.EnableDeviceVsync;
Logger.Info?.Print(LogClass.Application, $"VSync toggled to: {_emulationContext.EnableDeviceVsync}");
}
private void DockedMode_Clicked(object sender, ButtonReleaseEventArgs args)
{
ConfigurationState.Instance.System.EnableDockedMode.Value = !ConfigurationState.Instance.System.EnableDockedMode.Value;
}
private void AspectRatio_Clicked(object sender, ButtonReleaseEventArgs args)
{
AspectRatio aspectRatio = ConfigurationState.Instance.Graphics.AspectRatio.Value;
ConfigurationState.Instance.Graphics.AspectRatio.Value = ((int)aspectRatio + 1) > Enum.GetNames(typeof(AspectRatio)).Length - 1 ? AspectRatio.Fixed4x3 : aspectRatio + 1;
}
private void Row_Clicked(object sender, ButtonReleaseEventArgs args)
{
if (args.Event.Button != 3 /* Right Click */)
{
return;
}
_gameTableSelection.GetSelected(out TreeIter treeIter);
if (treeIter.UserData == IntPtr.Zero)
{
return;
}
string titleFilePath = _tableStore.GetValue(treeIter, 9).ToString();
string titleName = _tableStore.GetValue(treeIter, 2).ToString().Split("\n")[0];
string titleId = _tableStore.GetValue(treeIter, 2).ToString().Split("\n")[1].ToLower();
BlitStruct<ApplicationControlProperty> controlData = (BlitStruct<ApplicationControlProperty>)_tableStore.GetValue(treeIter, 10);
_ = new GameTableContextMenu(this, _virtualFileSystem, _accountManager, _libHacHorizonManager.RyujinxClient, titleFilePath, titleName, titleId, controlData);
}
private void Load_Application_File(object sender, EventArgs args)
{
using (FileChooserDialog fileChooser = new FileChooserDialog("Choose the file to open", this, FileChooserAction.Open, "Cancel", ResponseType.Cancel, "Open", ResponseType.Accept))
{
fileChooser.Filter = new FileFilter();
fileChooser.Filter.AddPattern("*.nsp");
fileChooser.Filter.AddPattern("*.pfs0");
fileChooser.Filter.AddPattern("*.xci");
fileChooser.Filter.AddPattern("*.nca");
fileChooser.Filter.AddPattern("*.nro");
fileChooser.Filter.AddPattern("*.nso");
if (fileChooser.Run() == (int)ResponseType.Accept)
{
LoadApplication(fileChooser.Filename);
}
}
}
private void Load_Application_Folder(object sender, EventArgs args)
{
using (FileChooserDialog fileChooser = new FileChooserDialog("Choose the folder to open", this, FileChooserAction.SelectFolder, "Cancel", ResponseType.Cancel, "Open", ResponseType.Accept))
{
if (fileChooser.Run() == (int)ResponseType.Accept)
{
LoadApplication(fileChooser.Filename);
}
}
}
private void FileMenu_StateChanged(object o, StateChangedArgs args)
{
_appletMenu.Sensitive = _emulationContext == null && _contentManager.GetCurrentFirmwareVersion() != null && _contentManager.GetCurrentFirmwareVersion().Major > 3;
_loadApplicationFile.Sensitive = _emulationContext == null;
_loadApplicationFolder.Sensitive = _emulationContext == null;
}
private void Load_Mii_Edit_Applet(object sender, EventArgs args)
{
string contentPath = _contentManager.GetInstalledContentPath(0x0100000000001009, StorageId.NandSystem, NcaContentType.Program);
LoadApplication(contentPath);
}
private void Open_Ryu_Folder(object sender, EventArgs args)
{
OpenHelper.OpenFolder(AppDataManager.BaseDirPath);
}
private void OpenLogsFolder_Pressed(object sender, EventArgs args)
{
string logPath = System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Logs");
new DirectoryInfo(logPath).Create();
OpenHelper.OpenFolder(logPath);
}
private void Exit_Pressed(object sender, EventArgs args)
{
if (!_gameLoaded || !ConfigurationState.Instance.ShowConfirmExit || GtkDialog.CreateExitDialog())
{
End();
}
}
private void Window_Close(object sender, DeleteEventArgs args)
{
if (!_gameLoaded || !ConfigurationState.Instance.ShowConfirmExit || GtkDialog.CreateExitDialog())
{
End();
}
else
{
args.RetVal = true;
}
}
private void StopEmulation_Pressed(object sender, EventArgs args)
{
RendererWidget?.Exit();
}
private void Installer_File_Pressed(object o, EventArgs args)
{
FileChooserDialog fileChooser = new FileChooserDialog("Choose the firmware file to open", this, FileChooserAction.Open, "Cancel", ResponseType.Cancel, "Open", ResponseType.Accept);
fileChooser.Filter = new FileFilter();
fileChooser.Filter.AddPattern("*.zip");
fileChooser.Filter.AddPattern("*.xci");
HandleInstallerDialog(fileChooser);
}
private void Installer_Directory_Pressed(object o, EventArgs args)
{
FileChooserDialog directoryChooser = new FileChooserDialog("Choose the firmware directory to open", this, FileChooserAction.SelectFolder, "Cancel", ResponseType.Cancel, "Open", ResponseType.Accept);
HandleInstallerDialog(directoryChooser);
}
private void HandleInstallerDialog(FileChooserDialog fileChooser)
{
if (fileChooser.Run() == (int)ResponseType.Accept)
{
try
{
string filename = fileChooser.Filename;
fileChooser.Dispose();
SystemVersion firmwareVersion = _contentManager.VerifyFirmwarePackage(filename);
if (firmwareVersion is null)
{
GtkDialog.CreateErrorDialog($"A valid system firmware was not found in {filename}.");
return;
}
string dialogTitle = $"Install Firmware {firmwareVersion.VersionString}";
SystemVersion currentVersion = _contentManager.GetCurrentFirmwareVersion();
string dialogMessage = $"System version {firmwareVersion.VersionString} will be installed.";
if (currentVersion != null)
{
dialogMessage += $"\n\nThis will replace the current system version {currentVersion.VersionString}. ";
}
dialogMessage += "\n\nDo you want to continue?";
ResponseType responseInstallDialog = (ResponseType)GtkDialog.CreateConfirmationDialog(dialogTitle, dialogMessage).Run();
MessageDialog waitingDialog = GtkDialog.CreateWaitingDialog(dialogTitle, "Installing firmware...");
if (responseInstallDialog == ResponseType.Yes)
{
Logger.Info?.Print(LogClass.Application, $"Installing firmware {firmwareVersion.VersionString}");
Thread thread = new Thread(() =>
{
Application.Invoke(delegate
{
waitingDialog.Run();
});
try
{
_contentManager.InstallFirmware(filename);
Application.Invoke(delegate
{
waitingDialog.Dispose();
string message = $"System version {firmwareVersion.VersionString} successfully installed.";
GtkDialog.CreateInfoDialog(dialogTitle, message);
Logger.Info?.Print(LogClass.Application, message);
// Purge Applet Cache.
DirectoryInfo miiEditorCacheFolder = new DirectoryInfo(System.IO.Path.Combine(AppDataManager.GamesDirPath, "0100000000001009", "cache"));
if (miiEditorCacheFolder.Exists)
{
miiEditorCacheFolder.Delete(true);
}
});
}
catch (Exception ex)
{
Application.Invoke(delegate
{
waitingDialog.Dispose();
GtkDialog.CreateErrorDialog(ex.Message);
});
}
finally
{
RefreshFirmwareLabel();
}
});
thread.Name = "GUI.FirmwareInstallerThread";
thread.Start();
}
}
catch (LibHac.MissingKeyException ex)
{
Logger.Error?.Print(LogClass.Application, ex.ToString());
UserErrorDialog.CreateUserErrorDialog(UserError.NoKeys);
}
catch (Exception ex)
{
GtkDialog.CreateErrorDialog(ex.Message);
}
}
else
{
fileChooser.Dispose();
}
}
private void RefreshFirmwareLabel()
{
SystemVersion currentFirmware = _contentManager.GetCurrentFirmwareVersion();
Application.Invoke(delegate
{
_firmwareVersionLabel.Text = currentFirmware != null ? currentFirmware.VersionString : "0.0.0";
});
}
private void HandleRelaunch()
{
if (_userChannelPersistence.PreviousIndex != -1 && _userChannelPersistence.ShouldRestart)
{
_userChannelPersistence.ShouldRestart = false;
LoadApplication(_currentEmulatedGamePath);
}
else
{
// otherwise, clear state.
_userChannelPersistence = new UserChannelPersistence();
_currentEmulatedGamePath = null;
}
}
private void FullScreen_Toggled(object sender, EventArgs args)
{
if (!Window.State.HasFlag(Gdk.WindowState.Fullscreen))
{
Fullscreen();
ToggleExtraWidgets(false);
}
else
{
Unfullscreen();
ToggleExtraWidgets(true);
}
}
private void StartFullScreen_Toggled(object sender, EventArgs args)
{
ConfigurationState.Instance.Ui.StartFullscreen.Value = _startFullScreen.Active;
SaveConfig();
}
private void OptionMenu_StateChanged(object o, StateChangedArgs args)
{
_manageUserProfiles.Sensitive = _emulationContext == null;
}
private void Settings_Pressed(object sender, EventArgs args)
{
SettingsWindow settingsWindow = new SettingsWindow(this, _virtualFileSystem, _contentManager);
settingsWindow.SetSizeRequest((int)(settingsWindow.DefaultWidth * Program.WindowScaleFactor), (int)(settingsWindow.DefaultHeight * Program.WindowScaleFactor));
settingsWindow.Show();
}
private void ManageUserProfiles_Pressed(object sender, EventArgs args)
{
UserProfilesManagerWindow userProfilesManagerWindow = new UserProfilesManagerWindow(_accountManager, _contentManager, _virtualFileSystem);
userProfilesManagerWindow.SetSizeRequest((int)(userProfilesManagerWindow.DefaultWidth * Program.WindowScaleFactor), (int)(userProfilesManagerWindow.DefaultHeight * Program.WindowScaleFactor));
userProfilesManagerWindow.Show();
}
private void Simulate_WakeUp_Message_Pressed(object sender, EventArgs args)
{
if (_emulationContext != null)
{
_emulationContext.System.SimulateWakeUpMessage();
}
}
private void ActionMenu_StateChanged(object o, StateChangedArgs args)
{
_scanAmiibo.Sensitive = _emulationContext != null && _emulationContext.System.SearchingForAmiibo(out int _);
_takeScreenshot.Sensitive = _emulationContext != null;
}
private void Scan_Amiibo(object sender, EventArgs args)
{
if (_emulationContext.System.SearchingForAmiibo(out int deviceId))
{
AmiiboWindow amiiboWindow = new AmiiboWindow
{
LastScannedAmiiboShowAll = _lastScannedAmiiboShowAll,
LastScannedAmiiboId = _lastScannedAmiiboId,
DeviceId = deviceId,
TitleId = _emulationContext.Application.TitleIdText.ToUpper()
};
amiiboWindow.DeleteEvent += AmiiboWindow_DeleteEvent;
amiiboWindow.Show();
}
else
{
GtkDialog.CreateInfoDialog($"Amiibo", "The game is currently not ready to receive Amiibo scan data. Ensure that you have an Amiibo-compatible game open and ready to receive Amiibo scan data.");
}
}
private void Take_Screenshot(object sender, EventArgs args)
{
if (_emulationContext != null && RendererWidget != null)
{
RendererWidget.ScreenshotRequested = true;
}
}
private void AmiiboWindow_DeleteEvent(object sender, DeleteEventArgs args)
{
if (((AmiiboWindow)sender).AmiiboId != "" && ((AmiiboWindow)sender).Response == ResponseType.Ok)
{
_lastScannedAmiiboId = ((AmiiboWindow)sender).AmiiboId;
_lastScannedAmiiboShowAll = ((AmiiboWindow)sender).LastScannedAmiiboShowAll;
_emulationContext.System.ScanAmiibo(((AmiiboWindow)sender).DeviceId, ((AmiiboWindow)sender).AmiiboId, ((AmiiboWindow)sender).UseRandomUuid);
}
}
private void Update_Pressed(object sender, EventArgs args)
{
if (Updater.CanUpdate(true))
{
Updater.BeginParse(this, true).ContinueWith(task =>
{
Logger.Error?.Print(LogClass.Application, $"Updater error: {task.Exception}");
}, TaskContinuationOptions.OnlyOnFaulted);
}
}
private void About_Pressed(object sender, EventArgs args)
{
AboutWindow aboutWindow = new AboutWindow();
aboutWindow.SetSizeRequest((int)(aboutWindow.DefaultWidth * Program.WindowScaleFactor), (int)(aboutWindow.DefaultHeight * Program.WindowScaleFactor));
aboutWindow.Show();
}
private void Fav_Toggled(object sender, EventArgs args)
{
ConfigurationState.Instance.Ui.GuiColumns.FavColumn.Value = _favToggle.Active;
SaveConfig();
UpdateColumns();
}
private void Icon_Toggled(object sender, EventArgs args)
{
ConfigurationState.Instance.Ui.GuiColumns.IconColumn.Value = _iconToggle.Active;
SaveConfig();
UpdateColumns();
}
private void App_Toggled(object sender, EventArgs args)
{
ConfigurationState.Instance.Ui.GuiColumns.AppColumn.Value = _appToggle.Active;
SaveConfig();
UpdateColumns();
}
private void Developer_Toggled(object sender, EventArgs args)
{
ConfigurationState.Instance.Ui.GuiColumns.DevColumn.Value = _developerToggle.Active;
SaveConfig();
UpdateColumns();
}
private void Version_Toggled(object sender, EventArgs args)
{
ConfigurationState.Instance.Ui.GuiColumns.VersionColumn.Value = _versionToggle.Active;
SaveConfig();
UpdateColumns();
}
private void TimePlayed_Toggled(object sender, EventArgs args)
{
ConfigurationState.Instance.Ui.GuiColumns.TimePlayedColumn.Value = _timePlayedToggle.Active;
SaveConfig();
UpdateColumns();
}
private void LastPlayed_Toggled(object sender, EventArgs args)
{
ConfigurationState.Instance.Ui.GuiColumns.LastPlayedColumn.Value = _lastPlayedToggle.Active;
SaveConfig();
UpdateColumns();
}
private void FileExt_Toggled(object sender, EventArgs args)
{
ConfigurationState.Instance.Ui.GuiColumns.FileExtColumn.Value = _fileExtToggle.Active;
SaveConfig();
UpdateColumns();
}
private void FileSize_Toggled(object sender, EventArgs args)
{
ConfigurationState.Instance.Ui.GuiColumns.FileSizeColumn.Value = _fileSizeToggle.Active;
SaveConfig();
UpdateColumns();
}
private void Path_Toggled(object sender, EventArgs args)
{
ConfigurationState.Instance.Ui.GuiColumns.PathColumn.Value = _pathToggle.Active;
SaveConfig();
UpdateColumns();
}
private void RefreshList_Pressed(object sender, ButtonReleaseEventArgs args)
{
UpdateGameTable();
}
}
}