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https://github.com/ryujinx-mirror/ryujinx.git
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4b60371e64
* Return mapped buffer pointer directly for flush, WriteableRegion for textures A few changes here to generally improve performance, even for platforms not using the persistent buffer flush. - Texture and buffer flush now return a ReadOnlySpan<byte>. It's guaranteed that this span is pinned in memory, but it will be overwritten on the next flush from that thread, so it is expected that the data is used before calling again. - As a result, persistent mappings no longer copy to a new array - rather the persistent map is returned directly as a Span<>. A similar host array is used for the glGet flushes instead of allocating new arrays each time. - Texture flushes now do their layout conversion into a WriteableRegion when the texture is not MultiRange, which allows the flush to happen directly into guest memory rather than into a temporary span, then copied over. This avoids another copy when doing layout conversion. Overall, this saves 1 data copy for buffer flush, 1 copy for linear textures with matching source/target stride, and 2 copies for block textures or linear textures with mismatching strides. * Fix tests * Fix array pointer for Mesa/Intel path * Address some feedback * Update method for getting array pointer.
92 lines
2.4 KiB
C#
92 lines
2.4 KiB
C#
using Ryujinx.Memory.Range;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.Memory.Tests
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{
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class MockVirtualMemoryManager : IVirtualMemoryManager
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{
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public bool NoMappings = false;
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public event Action<ulong, ulong, MemoryPermission> OnProtect;
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public MockVirtualMemoryManager(ulong size, int pageSize)
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{
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}
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public void Map(ulong va, nuint hostAddress, ulong size)
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{
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throw new NotImplementedException();
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}
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public void Unmap(ulong va, ulong size)
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{
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throw new NotImplementedException();
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}
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public T Read<T>(ulong va) where T : unmanaged
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{
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throw new NotImplementedException();
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}
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public void Read(ulong va, Span<byte> data)
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{
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throw new NotImplementedException();
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}
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public void Write<T>(ulong va, T value) where T : unmanaged
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{
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throw new NotImplementedException();
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}
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public void Write(ulong va, ReadOnlySpan<byte> data)
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{
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throw new NotImplementedException();
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}
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public ReadOnlySpan<byte> GetSpan(ulong va, int size, bool tracked = false)
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{
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throw new NotImplementedException();
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}
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public WritableRegion GetWritableRegion(ulong va, int size, bool tracked = false)
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{
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throw new NotImplementedException();
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}
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public ref T GetRef<T>(ulong va) where T : unmanaged
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{
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throw new NotImplementedException();
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}
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IEnumerable<HostMemoryRange> IVirtualMemoryManager.GetPhysicalRegions(ulong va, ulong size)
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{
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return NoMappings ? new HostMemoryRange[0] : new HostMemoryRange[] { new HostMemoryRange((nuint)va, size) };
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}
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public bool IsMapped(ulong va)
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{
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return true;
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}
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public bool IsRangeMapped(ulong va, ulong size)
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{
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return true;
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}
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public ulong GetPhysicalAddress(ulong va)
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{
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throw new NotImplementedException();
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}
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public void SignalMemoryTracking(ulong va, ulong size, bool write)
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{
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throw new NotImplementedException();
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}
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public void TrackingReprotect(ulong va, ulong size, MemoryPermission protection)
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{
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OnProtect?.Invoke(va, size, protection);
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}
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}
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}
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