mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-23 02:25:12 +00:00
5c1757f7c2
* Add a dialog to make sure user wants to stop emulation when esc is pressed * Remove unneccesary space * Fix formatting * Remove unnessecary spaces * Fix formatting for member of GtkDialog
66 lines
2.2 KiB
C#
66 lines
2.2 KiB
C#
using Gtk;
|
|
using System.Reflection;
|
|
|
|
namespace Ryujinx.Ui
|
|
{
|
|
internal class GtkDialog
|
|
{
|
|
internal static bool _isExitDialogOpen = false;
|
|
|
|
internal static void CreateDialog(string title, string text, string secondaryText)
|
|
{
|
|
MessageDialog errorDialog = new MessageDialog(null, DialogFlags.Modal, MessageType.Error, ButtonsType.Ok, null)
|
|
{
|
|
Title = title,
|
|
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.Icon.png"),
|
|
Text = text,
|
|
SecondaryText = secondaryText,
|
|
WindowPosition = WindowPosition.Center
|
|
};
|
|
errorDialog.SetSizeRequest(100, 20);
|
|
errorDialog.Run();
|
|
errorDialog.Dispose();
|
|
}
|
|
|
|
internal static void CreateWarningDialog(string text, string secondaryText)
|
|
{
|
|
CreateDialog("Ryujinx - Warning", text, secondaryText);
|
|
}
|
|
|
|
internal static void CreateErrorDialog(string errorMessage)
|
|
{
|
|
CreateDialog("Ryujinx - Error", "Ryujinx has encountered an error", errorMessage);
|
|
}
|
|
|
|
internal static bool CreateExitDialog()
|
|
{
|
|
if (_isExitDialogOpen)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
_isExitDialogOpen = true;
|
|
|
|
MessageDialog messageDialog = new MessageDialog(null, DialogFlags.Modal, MessageType.Question, ButtonsType.OkCancel, null)
|
|
{
|
|
Title = "Ryujinx - Exit",
|
|
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.assets.Icon.png"),
|
|
Text = "Are you sure you want to stop emulation?",
|
|
SecondaryText = "All unsaved data will be lost",
|
|
WindowPosition = WindowPosition.Center
|
|
};
|
|
|
|
messageDialog.SetSizeRequest(100, 20);
|
|
ResponseType res = (ResponseType)messageDialog.Run();
|
|
messageDialog.Dispose();
|
|
_isExitDialogOpen = false;
|
|
|
|
if (res == ResponseType.Ok)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
}
|
|
}
|