ryujinx-mirror/Ryujinx.Graphics.Vulkan/BufferHolder.cs
gdkchan f1d1670b0b
Implement HLE macro for DrawElementsIndirect (#3748)
* Implement HLE macro for DrawElementsIndirect

* Shader cache version bump

* Use GL_ARB_shader_draw_parameters extension on OpenGL

* Fix DrawIndexedIndirectCount on Vulkan when extension is not supported

* Implement DrawIndex

* Alignment

* Fix some validation errors

* Rename BaseIds to DrawParameters

* Fix incorrect index buffer and vertex buffer size in some cases

* Add HLE macros for DrawArraysInstanced and DrawElementsInstanced

* Perform a regular draw when indirect data is not modified

* Use non-indirect draw methods if indirect buffer was not GPU modified

* Only check if draw parameters match if the shader actually uses them

* Expose Macro HLE setting on GUI

* Reset FirstVertex and FirstInstance after draw

* Update shader cache version again since some people already tested this

* PR feedback

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2022-11-16 14:53:04 -03:00

509 lines
17 KiB
C#

using Ryujinx.Graphics.GAL;
using Silk.NET.Vulkan;
using System;
using System.Runtime.CompilerServices;
using VkBuffer = Silk.NET.Vulkan.Buffer;
using VkFormat = Silk.NET.Vulkan.Format;
namespace Ryujinx.Graphics.Vulkan
{
class BufferHolder : IDisposable
{
private const int MaxUpdateBufferSize = 0x10000;
public const AccessFlags DefaultAccessFlags =
AccessFlags.AccessIndirectCommandReadBit |
AccessFlags.AccessShaderReadBit |
AccessFlags.AccessShaderWriteBit |
AccessFlags.AccessTransferReadBit |
AccessFlags.AccessTransferWriteBit |
AccessFlags.AccessUniformReadBit;
private readonly VulkanRenderer _gd;
private readonly Device _device;
private readonly MemoryAllocation _allocation;
private readonly Auto<DisposableBuffer> _buffer;
private readonly Auto<MemoryAllocation> _allocationAuto;
private readonly ulong _bufferHandle;
private CacheByRange<BufferHolder> _cachedConvertedBuffers;
public int Size { get; }
private IntPtr _map;
private readonly MultiFenceHolder _waitable;
private bool _lastAccessIsWrite;
public BufferHolder(VulkanRenderer gd, Device device, VkBuffer buffer, MemoryAllocation allocation, int size)
{
_gd = gd;
_device = device;
_allocation = allocation;
_allocationAuto = new Auto<MemoryAllocation>(allocation);
_waitable = new MultiFenceHolder(size);
_buffer = new Auto<DisposableBuffer>(new DisposableBuffer(gd.Api, device, buffer), _waitable, _allocationAuto);
_bufferHandle = buffer.Handle;
Size = size;
_map = allocation.HostPointer;
}
public unsafe Auto<DisposableBufferView> CreateView(VkFormat format, int offset, int size)
{
var bufferViewCreateInfo = new BufferViewCreateInfo()
{
SType = StructureType.BufferViewCreateInfo,
Buffer = new VkBuffer(_bufferHandle),
Format = format,
Offset = (uint)offset,
Range = (uint)size
};
_gd.Api.CreateBufferView(_device, bufferViewCreateInfo, null, out var bufferView).ThrowOnError();
return new Auto<DisposableBufferView>(new DisposableBufferView(_gd.Api, _device, bufferView), _waitable, _buffer);
}
public unsafe void InsertBarrier(CommandBuffer commandBuffer, bool isWrite)
{
// If the last access is write, we always need a barrier to be sure we will read or modify
// the correct data.
// If the last access is read, and current one is a write, we need to wait until the
// read finishes to avoid overwriting data still in use.
// Otherwise, if the last access is a read and the current one too, we don't need barriers.
bool needsBarrier = isWrite || _lastAccessIsWrite;
_lastAccessIsWrite = isWrite;
if (needsBarrier)
{
MemoryBarrier memoryBarrier = new MemoryBarrier()
{
SType = StructureType.MemoryBarrier,
SrcAccessMask = DefaultAccessFlags,
DstAccessMask = DefaultAccessFlags
};
_gd.Api.CmdPipelineBarrier(
commandBuffer,
PipelineStageFlags.PipelineStageAllCommandsBit,
PipelineStageFlags.PipelineStageAllCommandsBit,
DependencyFlags.DependencyDeviceGroupBit,
1,
memoryBarrier,
0,
null,
0,
null);
}
}
public Auto<DisposableBuffer> GetBuffer()
{
return _buffer;
}
public Auto<DisposableBuffer> GetBuffer(CommandBuffer commandBuffer, bool isWrite = false)
{
if (isWrite)
{
SignalWrite(0, Size);
}
return _buffer;
}
public Auto<DisposableBuffer> GetBuffer(CommandBuffer commandBuffer, int offset, int size, bool isWrite = false)
{
if (isWrite)
{
SignalWrite(offset, size);
}
return _buffer;
}
public void SignalWrite(int offset, int size)
{
if (offset == 0 && size == Size)
{
_cachedConvertedBuffers.Clear();
}
else
{
_cachedConvertedBuffers.ClearRange(offset, size);
}
}
public BufferHandle GetHandle()
{
var handle = _bufferHandle;
return Unsafe.As<ulong, BufferHandle>(ref handle);
}
public unsafe IntPtr Map(int offset, int mappingSize)
{
return _map;
}
public unsafe ReadOnlySpan<byte> GetData(int offset, int size)
{
if (_map != IntPtr.Zero)
{
return GetDataStorage(offset, size);
}
else
{
BackgroundResource resource = _gd.BackgroundResources.Get();
if (_gd.CommandBufferPool.OwnedByCurrentThread)
{
_gd.FlushAllCommands();
return resource.GetFlushBuffer().GetBufferData(_gd.CommandBufferPool, this, offset, size);
}
else
{
return resource.GetFlushBuffer().GetBufferData(resource.GetPool(), this, offset, size);
}
}
}
public unsafe Span<byte> GetDataStorage(int offset, int size)
{
int mappingSize = Math.Min(size, Size - offset);
if (_map != IntPtr.Zero)
{
return new Span<byte>((void*)(_map + offset), mappingSize);
}
throw new InvalidOperationException("The buffer is not host mapped.");
}
public unsafe void SetData(int offset, ReadOnlySpan<byte> data, CommandBufferScoped? cbs = null, Action endRenderPass = null)
{
int dataSize = Math.Min(data.Length, Size - offset);
if (dataSize == 0)
{
return;
}
if (_map != IntPtr.Zero)
{
// If persistently mapped, set the data directly if the buffer is not currently in use.
bool isRented = _buffer.HasRentedCommandBufferDependency(_gd.CommandBufferPool);
// If the buffer is rented, take a little more time and check if the use overlaps this handle.
bool needsFlush = isRented && _waitable.IsBufferRangeInUse(offset, dataSize);
if (!needsFlush)
{
WaitForFences(offset, dataSize);
data.Slice(0, dataSize).CopyTo(new Span<byte>((void*)(_map + offset), dataSize));
SignalWrite(offset, dataSize);
return;
}
}
if (cbs != null && !(_buffer.HasCommandBufferDependency(cbs.Value) && _waitable.IsBufferRangeInUse(cbs.Value.CommandBufferIndex, offset, dataSize)))
{
// If the buffer hasn't been used on the command buffer yet, try to preload the data.
// This avoids ending and beginning render passes on each buffer data upload.
cbs = _gd.PipelineInternal.GetPreloadCommandBuffer();
endRenderPass = null;
}
if (cbs == null ||
!VulkanConfiguration.UseFastBufferUpdates ||
data.Length > MaxUpdateBufferSize ||
!TryPushData(cbs.Value, endRenderPass, offset, data))
{
_gd.BufferManager.StagingBuffer.PushData(_gd.CommandBufferPool, cbs, endRenderPass, this, offset, data);
}
}
public unsafe void SetDataUnchecked(int offset, ReadOnlySpan<byte> data)
{
int dataSize = Math.Min(data.Length, Size - offset);
if (dataSize == 0)
{
return;
}
if (_map != IntPtr.Zero)
{
data.Slice(0, dataSize).CopyTo(new Span<byte>((void*)(_map + offset), dataSize));
}
else
{
_gd.BufferManager.StagingBuffer.PushData(_gd.CommandBufferPool, null, null, this, offset, data);
}
}
public void SetDataInline(CommandBufferScoped cbs, Action endRenderPass, int dstOffset, ReadOnlySpan<byte> data)
{
if (!TryPushData(cbs, endRenderPass, dstOffset, data))
{
throw new ArgumentException($"Invalid offset 0x{dstOffset:X} or data size 0x{data.Length:X}.");
}
}
private unsafe bool TryPushData(CommandBufferScoped cbs, Action endRenderPass, int dstOffset, ReadOnlySpan<byte> data)
{
if ((dstOffset & 3) != 0 || (data.Length & 3) != 0)
{
return false;
}
endRenderPass?.Invoke();
var dstBuffer = GetBuffer(cbs.CommandBuffer, dstOffset, data.Length, true).Get(cbs, dstOffset, data.Length).Value;
InsertBufferBarrier(
_gd,
cbs.CommandBuffer,
dstBuffer,
BufferHolder.DefaultAccessFlags,
AccessFlags.AccessTransferWriteBit,
PipelineStageFlags.PipelineStageAllCommandsBit,
PipelineStageFlags.PipelineStageTransferBit,
dstOffset,
data.Length);
fixed (byte* pData = data)
{
for (ulong offset = 0; offset < (ulong)data.Length;)
{
ulong size = Math.Min(MaxUpdateBufferSize, (ulong)data.Length - offset);
_gd.Api.CmdUpdateBuffer(cbs.CommandBuffer, dstBuffer, (ulong)dstOffset + offset, size, pData + offset);
offset += size;
}
}
InsertBufferBarrier(
_gd,
cbs.CommandBuffer,
dstBuffer,
AccessFlags.AccessTransferWriteBit,
BufferHolder.DefaultAccessFlags,
PipelineStageFlags.PipelineStageTransferBit,
PipelineStageFlags.PipelineStageAllCommandsBit,
dstOffset,
data.Length);
return true;
}
public static unsafe void Copy(
VulkanRenderer gd,
CommandBufferScoped cbs,
Auto<DisposableBuffer> src,
Auto<DisposableBuffer> dst,
int srcOffset,
int dstOffset,
int size)
{
var srcBuffer = src.Get(cbs, srcOffset, size).Value;
var dstBuffer = dst.Get(cbs, dstOffset, size).Value;
InsertBufferBarrier(
gd,
cbs.CommandBuffer,
dstBuffer,
BufferHolder.DefaultAccessFlags,
AccessFlags.AccessTransferWriteBit,
PipelineStageFlags.PipelineStageAllCommandsBit,
PipelineStageFlags.PipelineStageTransferBit,
dstOffset,
size);
var region = new BufferCopy((ulong)srcOffset, (ulong)dstOffset, (ulong)size);
gd.Api.CmdCopyBuffer(cbs.CommandBuffer, srcBuffer, dstBuffer, 1, &region);
InsertBufferBarrier(
gd,
cbs.CommandBuffer,
dstBuffer,
AccessFlags.AccessTransferWriteBit,
BufferHolder.DefaultAccessFlags,
PipelineStageFlags.PipelineStageTransferBit,
PipelineStageFlags.PipelineStageAllCommandsBit,
dstOffset,
size);
}
public static unsafe void InsertBufferBarrier(
VulkanRenderer gd,
CommandBuffer commandBuffer,
VkBuffer buffer,
AccessFlags srcAccessMask,
AccessFlags dstAccessMask,
PipelineStageFlags srcStageMask,
PipelineStageFlags dstStageMask,
int offset,
int size)
{
BufferMemoryBarrier memoryBarrier = new BufferMemoryBarrier()
{
SType = StructureType.BufferMemoryBarrier,
SrcAccessMask = srcAccessMask,
DstAccessMask = dstAccessMask,
SrcQueueFamilyIndex = Vk.QueueFamilyIgnored,
DstQueueFamilyIndex = Vk.QueueFamilyIgnored,
Buffer = buffer,
Offset = (ulong)offset,
Size = (ulong)size
};
gd.Api.CmdPipelineBarrier(
commandBuffer,
srcStageMask,
dstStageMask,
0,
0,
null,
1,
memoryBarrier,
0,
null);
}
public void WaitForFences()
{
_waitable.WaitForFences(_gd.Api, _device);
}
public void WaitForFences(int offset, int size)
{
_waitable.WaitForFences(_gd.Api, _device, offset, size);
}
private bool BoundToRange(int offset, ref int size)
{
if (offset >= Size)
{
return false;
}
size = Math.Min(Size - offset, size);
return true;
}
public Auto<DisposableBuffer> GetBufferI8ToI16(CommandBufferScoped cbs, int offset, int size)
{
if (!BoundToRange(offset, ref size))
{
return null;
}
var key = new I8ToI16CacheKey(_gd);
if (!_cachedConvertedBuffers.TryGetValue(offset, size, key, out var holder))
{
holder = _gd.BufferManager.Create(_gd, (size * 2 + 3) & ~3);
_gd.PipelineInternal.EndRenderPass();
_gd.HelperShader.ConvertI8ToI16(_gd, cbs, this, holder, offset, size);
key.SetBuffer(holder.GetBuffer());
_cachedConvertedBuffers.Add(offset, size, key, holder);
}
return holder.GetBuffer();
}
public Auto<DisposableBuffer> GetAlignedVertexBuffer(CommandBufferScoped cbs, int offset, int size, int stride, int alignment)
{
if (!BoundToRange(offset, ref size))
{
return null;
}
var key = new AlignedVertexBufferCacheKey(_gd, stride, alignment);
if (!_cachedConvertedBuffers.TryGetValue(offset, size, key, out var holder))
{
int alignedStride = (stride + (alignment - 1)) & -alignment;
holder = _gd.BufferManager.Create(_gd, (size / stride) * alignedStride);
_gd.PipelineInternal.EndRenderPass();
_gd.HelperShader.ChangeStride(_gd, cbs, this, holder, offset, size, stride, alignedStride);
key.SetBuffer(holder.GetBuffer());
_cachedConvertedBuffers.Add(offset, size, key, holder);
}
return holder.GetBuffer();
}
public Auto<DisposableBuffer> GetBufferTopologyConversion(CommandBufferScoped cbs, int offset, int size, IndexBufferPattern pattern, int indexSize)
{
if (!BoundToRange(offset, ref size))
{
return null;
}
var key = new TopologyConversionCacheKey(_gd, pattern, indexSize);
if (!_cachedConvertedBuffers.TryGetValue(offset, size, key, out var holder))
{
// The destination index size is always I32.
int indexCount = size / indexSize;
int convertedCount = pattern.GetConvertedCount(indexCount);
holder = _gd.BufferManager.Create(_gd, convertedCount * 4);
_gd.PipelineInternal.EndRenderPass();
_gd.HelperShader.ConvertIndexBuffer(_gd, cbs, this, holder, pattern, indexSize, offset, indexCount);
key.SetBuffer(holder.GetBuffer());
_cachedConvertedBuffers.Add(offset, size, key, holder);
}
return holder.GetBuffer();
}
public bool TryGetCachedConvertedBuffer(int offset, int size, ICacheKey key, out BufferHolder holder)
{
return _cachedConvertedBuffers.TryGetValue(offset, size, key, out holder);
}
public void AddCachedConvertedBuffer(int offset, int size, ICacheKey key, BufferHolder holder)
{
_cachedConvertedBuffers.Add(offset, size, key, holder);
}
public void AddCachedConvertedBufferDependency(int offset, int size, ICacheKey key, Dependency dependency)
{
_cachedConvertedBuffers.AddDependency(offset, size, key, dependency);
}
public void RemoveCachedConvertedBuffer(int offset, int size, ICacheKey key)
{
_cachedConvertedBuffers.Remove(offset, size, key);
}
public void Dispose()
{
_gd.PipelineInternal?.FlushCommandsIfWeightExceeding(_buffer, (ulong)Size);
_buffer.Dispose();
_allocationAuto.Dispose();
_cachedConvertedBuffers.Dispose();
}
}
}