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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
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.. | ||
BasicBlock.cs | ||
BasicBlockFrequency.cs | ||
Comparison.cs | ||
IIntrusiveListNode.cs | ||
Instruction.cs | ||
Intrinsic.cs | ||
IntrusiveList.cs | ||
MemoryOperand.cs | ||
Multiplier.cs | ||
Operand.cs | ||
OperandKind.cs | ||
OperandType.cs | ||
Operation.cs | ||
PhiOperation.cs | ||
Register.cs | ||
RegisterType.cs |