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210 lines
6.2 KiB
C#
210 lines
6.2 KiB
C#
using ChocolArm64.Memory;
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using Ryujinx.Core.OsHle.Handles;
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using Ryujinx.Core.OsHle.Ipc;
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using OpenTK.Audio;
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using OpenTK.Audio.OpenAL;
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using System;
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using System.Collections.Generic;
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using System.IO;
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namespace Ryujinx.Core.OsHle.IpcServices.Aud
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{
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class IAudioOut : IIpcService, IDisposable
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{
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private Dictionary<int, ServiceProcessRequest> m_Commands;
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public IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
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public IAudioOut()
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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{
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{ 0, GetAudioOutState },
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{ 1, StartAudioOut },
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{ 2, StopAudioOut },
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{ 3, AppendAudioOutBuffer },
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{ 4, RegisterBufferEvent },
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{ 5, GetReleasedAudioOutBuffer },
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{ 6, ContainsAudioOutBuffer },
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{ 7, AppendAudioOutBuffer_ex },
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{ 8, GetReleasedAudioOutBuffer_ex }
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};
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}
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enum AudioOutState
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{
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Started,
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Stopped
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};
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//IAudioOut
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private AudioOutState State = AudioOutState.Stopped;
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private Queue<long> BufferIdQueue = new Queue<long>();
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//OpenAL
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private bool OpenALInstalled = true;
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private AudioContext AudioCtx;
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private int Source;
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private int Buffer;
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//Return State of IAudioOut
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public long GetAudioOutState(ServiceCtx Context)
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{
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Context.ResponseData.Write((int)State);
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return 0;
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}
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public long StartAudioOut(ServiceCtx Context)
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{
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if (State == AudioOutState.Stopped)
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{
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State = AudioOutState.Started;
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try
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{
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AudioCtx = new AudioContext(); //Create the audio context
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}
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catch (Exception)
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{
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Logging.Warn("OpenAL Error! PS: Install OpenAL Core SDK!");
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OpenALInstalled = false;
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}
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if (OpenALInstalled) AL.Listener(ALListenerf.Gain, 8.0f); //Add more gain to it
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}
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return 0;
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}
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public long StopAudioOut(ServiceCtx Context)
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{
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if (State == AudioOutState.Started)
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{
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if (OpenALInstalled)
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{
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if (AudioCtx == null) //Needed to call the instance of AudioContext()
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return 0;
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AL.SourceStop(Source);
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AL.DeleteSource(Source);
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AL.DeleteBuffers(1, ref Buffer);
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}
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State = AudioOutState.Stopped;
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}
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return 0;
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}
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public long AppendAudioOutBuffer(ServiceCtx Context)
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{
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long BufferId = Context.RequestData.ReadInt64();
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byte[] AudioOutBuffer = AMemoryHelper.ReadBytes(Context.Memory, Context.Request.SendBuff[0].Position, sizeof(long) * 5);
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using (MemoryStream MS = new MemoryStream(AudioOutBuffer))
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{
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BinaryReader Reader = new BinaryReader(MS);
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long PointerNextBuffer = Reader.ReadInt64();
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long PointerSampleBuffer = Reader.ReadInt64();
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long CapacitySampleBuffer = Reader.ReadInt64();
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long SizeDataInSampleBuffer = Reader.ReadInt64();
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long OffsetDataInSampleBuffer = Reader.ReadInt64();
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if (SizeDataInSampleBuffer > 0)
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{
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BufferIdQueue.Enqueue(BufferId);
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byte[] AudioSampleBuffer = AMemoryHelper.ReadBytes(Context.Memory, PointerSampleBuffer + OffsetDataInSampleBuffer, (int)SizeDataInSampleBuffer);
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if (OpenALInstalled)
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{
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if (AudioCtx == null) //Needed to call the instance of AudioContext()
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return 0;
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EnsureAudioFinalized();
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Source = AL.GenSource();
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Buffer = AL.GenBuffer();
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AL.BufferData(Buffer, ALFormat.Stereo16, AudioSampleBuffer, AudioSampleBuffer.Length, 48000);
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AL.SourceQueueBuffer(Source, Buffer);
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AL.SourcePlay(Source);
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}
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}
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}
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return 0;
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}
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public long RegisterBufferEvent(ServiceCtx Context)
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{
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int Handle = Context.Ns.Os.Handles.GenerateId(new HEvent());
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Context.Response.HandleDesc = IpcHandleDesc.MakeCopy(Handle);
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return 0;
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}
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public long GetReleasedAudioOutBuffer(ServiceCtx Context)
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{
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int ReleasedBuffersCount = 0;
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for(int i = 0; i < BufferIdQueue.Count; i++)
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{
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long BufferId = BufferIdQueue.Dequeue();
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AMemoryHelper.WriteBytes(Context.Memory, Context.Request.ReceiveBuff[0].Position + (8 * i), BitConverter.GetBytes(BufferId));
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ReleasedBuffersCount++;
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}
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Context.ResponseData.Write(ReleasedBuffersCount);
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return 0;
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}
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public long ContainsAudioOutBuffer(ServiceCtx Context)
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{
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return 0;
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}
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public long AppendAudioOutBuffer_ex(ServiceCtx Context)
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{
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return 0;
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}
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public long GetReleasedAudioOutBuffer_ex(ServiceCtx Context)
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{
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return 0;
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}
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private void EnsureAudioFinalized()
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{
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if (Source != 0 ||
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Buffer != 0)
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{
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AL.SourceStop(Source);
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AL.SourceUnqueueBuffer(Buffer);
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AL.DeleteSource(Source);
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AL.DeleteBuffers(1, ref Buffer);
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Source = 0;
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Buffer = 0;
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}
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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EnsureAudioFinalized();
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}
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}
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}
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}
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