mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-23 02:25:12 +00:00
68 lines
No EOL
2.1 KiB
C#
68 lines
No EOL
2.1 KiB
C#
namespace Ryujinx.Graphics.Gpu.Image
|
|
{
|
|
/// <summary>
|
|
/// Multisampled texture samples count.
|
|
/// </summary>
|
|
enum TextureMsaaMode
|
|
{
|
|
Ms1x1 = 0,
|
|
Ms2x2 = 2,
|
|
Ms4x2 = 4,
|
|
Ms2x1 = 5,
|
|
Ms4x4 = 6
|
|
}
|
|
|
|
static class TextureMsaaModeConverter
|
|
{
|
|
/// <summary>
|
|
/// Returns the total number of samples from the MSAA mode.
|
|
/// </summary>
|
|
/// <param name="msaaMode">The MSAA mode</param>
|
|
/// <returns>The total number of samples</returns>
|
|
public static int SamplesCount(this TextureMsaaMode msaaMode)
|
|
{
|
|
return msaaMode switch
|
|
{
|
|
TextureMsaaMode.Ms2x1 => 2,
|
|
TextureMsaaMode.Ms2x2 => 4,
|
|
TextureMsaaMode.Ms4x2 => 8,
|
|
TextureMsaaMode.Ms4x4 => 16,
|
|
_ => 1
|
|
};
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the number of samples in the X direction from the MSAA mode.
|
|
/// </summary>
|
|
/// <param name="msaaMode">The MSAA mode</param>
|
|
/// <returns>The number of samples in the X direction</returns>
|
|
public static int SamplesInX(this TextureMsaaMode msaaMode)
|
|
{
|
|
return msaaMode switch
|
|
{
|
|
TextureMsaaMode.Ms2x1 => 2,
|
|
TextureMsaaMode.Ms2x2 => 2,
|
|
TextureMsaaMode.Ms4x2 => 4,
|
|
TextureMsaaMode.Ms4x4 => 4,
|
|
_ => 1
|
|
};
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the number of samples in the Y direction from the MSAA mode.
|
|
/// </summary>
|
|
/// <param name="msaaMode">The MSAA mode</param>
|
|
/// <returns>The number of samples in the Y direction</returns>
|
|
public static int SamplesInY(this TextureMsaaMode msaaMode)
|
|
{
|
|
return msaaMode switch
|
|
{
|
|
TextureMsaaMode.Ms2x1 => 1,
|
|
TextureMsaaMode.Ms2x2 => 2,
|
|
TextureMsaaMode.Ms4x2 => 2,
|
|
TextureMsaaMode.Ms4x4 => 4,
|
|
_ => 1
|
|
};
|
|
}
|
|
}
|
|
} |