mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-12-05 08:17:25 +00:00
dadc0e59da
* Update to LibHac 0.13.1 * Recreate directories for indexed saves if they're missing on emulator start
56 lines
1.6 KiB
C#
56 lines
1.6 KiB
C#
using LibHac;
|
|
using LibHac.FsSrv;
|
|
|
|
namespace Ryujinx.HLE.HOS.Services.Fs
|
|
{
|
|
class IDeviceOperator : DisposableIpcService
|
|
{
|
|
private ReferenceCountedDisposable<LibHac.FsSrv.Sf.IDeviceOperator> _baseOperator;
|
|
|
|
public IDeviceOperator(ReferenceCountedDisposable<LibHac.FsSrv.Sf.IDeviceOperator> baseOperator)
|
|
{
|
|
_baseOperator = baseOperator;
|
|
}
|
|
|
|
[CommandHipc(0)]
|
|
// IsSdCardInserted() -> b8 is_inserted
|
|
public ResultCode IsSdCardInserted(ServiceCtx context)
|
|
{
|
|
Result result = _baseOperator.Target.IsSdCardInserted(out bool isInserted);
|
|
|
|
context.ResponseData.Write(isInserted);
|
|
|
|
return (ResultCode)result.Value;
|
|
}
|
|
|
|
[CommandHipc(200)]
|
|
// IsGameCardInserted() -> b8 is_inserted
|
|
public ResultCode IsGameCardInserted(ServiceCtx context)
|
|
{
|
|
Result result = _baseOperator.Target.IsGameCardInserted(out bool isInserted);
|
|
|
|
context.ResponseData.Write(isInserted);
|
|
|
|
return (ResultCode)result.Value;
|
|
}
|
|
|
|
[CommandHipc(202)]
|
|
// GetGameCardHandle() -> u32 gamecard_handle
|
|
public ResultCode GetGameCardHandle(ServiceCtx context)
|
|
{
|
|
Result result = _baseOperator.Target.GetGameCardHandle(out GameCardHandle handle);
|
|
|
|
context.ResponseData.Write(handle.Value);
|
|
|
|
return (ResultCode)result.Value;
|
|
}
|
|
|
|
protected override void Dispose(bool isDisposing)
|
|
{
|
|
if (isDisposing)
|
|
{
|
|
_baseOperator?.Dispose();
|
|
}
|
|
}
|
|
}
|
|
}
|