ryujinx-mirror/Ryujinx.HLE/Switch.cs
gdkchan 00579927e4
Better process implementation (#491)
* Initial implementation of KProcess

* Some improvements to the memory manager, implement back guest stack trace printing

* Better GetInfo implementation, improve checking in some places with information from process capabilities

* Allow the cpu to read/write from the correct memory locations for accesses crossing a page boundary

* Change long -> ulong for address/size on memory related methods to avoid unnecessary casts

* Attempt at implementing ldr:ro with new KProcess

* Allow BSS with size 0 on ldr:ro

* Add checking for memory block slab heap usage, return errors if full, exit gracefully

* Use KMemoryBlockSize const from KMemoryManager

* Allow all methods to read from non-contiguous locations

* Fix for TransactParcelAuto

* Address PR feedback, additionally fix some small issues related to the KIP loader and implement SVCs GetProcessId, GetProcessList, GetSystemInfo, CreatePort and ManageNamedPort

* Fix wrong check for source pages count from page list on MapPhysicalMemory

* Fix some issues with UnloadNro on ldr:ro
2018-11-28 20:18:09 -02:00

120 lines
2.7 KiB
C#

using Ryujinx.Audio;
using Ryujinx.Graphics;
using Ryujinx.Graphics.Gal;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS;
using Ryujinx.HLE.Input;
using System;
using System.Threading;
namespace Ryujinx.HLE
{
public class Switch : IDisposable
{
internal IAalOutput AudioOut { get; private set; }
internal DeviceMemory Memory { get; private set; }
internal NvGpu Gpu { get; private set; }
internal VirtualFileSystem FileSystem { get; private set; }
public Horizon System { get; private set; }
public PerformanceStatistics Statistics { get; private set; }
public Hid Hid { get; private set; }
public bool EnableDeviceVsync { get; set; } = true;
public AutoResetEvent VsyncEvent { get; private set; }
public event EventHandler Finish;
public Switch(IGalRenderer Renderer, IAalOutput AudioOut)
{
if (Renderer == null)
{
throw new ArgumentNullException(nameof(Renderer));
}
if (AudioOut == null)
{
throw new ArgumentNullException(nameof(AudioOut));
}
this.AudioOut = AudioOut;
Memory = new DeviceMemory();
Gpu = new NvGpu(Renderer);
FileSystem = new VirtualFileSystem();
System = new Horizon(this);
Statistics = new PerformanceStatistics();
Hid = new Hid(this, System.HidBaseAddress);
VsyncEvent = new AutoResetEvent(true);
}
public void LoadCart(string ExeFsDir, string RomFsFile = null)
{
System.LoadCart(ExeFsDir, RomFsFile);
}
public void LoadXci(string XciFile)
{
System.LoadXci(XciFile);
}
public void LoadNca(string NcaFile)
{
System.LoadNca(NcaFile);
}
public void LoadNsp(string NspFile)
{
System.LoadNsp(NspFile);
}
public void LoadProgram(string FileName)
{
System.LoadProgram(FileName);
}
public bool WaitFifo()
{
return Gpu.Pusher.WaitForCommands();
}
public void ProcessFrame()
{
Gpu.Pusher.DispatchCalls();
}
internal void Unload()
{
FileSystem.Dispose();
Memory.Dispose();
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool Disposing)
{
if (Disposing)
{
System.Dispose();
VsyncEvent.Dispose();
}
}
}
}