using OpenTK; using OpenTK.Input; using Ryujinx.HLE.Input; using System; namespace Ryujinx.UI.Input { public enum ControllerInputId { Button0, Button1, Button2, Button3, Button4, Button5, Button6, Button7, Button8, Button9, Button10, Button11, Button12, Button13, Button14, Button15, Button16, Button17, Button18, Button19, Button20, Axis0, Axis1, Axis2, Axis3, Axis4, Axis5, Hat0Up, Hat0Down, Hat0Left, Hat0Right, Hat1Up, Hat1Down, Hat1Left, Hat1Right, Hat2Up, Hat2Down, Hat2Left, Hat2Right, } public struct NpadControllerLeft { public ControllerInputId Stick; public ControllerInputId StickButton; public ControllerInputId ButtonMinus; public ControllerInputId ButtonL; public ControllerInputId ButtonZl; public ControllerInputId DPadUp; public ControllerInputId DPadDown; public ControllerInputId DPadLeft; public ControllerInputId DPadRight; } public struct NpadControllerRight { public ControllerInputId Stick; public ControllerInputId StickY; public ControllerInputId StickButton; public ControllerInputId ButtonA; public ControllerInputId ButtonB; public ControllerInputId ButtonX; public ControllerInputId ButtonY; public ControllerInputId ButtonPlus; public ControllerInputId ButtonR; public ControllerInputId ButtonZr; } public class NpadController { /// /// Enables or disables controller support /// public bool Enabled { get; private set; } /// /// Controller Device Index /// public int Index { get; private set; } /// /// Controller Analog Stick Deadzone /// public float Deadzone { get; private set; } /// /// Controller Trigger Threshold /// public float TriggerThreshold { get; private set; } /// /// Left JoyCon Controller Bindings /// public NpadControllerLeft LeftJoycon { get; private set; } /// /// Right JoyCon Controller Bindings /// public NpadControllerRight RightJoycon { get; private set; } public NpadController( bool enabled, int index, float deadzone, float triggerThreshold, NpadControllerLeft leftJoycon, NpadControllerRight rightJoycon) { Enabled = enabled; Index = index; Deadzone = deadzone; TriggerThreshold = triggerThreshold; LeftJoycon = leftJoycon; RightJoycon = rightJoycon; } public void SetEnabled(bool enabled) { Enabled = enabled; } public ControllerButtons GetButtons() { if (!Enabled) { return 0; } JoystickState joystickState = Joystick.GetState(Index); ControllerButtons buttons = 0; if (IsActivated(joystickState, LeftJoycon.DPadUp)) buttons |= ControllerButtons.DpadUp; if (IsActivated(joystickState, LeftJoycon.DPadDown)) buttons |= ControllerButtons.DpadDown; if (IsActivated(joystickState, LeftJoycon.DPadLeft)) buttons |= ControllerButtons.DpadLeft; if (IsActivated(joystickState, LeftJoycon.DPadRight)) buttons |= ControllerButtons.DPadRight; if (IsActivated(joystickState, LeftJoycon.StickButton)) buttons |= ControllerButtons.StickLeft; if (IsActivated(joystickState, LeftJoycon.ButtonMinus)) buttons |= ControllerButtons.Minus; if (IsActivated(joystickState, LeftJoycon.ButtonL)) buttons |= ControllerButtons.L; if (IsActivated(joystickState, LeftJoycon.ButtonZl)) buttons |= ControllerButtons.Zl; if (IsActivated(joystickState, RightJoycon.ButtonA)) buttons |= ControllerButtons.A; if (IsActivated(joystickState, RightJoycon.ButtonB)) buttons |= ControllerButtons.B; if (IsActivated(joystickState, RightJoycon.ButtonX)) buttons |= ControllerButtons.X; if (IsActivated(joystickState, RightJoycon.ButtonY)) buttons |= ControllerButtons.Y; if (IsActivated(joystickState, RightJoycon.StickButton)) buttons |= ControllerButtons.StickRight; if (IsActivated(joystickState, RightJoycon.ButtonPlus)) buttons |= ControllerButtons.Plus; if (IsActivated(joystickState, RightJoycon.ButtonR)) buttons |= ControllerButtons.R; if (IsActivated(joystickState, RightJoycon.ButtonZr)) buttons |= ControllerButtons.Zr; return buttons; } private bool IsActivated(JoystickState joystickState,ControllerInputId controllerInputId) { if (controllerInputId <= ControllerInputId.Button20) { return joystickState.IsButtonDown((int)controllerInputId); } else if (controllerInputId <= ControllerInputId.Axis5) { int axis = controllerInputId - ControllerInputId.Axis0; return joystickState.GetAxis(axis) > TriggerThreshold; } else if (controllerInputId <= ControllerInputId.Hat2Right) { int hat = (controllerInputId - ControllerInputId.Hat0Up) / 4; int baseHatId = (int)ControllerInputId.Hat0Up + (hat * 4); JoystickHatState hatState = joystickState.GetHat((JoystickHat)hat); if (hatState.IsUp && ((int)controllerInputId % baseHatId == 0)) return true; if (hatState.IsDown && ((int)controllerInputId % baseHatId == 1)) return true; if (hatState.IsLeft && ((int)controllerInputId % baseHatId == 2)) return true; if (hatState.IsRight && ((int)controllerInputId % baseHatId == 3)) return true; } return false; } public (short, short) GetLeftStick() { if (!Enabled) { return (0, 0); } return GetStick(LeftJoycon.Stick); } public (short, short) GetRightStick() { if (!Enabled) { return (0, 0); } return GetStick(RightJoycon.Stick); } private (short, short) GetStick(ControllerInputId stickInputId) { if (stickInputId < ControllerInputId.Axis0 || stickInputId > ControllerInputId.Axis5) { return (0, 0); } JoystickState jsState = Joystick.GetState(Index); int xAxis = stickInputId - ControllerInputId.Axis0; float xValue = jsState.GetAxis(xAxis); float yValue = 0 - jsState.GetAxis(xAxis + 1); // Invert Y-axis return ApplyDeadzone(new Vector2(xValue, yValue)); } private (short, short) ApplyDeadzone(Vector2 axis) { return (ClampAxis(MathF.Abs(axis.X) > Deadzone ? axis.X : 0f), ClampAxis(MathF.Abs(axis.Y) > Deadzone ? axis.Y : 0f)); } private static short ClampAxis(float value) { if (value <= -short.MaxValue) { return -short.MaxValue; } else { return (short)(value * short.MaxValue); } } } }