* Adjust workflow paths to exclude all markdown files
* editorconfig: Add default charset and adjust indention for a few file types
* Reformat README.md and add a link to our documentation
* Add generic Mako workflow and remove old Mako steps
* editorconfig: Move charset change to a different PR
* Update compatibility stats
Co-authored-by: Ac_K <Acoustik666@gmail.com>
---------
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Change TargetFramework to net8.0
* Disable info messages
* Fix warings
* Disable additional analyzer messages
* Fix typo
* Add whitespace
* Fix ref vs in warnings
* Use explicit [In] on array parameters
* No need to guard Remove with Contains
* Use 'ArgumentOutOfRangeException.ThrowIf...' instead of explicitly throwing a new exception instance
* Bump .NET SDK version
* Enable JsonSerializerIsReflectionEnabledByDefault
* Use 8.0.100 GA release
* Bump System package versions
---------
Co-authored-by: Zoltan Csizmadia <Zoltan.Csizmadia@vericast.com>
* Add relevant files from private repo
Hopefully I didn't miss anything.
JsonHelper.cs is a debug only change
I only added line 810-812 in IUserLocalCommunicationService.cs
for the new Spacemeowx2Ldn case.
* Add a small README.md
just for fun
* Add note about NetCoreServer update to 5.1.0
* Fix a few issues
Fix usage of wrong broadcast address
Log warning if empty userstring was received
and don't add them to outNetworkInfo
* Add warning about incompatibility with public LDN version
* Add missing changes from old_master
* Adjust ldn_mitm for Ryujinx/Ryujinx#3805
* ldn: Adapt to changes from #4582
* ldn_mitm: First cleanup iteration
* ldn_mitm: Second cleanup iteration
* Credit spacemeowx2 in README.md
* Address first review comments by AcK
Adhere to Ryujinx coding style
Remove leftover log calls
Change category of a few log calls
Remove leftover debug notes
* Replace return type with void for methods always returning true
* Address first review comments by riperiperi
Purely stylistic changes:
- Adhere to naming style for internal fields
- Improve code formatting
* Throw InvalidOperationException when calling wrong ldn proxy methods
* Add missing newlines in LanDiscovery.Scan()
* Fix Linux not receiving broadcast packets
* Remove ILdnUdpSocket
It's very unlikely that we will ever need a udp client.
Thus we should simplify LanDiscovery initialization
and remove the parameter of InitUdp().
* ldn_mitm: Improve formatting
* fixup! Fix Linux not receiving broadcast packets
By opening the udp server on 'LocalBroadcastAddr'
Linux refused to answer packets going to LocalAddr.
So in order to fix this problem, Linux now opens two LdnProxyUdpServers.
* ldn_mitm: Fix assigning incorrect NodeIds
This just made connecting a lot more reliable! Thanks @riperiperi
* Fix node ids when leaving/joining
* Change NodeId behaviour to work like RyuLdn
* Change timing for accept and network info being reported.
* Wait for connection before sending anything.
* Remove ConnectAsync() from ILdnTcpSocket
* Only broadcast scan responses if we're hosting a network.
* Fix some filters, scan network duplication.
* Fix silly mistake
* Don't die on duplicates, just replace.
* Lock around node updates
These can happen from multiple threads.
* ldn_mitm: Fix namespaces for Types
Improve formatting
Add warning if compression failed
* Add quicker scan, forgetting networks that disappear.
* Always force a network sync when updating AdvertiseData
* Fix TCP frame size being too large for compressed frames
* Allow ldn_mitm to pass -1 id for room localcommunicationids.
* ldn_mitm: Match server socket options
* ldn_mitm: Use correct socket options
* ldn_mitm: Remove TCP broadcast socket options
* config: Rename Spacemeowx2Ldn to LdnMitm
* ldn_mitm: Generate random fake SSID
* ldn_mitm: Adjust logging statements/levels
* ldn_mitm: Add missing Stop() call for udp2
* ldn_mitm: Adjust formatting
* ldn_mitm: Add stub comments and adjust existing ones
* ldn: Add LdnConst class & set tx/rx buffer sizes correctly
* Move LdnConst out of UserServiceCreator
Replace a few values with LdnConsts
* ldn: Adjust namespaces and client names
* ldn_mitm: Adjust formatting
* ldn: Rename RyuLdn to LdnRyu
* Replace LanProtocol.Read() refs with scoped refs
* Add MIT license for ldn_mitm
* Clarify that network interface is also used for LDN
Although it's currently only used by ldn_mitm,
it would probably be more confusing to exclude RyuLdn there.
* Fix giving a station node id 0
* Update Nuget packages
* Remove LdnHelper
* Add update functions for EnableInternetAccess setting
* ldn: Log MultiplayerMode and DisableP2P
* ldn: Adjust namespaces
* Apply formatting
* Conform to Ryujinx code style
* Remove ldn_mitm from THIRDPARTY.md
It shouldn't have been there in the first place.
* Improve formatting
---------
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Added basic implementation for shortcut creation
Currently bitmaps (.bmp) are used as the source file, colours are good (unlike .ico rn) but are scaled poorly on desktop.
* Icons display properly in shortcut
* code cleanup
* Moved shortcut logic to specific file, added Ava UI for shortcuts
* Added linux .desktop shortcut creation
* fixes to .shortcut data
* code issue fixes
* Added basic implementation for shortcut creation
Currently bitmaps (.bmp) are used as the source file, colours are good (unlike .ico rn) but are scaled poorly on desktop.
* Icons display properly in shortcut
* code cleanup
* Moved shortcut logic to specific file, added Ava UI for shortcuts
* Added linux .desktop shortcut creation
* fixes to .shortcut data
* code issue fixes
* added back shortcut to new contextmenu file
* Replaced COM reference with ComImport for shortcut functionality
* remove specific platform values and regions
* Move ShortcutHelper to Ryujinx.Ui.Common.Helpers
* Adjust styling and structure
* code feedback changes
* Added MacOS support using .app folder
* Added basic implementation for shortcut creation
Currently bitmaps (.bmp) are used as the source file, colours are good (unlike .ico rn) but are scaled poorly on desktop.
* Icons display properly in shortcut
* code cleanup
* Moved shortcut logic to specific file, added Ava UI for shortcuts
* Added linux .desktop shortcut creation
* fixes to .shortcut data
* code issue fixes
* Added basic implementation for shortcut creation
Currently bitmaps (.bmp) are used as the source file, colours are good (unlike .ico rn) but are scaled poorly on desktop.
* Icons display properly in shortcut
* code cleanup
* Moved shortcut logic to specific file, added Ava UI for shortcuts
* Added linux .desktop shortcut creation
* fixes to .shortcut data
* code issue fixes
* Replaced COM reference with ComImport for shortcut functionality
* remove specific platform values and regions
* Move ShortcutHelper to Ryujinx.Ui.Common.Helpers
* Adjust styling and structure
* code feedback changes
* adjust tooltip message
* added shortcut-template.desktop file
* set shortcut icon location to .local/share/icons
* Linux code feedback changes
* change InteropServices to new securifybv.ShellLink Package
* added ShellLink to readme, updated shortcut comment
* Code feedback changes
* Added MacOS Support (As per Jose Estrada's PR)
* dotnet format
* Small restructuring
* Embed template files into Ryujinx.Ui.Common
* Disable "CreateShortcut" option for flatpak builds
---------
Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
Co-authored-by: Jose Estrada <joseestradacobo@gmail.com>
`MB` and `GB` can either be interpreted as having base-10 units, or
base-2. `MiB` and `GiB` removes this discrepancy so that units of memory
are always interpreted using base-2 units.
* Update readme to mention .NET 7
* infra: Migrate to .NET 7
.NET 7 is still in preview but this prepare for the release coming up
next month.
* Use Random.Shared in CreateRandom
* Move UInt128Utils.cs to Ryujinx.Common project
* Fix inverted parameters in System.UInt128 constructor
* Fix Visual Studio complains on Ryujinx.Graphics.Vic
* time: Fix missing alignment enforcement in SystemClockContext
Fixes at least Smash
* time: Fix missing alignment enforcement in SteadyClockContext
Fix games (like recent version of Smash) using time shared memory
* Switch to .NET 7.0.100 release
* Enable Tiered PGO
* Ensure CreateId validity requirements are meet when doing random generation
Also enforce correct packing layout for other Mii structures.
This fix a Mario Kart 8 crashes related to the default Miis.
* Ryujinx.Audio: Remove BOM from files
* misc: Relicense Ryujinx.Audio under the terms of the MIT license
With the approvals of all the Ryujinx.Audio contributors, this commit
changes Ryujinx.Audio license from LGPLv3 to MIT.
* infra: Migrate to .NET 6
* Rollback version naming change
* Workaround .NET 6 ZipArchive API issues
* ci: Switch to VS 2022 for AppVeyor
CI is now ready for .NET 6
* Suppress WebClient warning in DoUpdateWithMultipleThreads
* Attempt to workaround System.Drawing.Common changes on 6.0.0
* Change keyboard rendering from System.Drawing to ImageSharp
* Make the software keyboard renderer multithreaded
* Bump ImageSharp version to 1.0.4 to fix a bug in Image.Load
* Add fallback fonts to the keyboard renderer
* Fix warnings
* Address caian's comment
* Clean up linux workaround as it's uneeded now
* Update readme
Co-authored-by: Caian Benedicto <caianbene@gmail.com>
* misc: Add credit to AmiiboAPI properly and fix a warning disable
This PR adds a properly credit to AmiiboAPI which is used in our Amiibo emulation in the Readme and in the about window.
I've changed a wrong warning code added in a recent PR too.
* Update README.md
* Fix aligment
* Haydn: Part 1
Based on my reverse of audio 11.0.0.
As always, core implementation under LGPLv3 for the same reasons as for Amadeus.
This place the bases of a more flexible audio system while making audout & audin accurate.
This have the following improvements:
- Complete reimplementation of audout and audin.
- Audin currently only have a dummy backend.
- Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL).
- Audio Renderer now can output to 5.1 devices when supported.
- Audio Renderer init its backend on demand instead of keeping two up all the time.
- All backends implementation are now in their own project.
- Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this.
As a note, games having issues with OpenAL haven't improved and will not
because of OpenAL design (stopping when buffers finish playing causing
possible audio "pops" when buffers are very small).
* Update for latest hexkyz's edits on Switchbrew
* audren: Rollback channel configuration changes
* Address gdkchan's comments
* Fix typo in OpenAL backend driver
* Address last comments
* Fix a nit
* Address gdkchan's comments
* Distribute with OpenAL Soft on Windows
This remove dependency on OpenAL EA on Windows and allows to operate with both backend without any user interventions.
Co-authored-by: jduncanator <jduncanator@hotmail.com>
* Fix Atmosphere utf8 issue
Co-authored-by: jduncanator <jduncanator@hotmail.com>
* infra: Migrate to .NET 5
This migrate projects and CI to .NET 5
* Remove language version restrictions (now on 9.0 by default)
* infra: pin .NET 5 to avoid later issues
* infra: Cleanup csproj files
* infra: update dependencies
* infra: Add temporary workaround for a bug in Vector128.Create
see https://github.com/dotnet/runtime/issues/44704 for more informations
* Clean up and update readme
THis clean up and improve the README a bit.
* Apply suggestions from code review
Co-authored-by: EmulationFanatic <62343878+EmulationFanatic@users.noreply.github.com>
Co-authored-by: EmulationFanatic <62343878+EmulationFanatic@users.noreply.github.com>
* Amadeus: Final Act
This is my requiem, I present to you Amadeus, a complete reimplementation of the Audio Renderer!
This reimplementation is based on my reversing of every version of the audio system module that I carried for the past 10 months.
This supports every revision (at the time of writing REV1 to REV8 included) and all features proposed by the Audio Renderer on real hardware.
Because this component could be used outside an emulation context, and to avoid possible "inspirations" not crediting the project, I decided to license the Ryujinx.Audio.Renderer project under LGPLv3.
- FE3H voices in videos and chapter intro are not present.
- Games that use two audio renderer **at the same time** are probably going to have issues right now **until we rewrite the audio output interface** (Crash Team Racing is the only known game to use two renderer at the same time).
- Persona 5 Scrambler now goes ingame but audio is garbage. This is caused by the fact that the game engine is syncing audio and video in a really aggressive way. This will disappears the day this game run at full speed.
* Make timing more precise when sleeping on Windows
Improve precision to a 1ms resolution on Windows NT based OS.
This is used to avoid having totally erratic timings and unify all
Windows users to the same resolution.
NOTE: This is only active when emulation is running.
* Initial NVDEC and VIC implementation
* Update FFmpeg.AutoGen to 4.3.0
* Add nvdec dependencies for Windows
* Unify some VP9 structures
* Rename VP9 structure fields
* Improvements to Video API
* XML docs for Common.Memory
* Remove now unused or redundant overloads from MemoryAccessor
* NVDEC UV surface read/write scalar paths
* Add FIXME comments about hacky things/stuff that will need to be fixed in the future
* Cleaned up VP9 memory allocation
* Remove some debug logs
* Rename some VP9 structs
* Remove unused struct
* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore
* Name AsyncWorkQueue threads to make debugging easier
* Make Vp9PictureInfo a ref struct
* LayoutConverter no longer needs the depth argument (broken by rebase)
* Pooling of VP9 buffers, plus fix a memory leak on VP9
* Really wish VS could rename projects properly...
* Address feedback
* Remove using
* Catch OperationCanceledException
* Add licensing informations
* Add THIRDPARTY.md to release too
Co-authored-by: Thog <me@thog.eu>