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synced 2024-11-22 10:05:10 +00:00
Fix problems added by Pause (#2645)
* Disable Pause/Resume menu instead of trying to hide them * Fix Resume menu being active before renderer starts * Fix emulator not being able to close properly
This commit is contained in:
parent
d327e809c9
commit
fe9d5a1981
5 changed files with 42 additions and 15 deletions
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@ -395,6 +395,14 @@ namespace Ryujinx.Audio.Renderer.Server
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Logger.Info?.Print(LogClass.AudioRenderer, $"Stopped renderer id {_sessionId}");
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Logger.Info?.Print(LogClass.AudioRenderer, $"Stopped renderer id {_sessionId}");
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}
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}
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public void Disable()
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{
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lock (_lock)
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{
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_isActive = false;
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}
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}
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public ResultCode Update(Memory<byte> output, Memory<byte> performanceOutput, ReadOnlyMemory<byte> input)
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public ResultCode Update(Memory<byte> output, Memory<byte> performanceOutput, ReadOnlyMemory<byte> input)
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{
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{
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lock (_lock)
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lock (_lock)
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@ -219,7 +219,21 @@ namespace Ryujinx.Audio.Renderer.Server
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/// </summary>
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/// </summary>
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public void StopSendingCommands()
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public void StopSendingCommands()
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{
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{
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_isRunning = false;
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lock (_sessionLock)
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{
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foreach (AudioRenderSystem renderer in _sessions)
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{
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renderer?.Disable();
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}
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}
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lock (_audioProcessorLock)
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{
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if (_isRunning)
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{
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StopLocked();
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}
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}
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}
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}
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/// <summary>
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/// <summary>
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@ -234,7 +248,7 @@ namespace Ryujinx.Audio.Renderer.Server
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{
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{
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lock (_sessionLock)
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lock (_sessionLock)
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{
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{
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foreach(AudioRenderSystem renderer in _sessions)
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foreach (AudioRenderSystem renderer in _sessions)
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{
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{
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renderer?.SendCommands();
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renderer?.SendCommands();
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}
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}
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@ -386,10 +386,14 @@ namespace Ryujinx.HLE.HOS
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_isDisposed = true;
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_isDisposed = true;
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// "Soft" stops AudioRenderer and AudioManager to avoid some sound between resume and stop.
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// "Soft" stops AudioRenderer and AudioManager to avoid some sound between resume and stop.
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AudioRendererManager.StopSendingCommands();
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if (IsPaused)
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AudioManager.StopUpdates();
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{
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AudioManager.StopUpdates();
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TogglePauseEmulation(false);
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TogglePauseEmulation(false);
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AudioRendererManager.StopSendingCommands();
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}
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KProcess terminationProcess = new KProcess(KernelContext);
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KProcess terminationProcess = new KProcess(KernelContext);
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KThread terminationThread = new KThread(KernelContext);
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KThread terminationThread = new KThread(KernelContext);
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@ -214,6 +214,7 @@ namespace Ryujinx.Ui
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_actionMenu.Sensitive = false;
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_actionMenu.Sensitive = false;
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_pauseEmulation.Sensitive = false;
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_pauseEmulation.Sensitive = false;
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_resumeEmulation.Sensitive = false;
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if (ConfigurationState.Instance.Ui.GuiColumns.FavColumn) _favToggle.Active = true;
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if (ConfigurationState.Instance.Ui.GuiColumns.FavColumn) _favToggle.Active = true;
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if (ConfigurationState.Instance.Ui.GuiColumns.IconColumn) _iconToggle.Active = true;
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if (ConfigurationState.Instance.Ui.GuiColumns.IconColumn) _iconToggle.Active = true;
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@ -1289,36 +1290,36 @@ namespace Ryujinx.Ui
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UpdateGameMetadata(_emulationContext.Application.TitleIdText);
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UpdateGameMetadata(_emulationContext.Application.TitleIdText);
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}
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}
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_pauseEmulation.Visible = true;
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_pauseEmulation.Sensitive = false;
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_pauseEmulation.Sensitive = false;
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_resumeEmulation.Visible = false;
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_resumeEmulation.Sensitive = false;
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RendererWidget?.Exit();
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RendererWidget?.Exit();
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}
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}
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private void PauseEmulation_Pressed(object sender, EventArgs args)
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private void PauseEmulation_Pressed(object sender, EventArgs args)
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{
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{
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_pauseEmulation.Visible = false;
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_pauseEmulation.Sensitive = false;
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_resumeEmulation.Visible = true;
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_resumeEmulation.Sensitive = true;
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_emulationContext.System.TogglePauseEmulation(true);
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_emulationContext.System.TogglePauseEmulation(true);
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}
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}
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private void ResumeEmulation_Pressed(object sender, EventArgs args)
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private void ResumeEmulation_Pressed(object sender, EventArgs args)
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{
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{
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_pauseEmulation.Visible = true;
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_pauseEmulation.Sensitive = true;
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_resumeEmulation.Visible = false;
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_resumeEmulation.Sensitive = false;
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_emulationContext.System.TogglePauseEmulation(false);
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_emulationContext.System.TogglePauseEmulation(false);
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}
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}
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public void ActivatePauseMenu()
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public void ActivatePauseMenu()
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{
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{
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_pauseEmulation.Sensitive = true;
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_pauseEmulation.Sensitive = true;
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_resumeEmulation.Sensitive = false;
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}
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}
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public void TogglePause()
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public void TogglePause()
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{
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{
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_pauseEmulation.Visible ^= true;
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_pauseEmulation.Sensitive ^= true;
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_resumeEmulation.Visible ^= true;
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_resumeEmulation.Sensitive ^= true;
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_emulationContext.System.TogglePauseEmulation(_resumeEmulation.Visible);
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_emulationContext.System.TogglePauseEmulation(_resumeEmulation.Sensitive);
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}
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}
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private void Installer_File_Pressed(object o, EventArgs args)
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private void Installer_File_Pressed(object o, EventArgs args)
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@ -305,7 +305,7 @@
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</child>
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</child>
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<child>
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<child>
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<object class="GtkMenuItem" id="_resumeEmulation">
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<object class="GtkMenuItem" id="_resumeEmulation">
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<property name="visible">False</property>
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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<property name="can_focus">False</property>
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<property name="tooltip_text" translatable="yes">Resume emulation</property>
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<property name="tooltip_text" translatable="yes">Resume emulation</property>
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<property name="label" translatable="yes">Resume Emulation</property>
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<property name="label" translatable="yes">Resume Emulation</property>
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