mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-25 19:45:13 +00:00
Handle quad and quad strip primitive types using triangle fans
This commit is contained in:
parent
cdeeac163f
commit
f90ee9b707
1 changed files with 195 additions and 25 deletions
|
@ -273,30 +273,82 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
|
||||
PrepareForDraw();
|
||||
|
||||
if (firstInstance == 0 && instanceCount == 1)
|
||||
{
|
||||
if (_primitiveType == PrimitiveType.Quads)
|
||||
{
|
||||
for (int offset = 0; offset < vertexCount; offset += 4)
|
||||
{
|
||||
GL.DrawArrays(PrimitiveType.TriangleFan, firstVertex + offset, 4);
|
||||
}
|
||||
DrawQuadsImpl(vertexCount, instanceCount, firstVertex, firstInstance);
|
||||
}
|
||||
else if (_primitiveType == PrimitiveType.QuadStrip)
|
||||
{
|
||||
GL.DrawArrays(PrimitiveType.TriangleFan, firstVertex, 4);
|
||||
|
||||
for (int offset = 2; offset < vertexCount; offset += 2)
|
||||
{
|
||||
GL.DrawArrays(PrimitiveType.TriangleFan, firstVertex + offset, 4);
|
||||
}
|
||||
DrawQuadStripImpl(vertexCount, instanceCount, firstVertex, firstInstance);
|
||||
}
|
||||
else
|
||||
{
|
||||
GL.DrawArrays(_primitiveType, firstVertex, vertexCount);
|
||||
DrawImpl(vertexCount, instanceCount, firstVertex, firstInstance);
|
||||
}
|
||||
}
|
||||
|
||||
// GL.DrawArrays(_primitiveType, firstVertex, vertexCount);
|
||||
private void DrawQuadsImpl(
|
||||
int vertexCount,
|
||||
int instanceCount,
|
||||
int firstVertex,
|
||||
int firstInstance)
|
||||
{
|
||||
// TODO: Instanced rendering.
|
||||
int quadsCount = vertexCount / 4;
|
||||
|
||||
int[] firsts = new int[quadsCount];
|
||||
int[] counts = new int[quadsCount];
|
||||
|
||||
for (int quadIndex = 0; quadIndex < quadsCount; quadIndex++)
|
||||
{
|
||||
firsts[quadIndex] = firstVertex + quadIndex * 4;
|
||||
counts[quadIndex] = 4;
|
||||
}
|
||||
|
||||
GL.MultiDrawArrays(
|
||||
PrimitiveType.TriangleFan,
|
||||
firsts,
|
||||
counts,
|
||||
quadsCount);
|
||||
}
|
||||
|
||||
private void DrawQuadStripImpl(
|
||||
int vertexCount,
|
||||
int instanceCount,
|
||||
int firstVertex,
|
||||
int firstInstance)
|
||||
{
|
||||
// TODO: Instanced rendering.
|
||||
int quadsCount = (vertexCount - 2) / 2;
|
||||
|
||||
int[] firsts = new int[quadsCount];
|
||||
int[] counts = new int[quadsCount];
|
||||
|
||||
firsts[0] = firstVertex;
|
||||
counts[0] = 4;
|
||||
|
||||
for (int quadIndex = 1; quadIndex < quadsCount; quadIndex++)
|
||||
{
|
||||
firsts[quadIndex] = firstVertex + quadIndex * 2;
|
||||
counts[quadIndex] = 4;
|
||||
}
|
||||
|
||||
GL.MultiDrawArrays(
|
||||
PrimitiveType.TriangleFan,
|
||||
firsts,
|
||||
counts,
|
||||
quadsCount);
|
||||
}
|
||||
|
||||
private void DrawImpl(
|
||||
int vertexCount,
|
||||
int instanceCount,
|
||||
int firstVertex,
|
||||
int firstInstance)
|
||||
{
|
||||
if (firstInstance == 0 && instanceCount == 1)
|
||||
{
|
||||
GL.DrawArrays(_primitiveType, firstVertex, vertexCount);
|
||||
}
|
||||
else if (firstInstance == 0)
|
||||
{
|
||||
|
@ -329,14 +381,132 @@ namespace Ryujinx.Graphics.OpenGL
|
|||
|
||||
int firstIndexOffset = firstIndex;
|
||||
|
||||
int indexElemSize = 1;
|
||||
|
||||
switch (_elementsType)
|
||||
{
|
||||
case DrawElementsType.UnsignedShort: firstIndexOffset *= 2; break;
|
||||
case DrawElementsType.UnsignedInt: firstIndexOffset *= 4; break;
|
||||
case DrawElementsType.UnsignedShort: indexElemSize = 2; break;
|
||||
case DrawElementsType.UnsignedInt: indexElemSize = 4; break;
|
||||
}
|
||||
|
||||
IntPtr indexBaseOffset = _indexBaseOffset + firstIndexOffset;
|
||||
IntPtr indexBaseOffset = _indexBaseOffset + firstIndex * indexElemSize;
|
||||
|
||||
if (_primitiveType == PrimitiveType.Quads)
|
||||
{
|
||||
DrawQuadsIndexedImpl(
|
||||
indexCount,
|
||||
instanceCount,
|
||||
indexBaseOffset,
|
||||
indexElemSize,
|
||||
firstVertex,
|
||||
firstInstance);
|
||||
}
|
||||
else if (_primitiveType == PrimitiveType.QuadStrip)
|
||||
{
|
||||
DrawQuadStripIndexedImpl(
|
||||
indexCount,
|
||||
instanceCount,
|
||||
indexBaseOffset,
|
||||
indexElemSize,
|
||||
firstVertex,
|
||||
firstInstance);
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawIndexedImpl(
|
||||
indexCount,
|
||||
instanceCount,
|
||||
indexBaseOffset,
|
||||
indexElemSize,
|
||||
firstVertex,
|
||||
firstInstance);
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawQuadsIndexedImpl(
|
||||
int indexCount,
|
||||
int instanceCount,
|
||||
IntPtr indexBaseOffset,
|
||||
int indexElemSize,
|
||||
int firstVertex,
|
||||
int firstInstance)
|
||||
{
|
||||
// TODO: Instanced rendering.
|
||||
int quadsCount = indexCount / 4;
|
||||
|
||||
IntPtr[] indices = new IntPtr[quadsCount];
|
||||
|
||||
int[] counts = new int[quadsCount];
|
||||
|
||||
int[] baseVertices = new int[quadsCount];
|
||||
|
||||
for (int quadIndex = 0; quadIndex < quadsCount; quadIndex++)
|
||||
{
|
||||
indices[quadIndex] = indexBaseOffset + quadIndex * 4 * indexElemSize;
|
||||
|
||||
counts[quadIndex] = 4;
|
||||
|
||||
baseVertices[quadIndex] = firstVertex;
|
||||
}
|
||||
|
||||
GL.MultiDrawElementsBaseVertex(
|
||||
PrimitiveType.TriangleFan,
|
||||
counts,
|
||||
_elementsType,
|
||||
indices,
|
||||
quadsCount,
|
||||
baseVertices);
|
||||
}
|
||||
|
||||
private void DrawQuadStripIndexedImpl(
|
||||
int indexCount,
|
||||
int instanceCount,
|
||||
IntPtr indexBaseOffset,
|
||||
int indexElemSize,
|
||||
int firstVertex,
|
||||
int firstInstance)
|
||||
{
|
||||
// TODO: Instanced rendering.
|
||||
int quadsCount = (indexCount - 2) / 2;
|
||||
|
||||
IntPtr[] indices = new IntPtr[quadsCount];
|
||||
|
||||
int[] counts = new int[quadsCount];
|
||||
|
||||
int[] baseVertices = new int[quadsCount];
|
||||
|
||||
indices[0] = indexBaseOffset;
|
||||
|
||||
counts[0] = 4;
|
||||
|
||||
baseVertices[0] = firstVertex;
|
||||
|
||||
for (int quadIndex = 1; quadIndex < quadsCount; quadIndex++)
|
||||
{
|
||||
indices[quadIndex] = indexBaseOffset + quadIndex * 2 * indexElemSize;
|
||||
|
||||
counts[quadIndex] = 4;
|
||||
|
||||
baseVertices[quadIndex] = firstVertex;
|
||||
}
|
||||
|
||||
GL.MultiDrawElementsBaseVertex(
|
||||
PrimitiveType.TriangleFan,
|
||||
counts,
|
||||
_elementsType,
|
||||
indices,
|
||||
quadsCount,
|
||||
baseVertices);
|
||||
}
|
||||
|
||||
private void DrawIndexedImpl(
|
||||
int indexCount,
|
||||
int instanceCount,
|
||||
IntPtr indexBaseOffset,
|
||||
int indexElemSize,
|
||||
int firstVertex,
|
||||
int firstInstance)
|
||||
{
|
||||
if (firstInstance == 0 && firstVertex == 0 && instanceCount == 1)
|
||||
{
|
||||
GL.DrawElements(_primitiveType, indexCount, _elementsType, indexBaseOffset);
|
||||
|
|
Loading…
Reference in a new issue