mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-25 11:35:12 +00:00
Made initial implementation of the thread scheduler, refactor Svc to avoid passing many arguments
This commit is contained in:
parent
598d1fd3ae
commit
f68696dc4a
19 changed files with 740 additions and 252 deletions
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@ -53,7 +53,7 @@ namespace Ryujinx
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Screen.Run(60.0);
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}
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Ns.Os.StopAllProcesses();
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Ns.Os.FinalizeAllProcesses();
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Ns.Dispose();
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}
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@ -10,7 +10,12 @@ namespace ChocolArm64
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public ARegisters Registers { get; private set; }
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public AMemory Memory { get; private set; }
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public long EntryPoint { get; private set; }
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private ATranslator Translator;
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private ThreadPriority Priority;
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private Thread Work;
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public event EventHandler WorkFinished;
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@ -19,25 +24,35 @@ namespace ChocolArm64
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public bool IsAlive => Work.IsAlive;
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public long EntryPoint { get; private set; }
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public int Priority { get; private set; }
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private bool IsExecuting;
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public AThread(AMemory Memory, long EntryPoint = 0, int Priority = 0)
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private object ExecuteLock;
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public AThread(AMemory Memory, ThreadPriority Priority, long EntryPoint)
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{
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this.Memory = Memory;
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this.EntryPoint = EntryPoint;
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this.Priority = Priority;
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this.EntryPoint = EntryPoint;
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Registers = new ARegisters();
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Translator = new ATranslator(this);
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ExecuteLock = new object();
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}
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public void StopExecution() => Translator.StopExecution();
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public void Execute() => Execute(EntryPoint);
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public void Execute(long EntryPoint)
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public bool Execute()
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{
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lock (ExecuteLock)
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{
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if (IsExecuting)
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{
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return false;
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}
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IsExecuting = true;
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}
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Work = new Thread(delegate()
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{
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Translator.ExecuteSubroutine(EntryPoint);
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@ -47,28 +62,11 @@ namespace ChocolArm64
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WorkFinished?.Invoke(this, EventArgs.Empty);
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});
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if (Priority < 12)
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{
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Work.Priority = ThreadPriority.Highest;
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}
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else if (Priority < 24)
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{
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Work.Priority = ThreadPriority.AboveNormal;
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}
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else if (Priority < 36)
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{
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Work.Priority = ThreadPriority.Normal;
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}
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else if (Priority < 48)
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{
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Work.Priority = ThreadPriority.BelowNormal;
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}
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else
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{
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Work.Priority = ThreadPriority.Lowest;
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}
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Work.Priority = Priority;
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Work.Start();
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return true;
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}
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}
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}
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@ -197,38 +197,38 @@ namespace ChocolArm64.Instruction
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return ValueF;
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}
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public static float Int32ToDouble(int Value, int FBits)
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public static double Int32ToDouble(int Value, int FBits)
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{
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float ValueF = Value;
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double ValueF = Value;
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if (FBits != 0) ValueF *= 1 / MathF.Pow(2, FBits);
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if (FBits != 0) ValueF *= 1 / Math.Pow(2, FBits);
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return ValueF;
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}
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public static float Int64ToDouble(long Value, int FBits)
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public static double Int64ToDouble(long Value, int FBits)
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{
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float ValueF = Value;
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double ValueF = Value;
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if (FBits != 0) ValueF *= 1 / MathF.Pow(2, FBits);
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if (FBits != 0) ValueF *= 1 / Math.Pow(2, FBits);
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return ValueF;
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}
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public static float UInt32ToDouble(uint Value, int FBits)
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public static double UInt32ToDouble(uint Value, int FBits)
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{
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float ValueF = Value;
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double ValueF = Value;
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if (FBits != 0) ValueF *= 1 / MathF.Pow(2, FBits);
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if (FBits != 0) ValueF *= 1 / Math.Pow(2, FBits);
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return ValueF;
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}
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public static float UInt64ToDouble(ulong Value, int FBits)
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public static double UInt64ToDouble(ulong Value, int FBits)
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{
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float ValueF = Value;
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double ValueF = Value;
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if (FBits != 0) ValueF *= 1 / MathF.Pow(2, FBits);
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if (FBits != 0) ValueF *= 1 / Math.Pow(2, FBits);
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return ValueF;
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}
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@ -65,11 +65,11 @@ namespace ChocolArm64.Memory
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}
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public void SetExclusive(ARegisters Registers, long Position)
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{
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lock (Monitors)
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{
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Position &= ~ErgMask;
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lock (Monitors)
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{
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if (Monitors.TryGetValue(Registers.ThreadId, out ExMonitor Monitor))
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{
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ExAddrs.Remove(Monitor.Position);
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@ -87,11 +87,11 @@ namespace ChocolArm64.Memory
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}
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public bool TestExclusive(ARegisters Registers, long Position)
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{
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lock (Monitors)
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{
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Position &= ~ErgMask;
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lock (Monitors)
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{
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if (!Monitors.TryGetValue(Registers.ThreadId, out ExMonitor Monitor))
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{
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return false;
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@ -113,6 +113,26 @@ namespace ChocolArm64.Memory
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}
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}
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public bool AcquireAddress(long Position)
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{
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Position &= ~ErgMask;
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lock (Monitors)
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{
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return ExAddrs.Add(Position);
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}
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}
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public void ReleaseAddress(long Position)
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{
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Position &= ~ErgMask;
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lock (Monitors)
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{
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ExAddrs.Remove(Position);
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}
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}
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public sbyte ReadSByte(long Position) => (sbyte)ReadByte (Position);
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public short ReadInt16(long Position) => (short)ReadUInt16(Position);
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public int ReadInt32(long Position) => (int)ReadUInt32(Position);
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@ -1,5 +1,6 @@
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using System.IO;
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using System.Text;
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using System.Threading;
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namespace ChocolArm64.Memory
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{
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@ -20,6 +21,32 @@ namespace ChocolArm64.Memory
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}
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}
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public static int ReadInt32Exclusive(AMemory Memory, long Position)
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{
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while (!Memory.AcquireAddress(Position))
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{
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Thread.Yield();
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}
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int Value = Memory.ReadInt32(Position);
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Memory.ReleaseAddress(Position);
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return Value;
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}
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public static void WriteInt32Exclusive(AMemory Memory, long Position, int Value)
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{
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while (!Memory.AcquireAddress(Position))
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{
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Thread.Yield();
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}
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Memory.WriteInt32(Position, Value);
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Memory.ReleaseAddress(Position);
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}
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public static byte[] ReadBytes(AMemory Memory, long Position, int Size)
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{
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byte[] Data = new byte[Size];
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@ -1,86 +1,103 @@
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using ChocolArm64.Memory;
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using System.Collections.Concurrent;
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using System.Threading;
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using Ryujinx.OsHle.Handles;
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using System.Collections.Generic;
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namespace Ryujinx.OsHle
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{
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class CondVar
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{
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private AMemory Memory;
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private Process Process;
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private long CondVarAddress;
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private long Timeout;
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private class WaitingThread
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private List<HThread> WaitingThreads;
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public CondVar(Process Process, long CondVarAddress, long Timeout)
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{
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public int Handle;
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public ManualResetEvent Event;
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public WaitingThread(int Handle, ManualResetEvent Event)
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{
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this.Handle = Handle;
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this.Event = Event;
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}
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}
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private ConcurrentQueue<WaitingThread> WaitingThreads;
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public CondVar(AMemory Memory, long CondVarAddress, long Timeout)
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{
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this.Memory = Memory;
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this.Process = Process;
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this.CondVarAddress = CondVarAddress;
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this.Timeout = Timeout;
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WaitingThreads = new ConcurrentQueue<WaitingThread>();
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WaitingThreads = new List<HThread>();
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}
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public void WaitForSignal(int ThreadHandle)
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public void WaitForSignal(HThread Thread)
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{
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int Count = Memory.ReadInt32(CondVarAddress);
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int Count = ReadCondVarValue();
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if (Count <= 0)
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{
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//FIXME: We shouldn't need to do that?
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Process.Scheduler.Yield(Thread);
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return;
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}
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Memory.WriteInt32(CondVarAddress, Count - 1);
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WriteCondVarValue(Count - 1);
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ManualResetEvent Event = new ManualResetEvent(false);
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WaitingThreads.Enqueue(new WaitingThread(ThreadHandle, Event));
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lock (WaitingThreads)
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{
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WaitingThreads.Add(Thread);
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}
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if (Timeout != -1)
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{
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Event.WaitOne((int)(Timeout / 1000000));
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Process.Scheduler.WaitForSignal(Thread, (int)(Timeout / 1000000));
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}
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else
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{
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Event.WaitOne();
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Process.Scheduler.WaitForSignal(Thread);
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}
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}
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public void SetSignal(int Count)
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{
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lock (WaitingThreads)
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{
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if (Count == -1)
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{
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while (WaitingThreads.TryDequeue(out WaitingThread Thread))
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{
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Thread.Event.Set();
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}
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Process.Scheduler.Signal(WaitingThreads.ToArray());
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Memory.WriteInt32(CondVarAddress, WaitingThreads.Count);
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WriteCondVarValue(WaitingThreads.Count);
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WaitingThreads.Clear();
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}
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else
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{
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//TODO: Threads with the highest priority needs to be signaled first.
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if (WaitingThreads.TryDequeue(out WaitingThread Thread))
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if (WaitingThreads.Count > 0)
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{
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Thread.Event.Set();
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int HighestPriority = WaitingThreads[0].Priority;
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int HighestPrioIndex = 0;
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for (int Index = 1; Index < WaitingThreads.Count; Index++)
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{
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if (HighestPriority > WaitingThreads[Index].Priority)
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{
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HighestPriority = WaitingThreads[Index].Priority;
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HighestPrioIndex = Index;
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}
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}
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Memory.WriteInt32(CondVarAddress, Count);
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Process.Scheduler.Signal(WaitingThreads[HighestPrioIndex]);
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WaitingThreads.RemoveAt(HighestPrioIndex);
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}
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WriteCondVarValue(Count);
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}
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}
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}
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private int ReadCondVarValue()
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{
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return AMemoryHelper.ReadInt32Exclusive(Process.Memory, CondVarAddress);
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}
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private void WriteCondVarValue(int Value)
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{
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AMemoryHelper.WriteInt32Exclusive(Process.Memory, CondVarAddress, Value);
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}
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}
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}
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@ -6,9 +6,16 @@ namespace Ryujinx.OsHle.Handles
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{
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public AThread Thread { get; private set; }
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public HThread(AThread Thread)
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public int ProcessorId { get; private set; }
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public int Priority { get; private set; }
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public int ThreadId => Thread.ThreadId;
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public HThread(AThread Thread, int ProcessorId, int Priority)
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{
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this.Thread = Thread;
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this.ProcessorId = ProcessorId;
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this.Priority = Priority;
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}
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}
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}
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335
Ryujinx/OsHle/Handles/KProcessScheduler.cs
Normal file
335
Ryujinx/OsHle/Handles/KProcessScheduler.cs
Normal file
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@ -0,0 +1,335 @@
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using System;
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using System.Collections.Generic;
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using System.Threading;
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namespace Ryujinx.OsHle.Handles
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{
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class KProcessScheduler : IDisposable
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{
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private enum ThreadState
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{
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WaitingToRun,
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WaitingSignal,
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Running
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}
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private class SchedulerThread : IDisposable
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{
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public bool Signaled { get; set; }
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public ThreadState State { get; set; }
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public HThread Thread { get; private set; }
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public AutoResetEvent WaitEvent { get; private set; }
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public SchedulerThread(HThread Thread)
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{
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this.Thread = Thread;
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WaitEvent = new AutoResetEvent(false);
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}
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool Disposing)
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{
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if (Disposing)
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{
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WaitEvent.Dispose();
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}
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}
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}
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private Dictionary<HThread, SchedulerThread> AllThreads;
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private Queue<SchedulerThread>[] WaitingThreads;
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private HashSet<int> ActiveProcessors;
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private object SchedLock;
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public KProcessScheduler()
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{
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AllThreads = new Dictionary<HThread, SchedulerThread>();
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WaitingThreads = new Queue<SchedulerThread>[4];
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for (int Index = 0; Index < WaitingThreads.Length; Index++)
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{
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WaitingThreads[Index] = new Queue<SchedulerThread>();
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}
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ActiveProcessors = new HashSet<int>();
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SchedLock = new object();
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}
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public void StartThread(HThread Thread)
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{
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lock (SchedLock)
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{
|
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if (AllThreads.ContainsKey(Thread))
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{
|
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return;
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}
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|
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SchedulerThread SchedThread = new SchedulerThread(Thread);
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|
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AllThreads.Add(Thread, SchedThread);
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if (!ActiveProcessors.Contains(Thread.ProcessorId))
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{
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ActiveProcessors.Add(Thread.ProcessorId);
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|
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Thread.Thread.Execute();
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|
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SetThreadAsRunning(SchedThread);
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|
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SchedThread.State = ThreadState.Running;
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}
|
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else
|
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{
|
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InsertSorted(SchedThread);
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|
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SchedThread.State = ThreadState.WaitingToRun;
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|
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Logging.Debug($"{GetDbgThreadInfo(SchedThread.Thread)} waiting to run.");
|
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}
|
||||
}
|
||||
}
|
||||
|
||||
public void WaitForSignal(HThread Thread, int TimeoutMs)
|
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{
|
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Logging.Debug($"{GetDbgThreadInfo(Thread)} entering signal wait state with timeout.");
|
||||
|
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PutThreadToWait(Thread, ThreadState.WaitingSignal, TimeoutMs);
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}
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|
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public void WaitForSignal(HThread Thread)
|
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{
|
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Logging.Debug($"{GetDbgThreadInfo(Thread)} entering signal wait state.");
|
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|
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PutThreadToWait(Thread, ThreadState.WaitingSignal);
|
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}
|
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|
||||
public void Yield(HThread Thread)
|
||||
{
|
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Logging.Debug($"{GetDbgThreadInfo(Thread)} yielded execution.");
|
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|
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if (WaitingThreads[Thread.ProcessorId].Count == 0)
|
||||
{
|
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Logging.Debug($"{GetDbgThreadInfo(Thread)} resumed because theres nothing to run.");
|
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|
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return;
|
||||
}
|
||||
|
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PutThreadToWait(Thread, ThreadState.WaitingToRun);
|
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}
|
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|
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private void PutThreadToWait(HThread Thread, ThreadState State, int TimeoutMs = -1)
|
||||
{
|
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SchedulerThread SchedThread;
|
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|
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lock (SchedLock)
|
||||
{
|
||||
if (!AllThreads.TryGetValue(Thread, out SchedThread))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (SchedThread.Signaled && SchedThread.State == ThreadState.WaitingSignal)
|
||||
{
|
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SchedThread.Signaled = false;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
ActiveProcessors.Remove(Thread.ProcessorId);
|
||||
|
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SchedThread.State = State;
|
||||
|
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TryRunningWaitingThead(SchedThread.Thread.ProcessorId);
|
||||
|
||||
if (State == ThreadState.WaitingSignal)
|
||||
{
|
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InsertSorted(SchedThread);
|
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}
|
||||
else
|
||||
{
|
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InsertAtEnd(SchedThread);
|
||||
}
|
||||
}
|
||||
|
||||
if (TimeoutMs >= 0)
|
||||
{
|
||||
Logging.Debug($"{GetDbgThreadInfo(SchedThread.Thread)} waiting with timeout of {TimeoutMs}ms.");
|
||||
|
||||
SchedThread.WaitEvent.WaitOne(TimeoutMs);
|
||||
}
|
||||
else
|
||||
{
|
||||
Logging.Debug($"{GetDbgThreadInfo(SchedThread.Thread)} waiting indefinitely.");
|
||||
|
||||
SchedThread.WaitEvent.WaitOne();
|
||||
}
|
||||
|
||||
while (true)
|
||||
{
|
||||
lock (SchedLock)
|
||||
{
|
||||
Logging.Debug($"Trying to run {GetDbgThreadInfo(SchedThread.Thread)}.");
|
||||
|
||||
if (!ActiveProcessors.Contains(SchedThread.Thread.ProcessorId))
|
||||
{
|
||||
SetThreadAsRunning(SchedThread);
|
||||
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
SchedThread.State = ThreadState.WaitingToRun;
|
||||
|
||||
Logging.Debug($"{GetDbgThreadInfo(SchedThread.Thread)} waiting to run.");
|
||||
}
|
||||
}
|
||||
|
||||
SchedThread.WaitEvent.WaitOne();
|
||||
}
|
||||
}
|
||||
|
||||
public void Signal(params HThread[] Threads)
|
||||
{
|
||||
lock (SchedLock)
|
||||
{
|
||||
HashSet<int> SignaledProcessorIds = new HashSet<int>();
|
||||
|
||||
foreach (HThread Thread in Threads)
|
||||
{
|
||||
Logging.Debug($"{GetDbgThreadInfo(Thread)} signaled.");
|
||||
|
||||
if (AllThreads.TryGetValue(Thread, out SchedulerThread SchedThread))
|
||||
{
|
||||
if (SchedThread.State == ThreadState.WaitingSignal)
|
||||
{
|
||||
SchedThread.State = ThreadState.WaitingToRun;
|
||||
|
||||
SignaledProcessorIds.Add(Thread.ProcessorId);
|
||||
}
|
||||
|
||||
SchedThread.Signaled = true;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (int ProcessorId in SignaledProcessorIds)
|
||||
{
|
||||
TryRunningWaitingThead(ProcessorId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void TryRunningWaitingThead(int ProcessorId)
|
||||
{
|
||||
Logging.Debug($"TryRunningWaitingThead core {ProcessorId}.");
|
||||
|
||||
lock (SchedLock)
|
||||
{
|
||||
if (!ActiveProcessors.Contains(ProcessorId) && WaitingThreads[ProcessorId].Count > 0)
|
||||
{
|
||||
SchedulerThread SchedThread = WaitingThreads[ProcessorId].Dequeue();
|
||||
|
||||
Logging.Debug($"Now trying to run {GetDbgThreadInfo(SchedThread.Thread)}.");
|
||||
|
||||
if (!SchedThread.Thread.Thread.Execute())
|
||||
{
|
||||
SchedThread.WaitEvent.Set();
|
||||
}
|
||||
else
|
||||
{
|
||||
SetThreadAsRunning(SchedThread);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Logging.Debug($"Processor id {ProcessorId} already being used or no waiting threads.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SetThreadAsRunning(SchedulerThread SchedThread)
|
||||
{
|
||||
ActiveProcessors.Add(SchedThread.Thread.ProcessorId);
|
||||
|
||||
SchedThread.State = ThreadState.Running;
|
||||
|
||||
SchedThread.Signaled = false;
|
||||
|
||||
Logging.Debug($"{GetDbgThreadInfo(SchedThread.Thread)} running.");
|
||||
}
|
||||
|
||||
private void InsertSorted(SchedulerThread SchedThread)
|
||||
{
|
||||
HThread Thread = SchedThread.Thread;
|
||||
|
||||
Queue<SchedulerThread> CoreQueue = WaitingThreads[Thread.ProcessorId];
|
||||
|
||||
Queue<SchedulerThread> TempQueue = new Queue<SchedulerThread>(CoreQueue.Count);
|
||||
|
||||
while (CoreQueue.Count > 0)
|
||||
{
|
||||
if (CoreQueue.Peek().Thread.Priority >= Thread.Priority)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
TempQueue.Enqueue(CoreQueue.Dequeue());
|
||||
}
|
||||
|
||||
CoreQueue.Enqueue(SchedThread);
|
||||
|
||||
while (CoreQueue.Count > 0)
|
||||
{
|
||||
TempQueue.Enqueue(CoreQueue.Dequeue());
|
||||
}
|
||||
|
||||
while (TempQueue.Count > 0)
|
||||
{
|
||||
CoreQueue.Enqueue(TempQueue.Dequeue());
|
||||
}
|
||||
}
|
||||
|
||||
private void InsertAtEnd(SchedulerThread SchedThread)
|
||||
{
|
||||
WaitingThreads[SchedThread.Thread.ProcessorId].Enqueue(SchedThread);
|
||||
}
|
||||
|
||||
private string GetDbgThreadInfo(HThread Thread)
|
||||
{
|
||||
return $"Thread {Thread.ThreadId} (core {Thread.ProcessorId}) prio {Thread.Priority}";
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool Disposing)
|
||||
{
|
||||
if (Disposing)
|
||||
{
|
||||
foreach (Queue<SchedulerThread> SchedThreads in WaitingThreads)
|
||||
{
|
||||
foreach (SchedulerThread SchedThread in SchedThreads)
|
||||
{
|
||||
SchedThread.Dispose();
|
||||
}
|
||||
|
||||
SchedThreads.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -127,11 +127,12 @@ namespace Ryujinx.OsHle
|
|||
Processes.TryAdd(ProcessId, MainProcess);
|
||||
}
|
||||
|
||||
public void StopAllProcesses()
|
||||
public void FinalizeAllProcesses()
|
||||
{
|
||||
foreach (Process Process in Processes.Values)
|
||||
{
|
||||
Process.StopAllThreads();
|
||||
Process.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using ChocolArm64;
|
||||
using ChocolArm64.Memory;
|
||||
using Ryujinx.OsHle.Handles;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.OsHle
|
||||
|
@ -8,33 +9,31 @@ namespace Ryujinx.OsHle
|
|||
{
|
||||
private const int MutexHasListenersMask = 0x40000000;
|
||||
|
||||
private AMemory Memory;
|
||||
private Process Process;
|
||||
|
||||
private long MutexAddress;
|
||||
|
||||
private int CurrRequestingThreadHandle;
|
||||
|
||||
private int HighestPriority;
|
||||
|
||||
private ManualResetEvent ThreadEvent;
|
||||
|
||||
private object EnterWaitLock;
|
||||
|
||||
public Mutex(AMemory Memory, long MutexAddress)
|
||||
private ConcurrentQueue<HThread> WaitingThreads;
|
||||
|
||||
public Mutex(Process Process, long MutexAddress, int OwnerThreadHandle)
|
||||
{
|
||||
this.Memory = Memory;
|
||||
this.Process = Process;
|
||||
this.MutexAddress = MutexAddress;
|
||||
|
||||
ThreadEvent = new ManualResetEvent(false);
|
||||
//Process.Memory.WriteInt32(MutexAddress, OwnerThreadHandle);
|
||||
|
||||
EnterWaitLock = new object();
|
||||
|
||||
WaitingThreads = new ConcurrentQueue<HThread>();
|
||||
}
|
||||
|
||||
public void WaitForLock(AThread RequestingThread, int RequestingThreadHandle)
|
||||
public void WaitForLock(HThread RequestingThread, int RequestingThreadHandle)
|
||||
{
|
||||
lock (EnterWaitLock)
|
||||
{
|
||||
int CurrentThreadHandle = Memory.ReadInt32(MutexAddress) & ~MutexHasListenersMask;
|
||||
int CurrentThreadHandle = ReadMutexValue() & ~MutexHasListenersMask;
|
||||
|
||||
if (CurrentThreadHandle == RequestingThreadHandle ||
|
||||
CurrentThreadHandle == 0)
|
||||
|
@ -42,23 +41,19 @@ namespace Ryujinx.OsHle
|
|||
return;
|
||||
}
|
||||
|
||||
if (CurrRequestingThreadHandle == 0 || RequestingThread.Priority < HighestPriority)
|
||||
{
|
||||
CurrRequestingThreadHandle = RequestingThreadHandle;
|
||||
WriteMutexValue(CurrentThreadHandle | MutexHasListenersMask);
|
||||
|
||||
HighestPriority = RequestingThread.Priority;
|
||||
}
|
||||
WaitingThreads.Enqueue(RequestingThread);
|
||||
}
|
||||
|
||||
ThreadEvent.Reset();
|
||||
ThreadEvent.WaitOne();
|
||||
Process.Scheduler.WaitForSignal(RequestingThread);
|
||||
}
|
||||
|
||||
public void GiveUpLock(int ThreadHandle)
|
||||
{
|
||||
lock (EnterWaitLock)
|
||||
{
|
||||
int CurrentThread = Memory.ReadInt32(MutexAddress) & ~MutexHasListenersMask;
|
||||
int CurrentThread = ReadMutexValue() & ~MutexHasListenersMask;
|
||||
|
||||
if (CurrentThread == ThreadHandle)
|
||||
{
|
||||
|
@ -71,19 +66,31 @@ namespace Ryujinx.OsHle
|
|||
{
|
||||
lock (EnterWaitLock)
|
||||
{
|
||||
if (CurrRequestingThreadHandle != 0)
|
||||
int HasListeners = WaitingThreads.Count > 1 ? MutexHasListenersMask : 0;
|
||||
|
||||
WriteMutexValue(HasListeners);
|
||||
|
||||
HThread[] UnlockedThreads = new HThread[WaitingThreads.Count];
|
||||
|
||||
int Index = 0;
|
||||
|
||||
while (WaitingThreads.TryDequeue(out HThread Thread))
|
||||
{
|
||||
Memory.WriteInt32(MutexAddress, CurrRequestingThreadHandle);
|
||||
}
|
||||
else
|
||||
{
|
||||
Memory.WriteInt32(MutexAddress, 0);
|
||||
UnlockedThreads[Index++] = Thread;
|
||||
}
|
||||
|
||||
CurrRequestingThreadHandle = 0;
|
||||
Process.Scheduler.Signal(UnlockedThreads);
|
||||
}
|
||||
}
|
||||
|
||||
ThreadEvent.Set();
|
||||
}
|
||||
private int ReadMutexValue()
|
||||
{
|
||||
return AMemoryHelper.ReadInt32Exclusive(Process.Memory, MutexAddress);
|
||||
}
|
||||
|
||||
private void WriteMutexValue(int Value)
|
||||
{
|
||||
AMemoryHelper.WriteInt32Exclusive(Process.Memory, MutexAddress, Value);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -9,10 +9,11 @@ using Ryujinx.OsHle.Svc;
|
|||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.OsHle
|
||||
{
|
||||
class Process
|
||||
class Process : IDisposable
|
||||
{
|
||||
private const int MaxStackSize = 8 * 1024 * 1024;
|
||||
|
||||
|
@ -27,14 +28,18 @@ namespace Ryujinx.OsHle
|
|||
|
||||
public AMemory Memory { get; private set; }
|
||||
|
||||
private SvcHandler SvcHandler;
|
||||
public KProcessScheduler Scheduler { get; private set; }
|
||||
|
||||
private AThread MainThread;
|
||||
private SvcHandler SvcHandler;
|
||||
|
||||
private ConcurrentDictionary<int, AThread> TlsSlots;
|
||||
|
||||
private ConcurrentDictionary<long, HThread> ThreadsByTpidr;
|
||||
|
||||
private List<Executable> Executables;
|
||||
|
||||
private HThread MainThread;
|
||||
|
||||
private long ImageBase;
|
||||
|
||||
public Process(Switch Ns, AMemoryAlloc Allocator, int ProcessId)
|
||||
|
@ -43,8 +48,15 @@ namespace Ryujinx.OsHle
|
|||
this.ProcessId = ProcessId;
|
||||
|
||||
Memory = new AMemory(Ns.Ram, Allocator);
|
||||
SvcHandler = new SvcHandler(Ns, Memory);
|
||||
|
||||
Scheduler = new KProcessScheduler();
|
||||
|
||||
SvcHandler = new SvcHandler(Ns, this);
|
||||
|
||||
TlsSlots = new ConcurrentDictionary<int, AThread>();
|
||||
|
||||
ThreadsByTpidr = new ConcurrentDictionary<long, HThread>();
|
||||
|
||||
Executables = new List<Executable>();
|
||||
|
||||
ImageBase = 0x8000000;
|
||||
|
@ -86,16 +98,16 @@ namespace Ryujinx.OsHle
|
|||
|
||||
Memory.Manager.MapPhys(StackBot, MaxStackSize, (int)MemoryType.Normal, AMemoryPerm.RW);
|
||||
|
||||
int Handle = MakeThread(Executables[0].ImageBase, TlsPageAddr, 0, 48, 0);
|
||||
int Handle = MakeThread(Executables[0].ImageBase, TlsPageAddr, 0, 0, 0);
|
||||
|
||||
if (Handle == -1)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
MainThread = Ns.Os.Handles.GetData<HThread>(Handle).Thread;
|
||||
MainThread = Ns.Os.Handles.GetData<HThread>(Handle);
|
||||
|
||||
MainThread.Execute();
|
||||
Scheduler.StartThread(MainThread);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -104,9 +116,9 @@ namespace Ryujinx.OsHle
|
|||
{
|
||||
if (MainThread != null)
|
||||
{
|
||||
while (MainThread.IsAlive)
|
||||
while (MainThread.Thread.IsAlive)
|
||||
{
|
||||
MainThread.StopExecution();
|
||||
MainThread.Thread.StopExecution();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -126,12 +138,37 @@ namespace Ryujinx.OsHle
|
|||
int Priority,
|
||||
int ProcessorId)
|
||||
{
|
||||
AThread Thread = new AThread(Memory, EntryPoint, Priority);
|
||||
ThreadPriority ThreadPrio;
|
||||
|
||||
if (Priority < 12)
|
||||
{
|
||||
ThreadPrio = ThreadPriority.Highest;
|
||||
}
|
||||
else if (Priority < 24)
|
||||
{
|
||||
ThreadPrio = ThreadPriority.AboveNormal;
|
||||
}
|
||||
else if (Priority < 36)
|
||||
{
|
||||
ThreadPrio = ThreadPriority.Normal;
|
||||
}
|
||||
else if (Priority < 48)
|
||||
{
|
||||
ThreadPrio = ThreadPriority.BelowNormal;
|
||||
}
|
||||
else
|
||||
{
|
||||
ThreadPrio = ThreadPriority.Lowest;
|
||||
}
|
||||
|
||||
AThread Thread = new AThread(Memory, ThreadPrio, EntryPoint);
|
||||
|
||||
HThread ThreadHnd = new HThread(Thread, ProcessorId, Priority);
|
||||
|
||||
int Handle = Ns.Os.Handles.GenerateId(ThreadHnd);
|
||||
|
||||
int TlsSlot = GetFreeTlsSlot(Thread);
|
||||
|
||||
int Handle = Ns.Os.Handles.GenerateId(new HThread(Thread));
|
||||
|
||||
if (TlsSlot == -1 || Handle == -1)
|
||||
{
|
||||
return -1;
|
||||
|
@ -149,6 +186,8 @@ namespace Ryujinx.OsHle
|
|||
|
||||
Thread.WorkFinished += ThreadFinished;
|
||||
|
||||
ThreadsByTpidr.TryAdd(Thread.Registers.Tpidr, ThreadHnd);
|
||||
|
||||
return Handle;
|
||||
}
|
||||
|
||||
|
@ -189,5 +228,23 @@ namespace Ryujinx.OsHle
|
|||
{
|
||||
return (int)((Position - TlsPageAddr) / TlsSize);
|
||||
}
|
||||
|
||||
public bool TryGetThread(long Tpidr, out HThread Thread)
|
||||
{
|
||||
return ThreadsByTpidr.TryGetValue(Tpidr, out Thread);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool Disposing)
|
||||
{
|
||||
if (Disposing)
|
||||
{
|
||||
Scheduler.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -7,9 +7,19 @@ namespace Ryujinx.OsHle.Svc
|
|||
{
|
||||
partial class SvcHandler
|
||||
{
|
||||
private delegate void SvcFunc(Switch Ns, ARegisters Registers, AMemory Memory);
|
||||
private delegate void SvcFunc(ARegisters Registers);
|
||||
|
||||
private Dictionary<int, SvcFunc> SvcFuncs = new Dictionary<int, SvcFunc>()
|
||||
private Dictionary<int, SvcFunc> SvcFuncs;
|
||||
|
||||
private Switch Ns;
|
||||
private Process Process;
|
||||
private AMemory Memory;
|
||||
|
||||
private static Random Rng;
|
||||
|
||||
public SvcHandler(Switch Ns, Process Process)
|
||||
{
|
||||
SvcFuncs = new Dictionary<int, SvcFunc>()
|
||||
{
|
||||
{ 0x01, SvcSetHeapSize },
|
||||
{ 0x03, SvcSetMemoryAttribute },
|
||||
|
@ -38,24 +48,9 @@ namespace Ryujinx.OsHle.Svc
|
|||
{ 0x29, SvcGetInfo }
|
||||
};
|
||||
|
||||
enum SvcResult
|
||||
{
|
||||
Success = 0,
|
||||
ErrBadHandle = 0xe401,
|
||||
ErrTimeout = 0xea01,
|
||||
ErrBadInfo = 0xf001,
|
||||
ErrBadIpcReq = 0xf601
|
||||
}
|
||||
|
||||
private Switch Ns;
|
||||
private AMemory Memory;
|
||||
|
||||
private static Random Rng;
|
||||
|
||||
public SvcHandler(Switch Ns, AMemory Memory)
|
||||
{
|
||||
this.Ns = Ns;
|
||||
this.Memory = Memory;
|
||||
this.Process = Process;
|
||||
this.Memory = Process.Memory;
|
||||
}
|
||||
|
||||
static SvcHandler()
|
||||
|
@ -69,9 +64,11 @@ namespace Ryujinx.OsHle.Svc
|
|||
|
||||
if (SvcFuncs.TryGetValue(e.Id, out SvcFunc Func))
|
||||
{
|
||||
Logging.Trace($"{Func.Method.Name} called.");
|
||||
Func(Ns, Registers, Memory);
|
||||
Logging.Trace($"{Func.Method.Name} ended.");
|
||||
Logging.Trace($"(Thread {Registers.ThreadId}) {Func.Method.Name} called.");
|
||||
|
||||
Func(Registers);
|
||||
|
||||
Logging.Trace($"(Thread {Registers.ThreadId}) {Func.Method.Name} ended.");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -6,7 +6,7 @@ namespace Ryujinx.OsHle.Svc
|
|||
{
|
||||
partial class SvcHandler
|
||||
{
|
||||
private static void SvcSetHeapSize(Switch Ns, ARegisters Registers, AMemory Memory)
|
||||
private void SvcSetHeapSize(ARegisters Registers)
|
||||
{
|
||||
uint Size = (uint)Registers.X1;
|
||||
|
||||
|
@ -16,7 +16,7 @@ namespace Ryujinx.OsHle.Svc
|
|||
Registers.X1 = (ulong)Memory.Manager.HeapAddr;
|
||||
}
|
||||
|
||||
private static void SvcSetMemoryAttribute(Switch Ns, ARegisters Registers, AMemory Memory)
|
||||
private void SvcSetMemoryAttribute(ARegisters Registers)
|
||||
{
|
||||
long Position = (long)Registers.X0;
|
||||
long Size = (long)Registers.X1;
|
||||
|
@ -28,7 +28,7 @@ namespace Ryujinx.OsHle.Svc
|
|||
Registers.X0 = (int)SvcResult.Success;
|
||||
}
|
||||
|
||||
private static void SvcMapMemory(Switch Ns, ARegisters Registers, AMemory Memory)
|
||||
private void SvcMapMemory(ARegisters Registers)
|
||||
{
|
||||
long Dst = (long)Registers.X0;
|
||||
long Src = (long)Registers.X1;
|
||||
|
@ -39,7 +39,7 @@ namespace Ryujinx.OsHle.Svc
|
|||
Registers.X0 = (int)SvcResult.Success;
|
||||
}
|
||||
|
||||
private static void SvcQueryMemory(Switch Ns, ARegisters Registers, AMemory Memory)
|
||||
private void SvcQueryMemory(ARegisters Registers)
|
||||
{
|
||||
long InfoPtr = (long)Registers.X0;
|
||||
long Position = (long)Registers.X2;
|
||||
|
@ -63,7 +63,7 @@ namespace Ryujinx.OsHle.Svc
|
|||
Registers.X1 = 0;
|
||||
}
|
||||
|
||||
private static void SvcMapSharedMemory(Switch Ns, ARegisters Registers, AMemory Memory)
|
||||
private void SvcMapSharedMemory(ARegisters Registers)
|
||||
{
|
||||
int Handle = (int)Registers.X0;
|
||||
long Position = (long)Registers.X1;
|
||||
|
@ -87,7 +87,7 @@ namespace Ryujinx.OsHle.Svc
|
|||
//TODO: Error codes.
|
||||
}
|
||||
|
||||
private static void SvcUnmapSharedMemory(Switch Ns, ARegisters Registers, AMemory Memory)
|
||||
private void SvcUnmapSharedMemory(ARegisters Registers)
|
||||
{
|
||||
int Handle = (int)Registers.X0;
|
||||
long Position = (long)Registers.X1;
|
||||
|
@ -103,7 +103,7 @@ namespace Ryujinx.OsHle.Svc
|
|||
//TODO: Error codes.
|
||||
}
|
||||
|
||||
private static void SvcCreateTransferMemory(Switch Ns, ARegisters Registers, AMemory Memory)
|
||||
private void SvcCreateTransferMemory(ARegisters Registers)
|
||||
{
|
||||
long Position = (long)Registers.X1;
|
||||
long Size = (long)Registers.X2;
|
||||
|
|
11
Ryujinx/OsHle/Svc/SvcResult.cs
Normal file
11
Ryujinx/OsHle/Svc/SvcResult.cs
Normal file
|
@ -0,0 +1,11 @@
|
|||
namespace Ryujinx.OsHle.Svc
|
||||
{
|
||||
enum SvcResult
|
||||
{
|
||||
Success = 0,
|
||||
ErrBadHandle = 0xe401,
|
||||
ErrTimeout = 0xea01,
|
||||
ErrBadInfo = 0xf001,
|
||||
ErrBadIpcReq = 0xf601
|
||||
}
|
||||
}
|
|
@ -1,5 +1,6 @@
|
|||
using ChocolArm64.Memory;
|
||||
using ChocolArm64.State;
|
||||
using Ryujinx.OsHle.Exceptions;
|
||||
using Ryujinx.OsHle.Handles;
|
||||
using Ryujinx.OsHle.Ipc;
|
||||
using System;
|
||||
|
@ -8,7 +9,7 @@ namespace Ryujinx.OsHle.Svc
|
|||
{
|
||||
partial class SvcHandler
|
||||
{
|
||||
private static void SvcCloseHandle(Switch Ns, ARegisters Registers, AMemory Memory)
|
||||
private void SvcCloseHandle(ARegisters Registers)
|
||||
{
|
||||
int Handle = (int)Registers.X0;
|
||||
|
||||
|
@ -17,7 +18,7 @@ namespace Ryujinx.OsHle.Svc
|
|||
Registers.X0 = (int)SvcResult.Success;
|
||||
}
|
||||
|
||||
private static void SvcResetSignal(Switch Ns, ARegisters Registers, AMemory Memory)
|
||||
private void SvcResetSignal(ARegisters Registers)
|
||||
{
|
||||
int Handle = (int)Registers.X0;
|
||||
|
||||
|
@ -26,7 +27,7 @@ namespace Ryujinx.OsHle.Svc
|
|||
Registers.X0 = (int)SvcResult.Success;
|
||||
}
|
||||
|
||||
private static void SvcWaitSynchronization(Switch Ns, ARegisters Registers, AMemory Memory)
|
||||
private void SvcWaitSynchronization(ARegisters Registers)
|
||||
{
|
||||
long HandlesPtr = (long)Registers.X0;
|
||||
int HandlesCount = (int)Registers.X2;
|
||||
|
@ -34,15 +35,26 @@ namespace Ryujinx.OsHle.Svc
|
|||
|
||||
//TODO: Implement events.
|
||||
|
||||
//Logging.Info($"SvcWaitSynchronization Thread {Registers.ThreadId}");
|
||||
|
||||
if (Process.TryGetThread(Registers.Tpidr, out HThread Thread))
|
||||
{
|
||||
Process.Scheduler.Yield(Thread);
|
||||
}
|
||||
else
|
||||
{
|
||||
Logging.Error($"Thread with TPIDR_EL0 0x{Registers.Tpidr:x16} not found!");
|
||||
}
|
||||
|
||||
Registers.X0 = (int)SvcResult.Success;
|
||||
}
|
||||
|
||||
private static void SvcGetSystemTick(Switch Ns, ARegisters Registers, AMemory Memory)
|
||||
private void SvcGetSystemTick(ARegisters Registers)
|
||||
{
|
||||
Registers.X0 = (ulong)Registers.CntpctEl0;
|
||||
}
|
||||
|
||||
private static void SvcConnectToNamedPort(Switch Ns, ARegisters Registers, AMemory Memory)
|
||||
private void SvcConnectToNamedPort(ARegisters Registers)
|
||||
{
|
||||
long StackPtr = (long)Registers.X0;
|
||||
long NamePtr = (long)Registers.X1;
|
||||
|
@ -58,23 +70,23 @@ namespace Ryujinx.OsHle.Svc
|
|||
Registers.X0 = (int)SvcResult.Success;
|
||||
}
|
||||
|
||||
private static void SvcSendSyncRequest(Switch Ns, ARegisters Registers, AMemory Memory)
|
||||
private void SvcSendSyncRequest(ARegisters Registers)
|
||||
{
|
||||
SendSyncRequest(Ns, Registers, Memory, false);
|
||||
SendSyncRequest(Registers, false);
|
||||
}
|
||||
|
||||
private static void SvcSendSyncRequestWithUserBuffer(Switch Ns, ARegisters Registers, AMemory Memory)
|
||||
private void SvcSendSyncRequestWithUserBuffer(ARegisters Registers)
|
||||
{
|
||||
SendSyncRequest(Ns, Registers, Memory, true);
|
||||
SendSyncRequest(Registers, true);
|
||||
}
|
||||
|
||||
private static void SendSyncRequest(Switch Ns, ARegisters Registers, AMemory Memory, bool IsUser)
|
||||
private void SendSyncRequest(ARegisters Registers, bool UserBuffer)
|
||||
{
|
||||
long CmdPtr = Registers.Tpidr;
|
||||
long Size = 0x100;
|
||||
int Handle = 0;
|
||||
|
||||
if (IsUser)
|
||||
if (UserBuffer)
|
||||
{
|
||||
CmdPtr = (long)Registers.X0;
|
||||
Size = (long)Registers.X1;
|
||||
|
@ -105,16 +117,16 @@ namespace Ryujinx.OsHle.Svc
|
|||
}
|
||||
}
|
||||
|
||||
private static void SvcBreak(Switch Ns, ARegisters Registers, AMemory Memory)
|
||||
private void SvcBreak(ARegisters Registers)
|
||||
{
|
||||
long Reason = (long)Registers.X0;
|
||||
long Unknown = (long)Registers.X1;
|
||||
long Info = (long)Registers.X2;
|
||||
|
||||
throw new Exception($"SvcBreak: {Reason} {Unknown} {Info}");
|
||||
throw new GuestBrokeExecutionException();
|
||||
}
|
||||
|
||||
private static void SvcOutputDebugString(Switch Ns, ARegisters Registers, AMemory Memory)
|
||||
private void SvcOutputDebugString(ARegisters Registers)
|
||||
{
|
||||
long Position = (long)Registers.X0;
|
||||
long Size = (long)Registers.X1;
|
||||
|
@ -126,7 +138,7 @@ namespace Ryujinx.OsHle.Svc
|
|||
Registers.X0 = (int)SvcResult.Success;
|
||||
}
|
||||
|
||||
private static void SvcGetInfo(Switch Ns, ARegisters Registers, AMemory Memory)
|
||||
private void SvcGetInfo(ARegisters Registers)
|
||||
{
|
||||
long StackPtr = (long)Registers.X0;
|
||||
int InfoType = (int)Registers.X1;
|
||||
|
@ -148,8 +160,8 @@ namespace Ryujinx.OsHle.Svc
|
|||
case 3: Registers.X1 = GetMapRegionSize(); break;
|
||||
case 4: Registers.X1 = GetHeapRegionBaseAddr(); break;
|
||||
case 5: Registers.X1 = GetHeapRegionSize(); break;
|
||||
case 6: Registers.X1 = GetTotalMem(Memory); break;
|
||||
case 7: Registers.X1 = GetUsedMem(Memory); break;
|
||||
case 6: Registers.X1 = GetTotalMem(); break;
|
||||
case 7: Registers.X1 = GetUsedMem(); break;
|
||||
case 11: Registers.X1 = GetRnd64(); break;
|
||||
case 12: Registers.X1 = GetAddrSpaceBaseAddr(); break;
|
||||
case 13: Registers.X1 = GetAddrSpaceSize(); break;
|
||||
|
@ -162,47 +174,47 @@ namespace Ryujinx.OsHle.Svc
|
|||
Registers.X0 = (int)SvcResult.Success;
|
||||
}
|
||||
|
||||
private static ulong GetTotalMem(AMemory Memory)
|
||||
private ulong GetTotalMem()
|
||||
{
|
||||
return (ulong)Memory.Manager.GetTotalMemorySize();
|
||||
}
|
||||
|
||||
private static ulong GetUsedMem(AMemory Memory)
|
||||
private ulong GetUsedMem()
|
||||
{
|
||||
return (ulong)Memory.Manager.GetUsedMemorySize();
|
||||
}
|
||||
|
||||
private static ulong GetRnd64()
|
||||
private ulong GetRnd64()
|
||||
{
|
||||
return (ulong)Rng.Next() + ((ulong)Rng.Next() << 32);
|
||||
}
|
||||
|
||||
private static ulong GetAddrSpaceBaseAddr()
|
||||
private ulong GetAddrSpaceBaseAddr()
|
||||
{
|
||||
return 0x08000000;
|
||||
}
|
||||
|
||||
private static ulong GetAddrSpaceSize()
|
||||
private ulong GetAddrSpaceSize()
|
||||
{
|
||||
return AMemoryMgr.AddrSize - GetAddrSpaceBaseAddr();
|
||||
}
|
||||
|
||||
private static ulong GetMapRegionBaseAddr()
|
||||
private ulong GetMapRegionBaseAddr()
|
||||
{
|
||||
return 0x80000000;
|
||||
}
|
||||
|
||||
private static ulong GetMapRegionSize()
|
||||
private ulong GetMapRegionSize()
|
||||
{
|
||||
return 0x40000000;
|
||||
}
|
||||
|
||||
private static ulong GetHeapRegionBaseAddr()
|
||||
private ulong GetHeapRegionBaseAddr()
|
||||
{
|
||||
return GetMapRegionBaseAddr() + GetMapRegionSize();
|
||||
}
|
||||
|
||||
private static ulong GetHeapRegionSize()
|
||||
private ulong GetHeapRegionSize()
|
||||
{
|
||||
return 0x40000000;
|
||||
}
|
||||
|
|
|
@ -1,4 +1,3 @@
|
|||
using ChocolArm64.Memory;
|
||||
using ChocolArm64.State;
|
||||
using Ryujinx.OsHle.Handles;
|
||||
using System.Threading;
|
||||
|
@ -7,7 +6,7 @@ namespace Ryujinx.OsHle.Svc
|
|||
{
|
||||
partial class SvcHandler
|
||||
{
|
||||
private static void SvcCreateThread(Switch Ns, ARegisters Registers, AMemory Memory)
|
||||
private void SvcCreateThread(ARegisters Registers)
|
||||
{
|
||||
long EntryPoint = (long)Registers.X1;
|
||||
long ArgsPtr = (long)Registers.X2;
|
||||
|
@ -17,6 +16,11 @@ namespace Ryujinx.OsHle.Svc
|
|||
|
||||
if (Ns.Os.TryGetProcess(Registers.ProcessId, out Process Process))
|
||||
{
|
||||
if (ProcessorId == -2)
|
||||
{
|
||||
ProcessorId = 0;
|
||||
}
|
||||
|
||||
int Handle = Process.MakeThread(
|
||||
EntryPoint,
|
||||
StackTop,
|
||||
|
@ -31,15 +35,15 @@ namespace Ryujinx.OsHle.Svc
|
|||
//TODO: Error codes.
|
||||
}
|
||||
|
||||
private static void SvcStartThread(Switch Ns, ARegisters Registers, AMemory Memory)
|
||||
private void SvcStartThread(ARegisters Registers)
|
||||
{
|
||||
int Handle = (int)Registers.X0;
|
||||
|
||||
HThread HndData = Ns.Os.Handles.GetData<HThread>(Handle);
|
||||
HThread Thread = Ns.Os.Handles.GetData<HThread>(Handle);
|
||||
|
||||
if (HndData != null)
|
||||
if (Thread != null)
|
||||
{
|
||||
HndData.Thread.Execute();
|
||||
Process.Scheduler.StartThread(Thread);
|
||||
|
||||
Registers.X0 = (int)SvcResult.Success;
|
||||
}
|
||||
|
@ -47,29 +51,31 @@ namespace Ryujinx.OsHle.Svc
|
|||
//TODO: Error codes.
|
||||
}
|
||||
|
||||
private static void SvcSleepThread(Switch Ns, ARegisters Registers, AMemory Memory)
|
||||
private void SvcSleepThread(ARegisters Registers)
|
||||
{
|
||||
ulong NanoSecs = Registers.X0;
|
||||
|
||||
if (NanoSecs == 0)
|
||||
if (Process.TryGetThread(Registers.Tpidr, out HThread CurrThread))
|
||||
{
|
||||
Thread.Yield();
|
||||
Process.Scheduler.Yield(CurrThread);
|
||||
}
|
||||
else
|
||||
{
|
||||
Thread.Sleep((int)(NanoSecs / 1000000));
|
||||
}
|
||||
Logging.Error($"Thread with TPIDR_EL0 0x{Registers.Tpidr:x16} not found!");
|
||||
}
|
||||
|
||||
private static void SvcGetThreadPriority(Switch Ns, ARegisters Registers, AMemory Memory)
|
||||
Thread.Sleep((int)(NanoSecs / 1000000));
|
||||
}
|
||||
|
||||
private void SvcGetThreadPriority(ARegisters Registers)
|
||||
{
|
||||
int Handle = (int)Registers.X1;
|
||||
|
||||
HThread HndData = Ns.Os.Handles.GetData<HThread>(Handle);
|
||||
HThread Thread = Ns.Os.Handles.GetData<HThread>(Handle);
|
||||
|
||||
if (HndData != null)
|
||||
if (Thread != null)
|
||||
{
|
||||
Registers.X1 = (ulong)HndData.Thread.Priority;
|
||||
Registers.X1 = (ulong)Thread.Priority;
|
||||
Registers.X0 = (int)SvcResult.Success;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
using ChocolArm64;
|
||||
using ChocolArm64.Memory;
|
||||
using ChocolArm64.State;
|
||||
using Ryujinx.OsHle.Handles;
|
||||
|
||||
|
@ -7,27 +6,24 @@ namespace Ryujinx.OsHle.Svc
|
|||
{
|
||||
partial class SvcHandler
|
||||
{
|
||||
private static void SvcArbitrateLock(Switch Ns, ARegisters Registers, AMemory Memory)
|
||||
private void SvcArbitrateLock(ARegisters Registers)
|
||||
{
|
||||
int OwnerThreadHandle = (int)Registers.X0;
|
||||
long MutexAddress = (long)Registers.X1;
|
||||
int RequestingThreadHandle = (int)Registers.X2;
|
||||
|
||||
AThread RequestingThread = Ns.Os.Handles.GetData<HThread>(RequestingThreadHandle).Thread;
|
||||
HThread RequestingThread = Ns.Os.Handles.GetData<HThread>(RequestingThreadHandle);
|
||||
|
||||
Mutex M = new Mutex(Memory, MutexAddress);
|
||||
Mutex M = new Mutex(Process, MutexAddress, OwnerThreadHandle);
|
||||
|
||||
M = Ns.Os.Mutexes.GetOrAdd(MutexAddress, M);
|
||||
|
||||
//FIXME
|
||||
//M.WaitForLock(RequestingThread, RequestingThreadHandle);
|
||||
|
||||
Memory.WriteInt32(MutexAddress, 0);
|
||||
M.WaitForLock(RequestingThread, RequestingThreadHandle);
|
||||
|
||||
Registers.X0 = (int)SvcResult.Success;
|
||||
}
|
||||
|
||||
private static void SvcArbitrateUnlock(Switch Ns, ARegisters Registers, AMemory Memory)
|
||||
private void SvcArbitrateUnlock(ARegisters Registers)
|
||||
{
|
||||
long MutexAddress = (long)Registers.X0;
|
||||
|
||||
|
@ -39,39 +35,36 @@ namespace Ryujinx.OsHle.Svc
|
|||
Registers.X0 = (int)SvcResult.Success;
|
||||
}
|
||||
|
||||
private static void SvcWaitProcessWideKeyAtomic(Switch Ns, ARegisters Registers, AMemory Memory)
|
||||
private void SvcWaitProcessWideKeyAtomic(ARegisters Registers)
|
||||
{
|
||||
long MutexAddress = (long)Registers.X0;
|
||||
long CondVarAddress = (long)Registers.X1;
|
||||
int ThreadHandle = (int)Registers.X2;
|
||||
long Timeout = (long)Registers.X3;
|
||||
|
||||
AThread Thread = Ns.Os.Handles.GetData<HThread>(ThreadHandle).Thread;
|
||||
HThread Thread = Ns.Os.Handles.GetData<HThread>(ThreadHandle);
|
||||
|
||||
if (Ns.Os.Mutexes.TryGetValue(MutexAddress, out Mutex M))
|
||||
{
|
||||
M.GiveUpLock(ThreadHandle);
|
||||
}
|
||||
|
||||
CondVar Signal = new CondVar(Memory, CondVarAddress, Timeout);
|
||||
CondVar Cv = new CondVar(Process, CondVarAddress, Timeout);
|
||||
|
||||
Signal = Ns.Os.CondVars.GetOrAdd(CondVarAddress, Signal);
|
||||
Cv = Ns.Os.CondVars.GetOrAdd(CondVarAddress, Cv);
|
||||
|
||||
Signal.WaitForSignal(ThreadHandle);
|
||||
Cv.WaitForSignal(Thread);
|
||||
|
||||
M = new Mutex(Memory, MutexAddress);
|
||||
M = new Mutex(Process, MutexAddress, ThreadHandle);
|
||||
|
||||
M = Ns.Os.Mutexes.GetOrAdd(MutexAddress, M);
|
||||
|
||||
//FIXME
|
||||
//M.WaitForLock(Thread, ThreadHandle);
|
||||
|
||||
Memory.WriteInt32(MutexAddress, 0);
|
||||
M.WaitForLock(Thread, ThreadHandle);
|
||||
|
||||
Registers.X0 = (int)SvcResult.Success;
|
||||
}
|
||||
|
||||
private static void SvcSignalProcessWideKey(Switch Ns, ARegisters Registers, AMemory Memory)
|
||||
private void SvcSignalProcessWideKey(ARegisters Registers)
|
||||
{
|
||||
long CondVarAddress = (long)Registers.X0;
|
||||
int Count = (int)Registers.X1;
|
||||
|
|
Loading…
Reference in a new issue