mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-11-25 19:45:13 +00:00
shader: Add missing fsetp negation bit on srcB (#760)
This commit is contained in:
parent
b9c94ada34
commit
ebea4967f8
1 changed files with 3 additions and 2 deletions
|
@ -158,9 +158,10 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||||
bool absoluteA = op.RawOpCode.Extract(7);
|
bool absoluteA = op.RawOpCode.Extract(7);
|
||||||
bool negateA = op.RawOpCode.Extract(43);
|
bool negateA = op.RawOpCode.Extract(43);
|
||||||
bool absoluteB = op.RawOpCode.Extract(44);
|
bool absoluteB = op.RawOpCode.Extract(44);
|
||||||
|
bool negateB = op.RawOpCode.Extract(6);
|
||||||
|
|
||||||
Operand srcA = context.FPAbsNeg(GetSrcA(context), absoluteA, negateA);
|
Operand srcA = context.FPAbsNeg(GetSrcA(context), absoluteA, negateA);
|
||||||
Operand srcB = context.FPAbsolute(GetSrcB(context), absoluteB);
|
Operand srcB = context.FPAbsNeg(GetSrcB(context), absoluteB, negateB);
|
||||||
|
|
||||||
Operand p0Res = GetFPComparison(context, cmpOp, srcA, srcB);
|
Operand p0Res = GetFPComparison(context, cmpOp, srcA, srcB);
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue