Fix divide by zero when recovering from missed draw (Vulkan) (#52)

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EmulationEnjoyer 2024-10-22 15:00:34 +00:00 committed by GitHub
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commit e5fdbd0b83
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@ -55,8 +55,10 @@ namespace Ryujinx.Graphics.Vulkan
if (_handle != BufferHandle.Null) if (_handle != BufferHandle.Null)
{ {
// May need to restride the vertex buffer. // May need to restride the vertex buffer.
//
if (gd.NeedsVertexBufferAlignment(AttributeScalarAlignment, out int alignment) && (_stride % alignment) != 0) // Fix divide by zero when recovering from missed draw (Oct. 16 2024)
// (fixes crash in 'Baldo: The Guardian Owls' opening cutscene)
if (gd.NeedsVertexBufferAlignment(AttributeScalarAlignment, out int alignment) && alignment != 0 && (_stride % alignment) != 0)
{ {
autoBuffer = gd.BufferManager.GetAlignedVertexBuffer(cbs, _handle, _offset, _size, _stride, alignment); autoBuffer = gd.BufferManager.GetAlignedVertexBuffer(cbs, _handle, _offset, _size, _stride, alignment);