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Fix divide by zero when recovering from missed draw (Vulkan) (#52)
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1 changed files with 4 additions and 2 deletions
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@ -55,8 +55,10 @@ namespace Ryujinx.Graphics.Vulkan
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if (_handle != BufferHandle.Null)
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if (_handle != BufferHandle.Null)
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{
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{
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// May need to restride the vertex buffer.
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// May need to restride the vertex buffer.
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//
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if (gd.NeedsVertexBufferAlignment(AttributeScalarAlignment, out int alignment) && (_stride % alignment) != 0)
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// Fix divide by zero when recovering from missed draw (Oct. 16 2024)
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// (fixes crash in 'Baldo: The Guardian Owls' opening cutscene)
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if (gd.NeedsVertexBufferAlignment(AttributeScalarAlignment, out int alignment) && alignment != 0 && (_stride % alignment) != 0)
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{
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{
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autoBuffer = gd.BufferManager.GetAlignedVertexBuffer(cbs, _handle, _offset, _size, _stride, alignment);
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autoBuffer = gd.BufferManager.GetAlignedVertexBuffer(cbs, _handle, _offset, _size, _stride, alignment);
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