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Implement X8Z24 texture format (#6315)
This commit is contained in:
parent
74a18b7c18
commit
e37735ed26
11 changed files with 45 additions and 42 deletions
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@ -148,6 +148,7 @@ namespace Ryujinx.Graphics.GAL
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B8G8R8A8Unorm,
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B8G8R8A8Unorm,
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B8G8R8A8Srgb,
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B8G8R8A8Srgb,
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B10G10R10A2Unorm,
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B10G10R10A2Unorm,
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X8UintD24Unorm,
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}
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}
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public static class FormatExtensions
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public static class FormatExtensions
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@ -269,6 +270,7 @@ namespace Ryujinx.Graphics.GAL
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case Format.D16Unorm:
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case Format.D16Unorm:
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return 2;
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return 2;
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case Format.S8UintD24Unorm:
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case Format.S8UintD24Unorm:
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case Format.X8UintD24Unorm:
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case Format.D32Float:
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case Format.D32Float:
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case Format.D24UnormS8Uint:
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case Format.D24UnormS8Uint:
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return 4;
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return 4;
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@ -349,6 +351,7 @@ namespace Ryujinx.Graphics.GAL
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case Format.D16Unorm:
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case Format.D16Unorm:
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case Format.D24UnormS8Uint:
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case Format.D24UnormS8Uint:
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case Format.S8UintD24Unorm:
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case Format.S8UintD24Unorm:
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case Format.X8UintD24Unorm:
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case Format.D32Float:
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case Format.D32Float:
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case Format.D32FloatS8Uint:
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case Format.D32FloatS8Uint:
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return true;
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return true;
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@ -633,6 +636,7 @@ namespace Ryujinx.Graphics.GAL
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case Format.D16Unorm:
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case Format.D16Unorm:
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case Format.D24UnormS8Uint:
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case Format.D24UnormS8Uint:
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case Format.S8UintD24Unorm:
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case Format.S8UintD24Unorm:
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case Format.X8UintD24Unorm:
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case Format.D32Float:
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case Format.D32Float:
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case Format.D32FloatS8Uint:
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case Format.D32FloatS8Uint:
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case Format.S8Uint:
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case Format.S8Uint:
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@ -8,13 +8,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.Types
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/// </summary>
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/// </summary>
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enum ZetaFormat
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enum ZetaFormat
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{
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{
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D32Float = 0xa,
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Zf32 = 0xa,
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D16Unorm = 0x13,
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Z16 = 0x13,
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D24UnormS8Uint = 0x14,
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Z24S8 = 0x14,
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D24Unorm = 0x15,
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X8Z24 = 0x15,
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S8UintD24Unorm = 0x16,
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S8Z24 = 0x16,
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S8Uint = 0x17,
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S8Uint = 0x17,
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D32FloatS8Uint = 0x19,
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Zf32X24S8 = 0x19,
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}
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}
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static class ZetaFormatConverter
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static class ZetaFormatConverter
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@ -29,13 +29,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.Types
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return format switch
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return format switch
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{
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{
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#pragma warning disable IDE0055 // Disable formatting
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#pragma warning disable IDE0055 // Disable formatting
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ZetaFormat.D32Float => new FormatInfo(Format.D32Float, 1, 1, 4, 1),
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ZetaFormat.Zf32 => new FormatInfo(Format.D32Float, 1, 1, 4, 1),
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ZetaFormat.D16Unorm => new FormatInfo(Format.D16Unorm, 1, 1, 2, 1),
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ZetaFormat.Z16 => new FormatInfo(Format.D16Unorm, 1, 1, 2, 1),
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ZetaFormat.D24UnormS8Uint => new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2),
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ZetaFormat.Z24S8 => new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2),
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ZetaFormat.D24Unorm => new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 1),
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ZetaFormat.X8Z24 => new FormatInfo(Format.X8UintD24Unorm, 1, 1, 4, 1),
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ZetaFormat.S8UintD24Unorm => new FormatInfo(Format.S8UintD24Unorm, 1, 1, 4, 2),
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ZetaFormat.S8Z24 => new FormatInfo(Format.S8UintD24Unorm, 1, 1, 4, 2),
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ZetaFormat.S8Uint => new FormatInfo(Format.S8Uint, 1, 1, 1, 1),
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ZetaFormat.S8Uint => new FormatInfo(Format.S8Uint, 1, 1, 1, 1),
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ZetaFormat.D32FloatS8Uint => new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8, 2),
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ZetaFormat.Zf32X24S8 => new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8, 2),
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_ => FormatInfo.Default,
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_ => FormatInfo.Default,
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#pragma warning restore IDE0055
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#pragma warning restore IDE0055
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};
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};
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@ -185,6 +185,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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G24R8RUintGUnormBUnormAUnorm = G24R8 | RUint | GUnorm | BUnorm | AUnorm, // 0x24a0e
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G24R8RUintGUnormBUnormAUnorm = G24R8 | RUint | GUnorm | BUnorm | AUnorm, // 0x24a0e
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Z24S8RUintGUnormBUnormAUnorm = Z24S8 | RUint | GUnorm | BUnorm | AUnorm, // 0x24a29
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Z24S8RUintGUnormBUnormAUnorm = Z24S8 | RUint | GUnorm | BUnorm | AUnorm, // 0x24a29
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Z24S8RUintGUnormBUintAUint = Z24S8 | RUint | GUnorm | BUint | AUint, // 0x48a29
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Z24S8RUintGUnormBUintAUint = Z24S8 | RUint | GUnorm | BUint | AUint, // 0x48a29
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X8Z24RUnormGUintBUintAUint = X8Z24 | RUnorm | GUint | BUint | AUint, // 0x4912a
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S8Z24RUnormGUintBUintAUint = S8Z24 | RUnorm | GUint | BUint | AUint, // 0x4912b
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S8Z24RUnormGUintBUintAUint = S8Z24 | RUnorm | GUint | BUint | AUint, // 0x4912b
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R32B24G8RFloatGUintBUnormAUnorm = R32B24G8 | RFloat | GUint | BUnorm | AUnorm, // 0x25385
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R32B24G8RFloatGUintBUnormAUnorm = R32B24G8 | RFloat | GUint | BUnorm | AUnorm, // 0x25385
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Zf32X24S8RFloatGUintBUnormAUnorm = Zf32X24S8 | RFloat | GUint | BUnorm | AUnorm, // 0x253b0
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Zf32X24S8RFloatGUintBUnormAUnorm = Zf32X24S8 | RFloat | GUint | BUnorm | AUnorm, // 0x253b0
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@ -410,6 +411,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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{ TextureFormat.G24R8RUintGUnormBUnormAUnorm, new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2) },
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{ TextureFormat.G24R8RUintGUnormBUnormAUnorm, new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2) },
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{ TextureFormat.Z24S8RUintGUnormBUnormAUnorm, new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2) },
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{ TextureFormat.Z24S8RUintGUnormBUnormAUnorm, new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2) },
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{ TextureFormat.Z24S8RUintGUnormBUintAUint, new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2) },
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{ TextureFormat.Z24S8RUintGUnormBUintAUint, new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2) },
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{ TextureFormat.X8Z24RUnormGUintBUintAUint, new FormatInfo(Format.X8UintD24Unorm, 1, 1, 4, 2) },
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{ TextureFormat.S8Z24RUnormGUintBUintAUint, new FormatInfo(Format.S8UintD24Unorm, 1, 1, 4, 2) },
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{ TextureFormat.S8Z24RUnormGUintBUintAUint, new FormatInfo(Format.S8UintD24Unorm, 1, 1, 4, 2) },
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{ TextureFormat.R32B24G8RFloatGUintBUnormAUnorm, new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8, 2) },
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{ TextureFormat.R32B24G8RFloatGUintBUnormAUnorm, new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8, 2) },
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{ TextureFormat.Zf32X24S8RFloatGUintBUnormAUnorm, new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8, 2) },
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{ TextureFormat.Zf32X24S8RFloatGUintBUnormAUnorm, new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8, 2) },
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@ -242,7 +242,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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return TextureMatchQuality.FormatAlias;
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return TextureMatchQuality.FormatAlias;
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}
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}
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else if ((lhs.FormatInfo.Format == Format.D24UnormS8Uint ||
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else if ((lhs.FormatInfo.Format == Format.D24UnormS8Uint ||
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lhs.FormatInfo.Format == Format.S8UintD24Unorm) && rhs.FormatInfo.Format == Format.B8G8R8A8Unorm)
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lhs.FormatInfo.Format == Format.S8UintD24Unorm ||
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lhs.FormatInfo.Format == Format.X8UintD24Unorm) && rhs.FormatInfo.Format == Format.B8G8R8A8Unorm)
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{
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{
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return TextureMatchQuality.FormatAlias;
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return TextureMatchQuality.FormatAlias;
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}
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}
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@ -68,6 +68,7 @@ namespace Ryujinx.Graphics.OpenGL
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Add(Format.S8Uint, new FormatInfo(1, false, false, All.StencilIndex8, PixelFormat.StencilIndex, PixelType.UnsignedByte));
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Add(Format.S8Uint, new FormatInfo(1, false, false, All.StencilIndex8, PixelFormat.StencilIndex, PixelType.UnsignedByte));
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Add(Format.D16Unorm, new FormatInfo(1, false, false, All.DepthComponent16, PixelFormat.DepthComponent, PixelType.UnsignedShort));
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Add(Format.D16Unorm, new FormatInfo(1, false, false, All.DepthComponent16, PixelFormat.DepthComponent, PixelType.UnsignedShort));
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Add(Format.S8UintD24Unorm, new FormatInfo(1, false, false, All.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248));
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Add(Format.S8UintD24Unorm, new FormatInfo(1, false, false, All.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248));
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Add(Format.X8UintD24Unorm, new FormatInfo(1, false, false, All.DepthComponent24, PixelFormat.DepthComponent, PixelType.UnsignedInt));
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Add(Format.D32Float, new FormatInfo(1, false, false, All.DepthComponent32f, PixelFormat.DepthComponent, PixelType.Float));
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Add(Format.D32Float, new FormatInfo(1, false, false, All.DepthComponent32f, PixelFormat.DepthComponent, PixelType.Float));
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Add(Format.D24UnormS8Uint, new FormatInfo(1, false, false, All.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248));
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Add(Format.D24UnormS8Uint, new FormatInfo(1, false, false, All.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248));
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Add(Format.D32FloatS8Uint, new FormatInfo(1, false, false, All.Depth32fStencil8, PixelFormat.DepthStencil, PixelType.Float32UnsignedInt248Rev));
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Add(Format.D32FloatS8Uint, new FormatInfo(1, false, false, All.Depth32fStencil8, PixelFormat.DepthStencil, PixelType.Float32UnsignedInt248Rev));
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@ -224,5 +225,17 @@ namespace Ryujinx.Graphics.OpenGL
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{
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{
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return _tableImage[(int)format];
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return _tableImage[(int)format];
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}
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}
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public static bool IsPackedDepthStencil(Format format)
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{
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return format == Format.D24UnormS8Uint ||
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format == Format.D32FloatS8Uint ||
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format == Format.S8UintD24Unorm;
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}
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public static bool IsDepthOnly(Format format)
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{
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return format == Format.D16Unorm || format == Format.D32Float || format == Format.X8UintD24Unorm;
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}
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}
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}
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}
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}
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@ -119,11 +119,11 @@ namespace Ryujinx.Graphics.OpenGL
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private static FramebufferAttachment GetAttachment(Format format)
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private static FramebufferAttachment GetAttachment(Format format)
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{
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{
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if (IsPackedDepthStencilFormat(format))
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if (FormatTable.IsPackedDepthStencil(format))
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{
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{
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return FramebufferAttachment.DepthStencilAttachment;
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return FramebufferAttachment.DepthStencilAttachment;
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}
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}
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else if (IsDepthOnlyFormat(format))
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else if (FormatTable.IsDepthOnly(format))
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{
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{
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return FramebufferAttachment.DepthAttachment;
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return FramebufferAttachment.DepthAttachment;
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}
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}
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@ -133,18 +133,6 @@ namespace Ryujinx.Graphics.OpenGL
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}
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}
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}
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}
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private static bool IsPackedDepthStencilFormat(Format format)
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{
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return format == Format.D24UnormS8Uint ||
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format == Format.D32FloatS8Uint ||
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format == Format.S8UintD24Unorm;
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}
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private static bool IsDepthOnlyFormat(Format format)
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{
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return format == Format.D16Unorm || format == Format.D32Float;
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}
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public int GetColorLayerCount(int index)
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public int GetColorLayerCount(int index)
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{
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{
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return _colors[index]?.Info.GetDepthOrLayers() ?? 0;
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return _colors[index]?.Info.GetDepthOrLayers() ?? 0;
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@ -294,7 +294,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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{
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{
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return FramebufferAttachment.DepthStencilAttachment;
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return FramebufferAttachment.DepthStencilAttachment;
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}
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}
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else if (IsDepthOnly(format))
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else if (FormatTable.IsDepthOnly(format))
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{
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{
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return FramebufferAttachment.DepthAttachment;
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return FramebufferAttachment.DepthAttachment;
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}
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}
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@ -324,11 +324,11 @@ namespace Ryujinx.Graphics.OpenGL.Image
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private static ClearBufferMask GetMask(Format format)
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private static ClearBufferMask GetMask(Format format)
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{
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{
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if (format == Format.D24UnormS8Uint || format == Format.D32FloatS8Uint || format == Format.S8UintD24Unorm)
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if (FormatTable.IsPackedDepthStencil(format))
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{
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{
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return ClearBufferMask.DepthBufferBit | ClearBufferMask.StencilBufferBit;
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return ClearBufferMask.DepthBufferBit | ClearBufferMask.StencilBufferBit;
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}
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}
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else if (IsDepthOnly(format))
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else if (FormatTable.IsDepthOnly(format))
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{
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{
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return ClearBufferMask.DepthBufferBit;
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return ClearBufferMask.DepthBufferBit;
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}
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}
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@ -342,11 +342,6 @@ namespace Ryujinx.Graphics.OpenGL.Image
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}
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}
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}
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}
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private static bool IsDepthOnly(Format format)
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{
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return format == Format.D16Unorm || format == Format.D32Float;
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}
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public TextureView BgraSwap(TextureView from)
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public TextureView BgraSwap(TextureView from)
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{
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{
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TextureView to = (TextureView)_renderer.CreateTexture(from.Info);
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TextureView to = (TextureView)_renderer.CreateTexture(from.Info);
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@ -376,7 +376,7 @@ namespace Ryujinx.Graphics.Vulkan
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{
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{
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return format switch
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return format switch
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{
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{
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Format.D16Unorm or Format.D32Float => ImageAspectFlags.DepthBit,
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Format.D16Unorm or Format.D32Float or Format.X8UintD24Unorm => ImageAspectFlags.DepthBit,
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Format.S8Uint => ImageAspectFlags.StencilBit,
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Format.S8Uint => ImageAspectFlags.StencilBit,
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Format.D24UnormS8Uint or
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Format.D24UnormS8Uint or
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Format.D32FloatS8Uint or
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Format.D32FloatS8Uint or
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@ -389,7 +389,7 @@ namespace Ryujinx.Graphics.Vulkan
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{
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{
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return format switch
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return format switch
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{
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{
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Format.D16Unorm or Format.D32Float => ImageAspectFlags.DepthBit,
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Format.D16Unorm or Format.D32Float or Format.X8UintD24Unorm => ImageAspectFlags.DepthBit,
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Format.S8Uint => ImageAspectFlags.StencilBit,
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Format.S8Uint => ImageAspectFlags.StencilBit,
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Format.D24UnormS8Uint or
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Format.D24UnormS8Uint or
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Format.D32FloatS8Uint or
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Format.D32FloatS8Uint or
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@ -220,7 +220,7 @@ namespace Ryujinx.Graphics.Vulkan
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public static bool IsD24S8(Format format)
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public static bool IsD24S8(Format format)
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{
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{
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return format == Format.D24UnormS8Uint || format == Format.S8UintD24Unorm;
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return format == Format.D24UnormS8Uint || format == Format.S8UintD24Unorm || format == Format.X8UintD24Unorm;
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}
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}
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private static bool IsRGB16IntFloat(Format format)
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private static bool IsRGB16IntFloat(Format format)
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@ -67,6 +67,7 @@ namespace Ryujinx.Graphics.Vulkan
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Add(Format.S8Uint, VkFormat.S8Uint);
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Add(Format.S8Uint, VkFormat.S8Uint);
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Add(Format.D16Unorm, VkFormat.D16Unorm);
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Add(Format.D16Unorm, VkFormat.D16Unorm);
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Add(Format.S8UintD24Unorm, VkFormat.D24UnormS8Uint);
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Add(Format.S8UintD24Unorm, VkFormat.D24UnormS8Uint);
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Add(Format.X8UintD24Unorm, VkFormat.X8D24UnormPack32);
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Add(Format.D32Float, VkFormat.D32Sfloat);
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Add(Format.D32Float, VkFormat.D32Sfloat);
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Add(Format.D24UnormS8Uint, VkFormat.D24UnormS8Uint);
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Add(Format.D24UnormS8Uint, VkFormat.D24UnormS8Uint);
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Add(Format.D32FloatS8Uint, VkFormat.D32SfloatS8Uint);
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Add(Format.D32FloatS8Uint, VkFormat.D32SfloatS8Uint);
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@ -154,9 +154,8 @@ namespace Ryujinx.Graphics.Vulkan
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{
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{
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Format.S8Uint => Format.R8Unorm,
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Format.S8Uint => Format.R8Unorm,
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Format.D16Unorm => Format.R16Unorm,
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Format.D16Unorm => Format.R16Unorm,
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Format.S8UintD24Unorm => Format.R8G8B8A8Unorm,
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Format.D24UnormS8Uint or Format.S8UintD24Unorm or Format.X8UintD24Unorm => Format.R8G8B8A8Unorm,
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Format.D32Float => Format.R32Float,
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Format.D32Float => Format.R32Float,
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Format.D24UnormS8Uint => Format.R8G8B8A8Unorm,
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Format.D32FloatS8Uint => Format.R32G32Float,
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Format.D32FloatS8Uint => Format.R32G32Float,
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_ => throw new ArgumentException($"\"{format}\" is not a supported depth or stencil format."),
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_ => throw new ArgumentException($"\"{format}\" is not a supported depth or stencil format."),
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};
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};
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